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In this paper, we abstract the process of people hearing speech, extracting meaningful cues, and creating various dynamically audio-consistent talking faces, termed Listening and Imagining, into the task of high-fidelity diverse talking…
This paper presents a method that can quickly adapt dynamic 3D avatars to arbitrary text descriptions of novel styles. Among existing approaches for avatar stylization, direct optimization methods can produce excellent results for arbitrary…
With the booming of virtual reality (VR) technology, there is a growing need for customized 3D avatars. However, traditional methods for 3D avatar modeling are either time-consuming or fail to retain similarity to the person being modeled.…
To improve the experiences of face-to-face conversation with avatar, this paper presents a novel conversation system. It is composed of two sequence-to-sequence models respectively for listening and speaking and a Generative Adversarial…
The creation of lifelike speech-driven 3D facial animation requires a natural and precise synchronization between audio input and facial expressions. However, existing works still fail to render shapes with flexible head poses and natural…
Generating and editing dynamic 3D head avatars are crucial tasks in virtual reality and film production. However, existing methods often suffer from facial distortions, inaccurate head movements, and limited fine-grained editing…
The manipulation of latent space has recently become an interesting topic in the field of generative models. Recent research shows that latent directions can be used to manipulate images towards certain attributes. However, controlling the…
Controllability, generalizability and efficiency are the major objectives of constructing face avatars represented by neural implicit field. However, existing methods have not managed to accommodate the three requirements simultaneously.…
Existing video avatar models have demonstrated impressive capabilities in scenarios such as talking, public speaking, and singing. However, the majority of these methods exhibit limited alignment with respect to text instructions,…
Generating realistic audio effects for movies and other media is a challenging task that is accomplished today primarily through physical techniques known as Foley art. Foley artists create sounds with common objects (e.g., boxing gloves,…
Modern avatar generators allow anyone to synthesize photorealistic real-time talking avatars, ushering in a new era of avatar-based human communication, such as with immersive AR/VR interactions or videoconferencing with limited bandwidths.…
Faithful real-time facial animation is essential for avatar-mediated telepresence in Virtual Reality (VR). To emulate authentic communication, avatar animation needs to be efficient and accurate: able to capture both extreme and subtle…
Audio-Driven Talking Face Generation aims at generating realistic videos of talking faces, focusing on accurate audio-lip synchronization without deteriorating any identity-related visual details. Recent state-of-the-art methods are based…
Speech-driven 3D facial animation has been widely studied, yet there is still a gap to achieving realism and vividness due to the highly ill-posed nature and scarcity of audio-visual data. Existing works typically formulate the cross-modal…
Existing talking avatar methods typically adopt an image-to-video pipeline conditioned on a static reference image within the same scene as the target generation. This restricted, single-view perspective lacks sufficient temporal and…
Audio-driven emotional 3D facial animation aims to generate synchronized lip movements and vivid facial expressions. However, most existing approaches focus on static and predefined emotion labels, limiting their diversity and naturalness.…
Animatable head avatar generation typically requires extensive data for training. To reduce the data requirements, a natural solution is to leverage existing data-free static avatar generation methods, such as pre-trained diffusion models…
Creating a realistic animatable avatar from a single static portrait remains challenging. Existing approaches often struggle to capture subtle facial expressions, the associated global body movements, and the dynamic background. To address…
We propose an audio-driven talking-head method to generate photo-realistic talking-head videos from a single reference image. In this work, we tackle two key challenges: (i) producing natural head motions that match speech prosody, and (ii)…
Augmented reality (AR) has shown promise for supporting Deaf and hard-of-hearing (DHH) individuals by captioning speech and visualizing environmental sounds, yet existing systems do not allow users to create personalized sound…