Related papers: Towards Space Efficient Two-Point Shortest Path Qu…
In this paper we investigate the problem of building a static data structure that represents a string s using space close to its compressed size, and allows fast access to individual characters of s. This type of structures was investigated…
We study the problem of $2$-dimensional orthogonal range counting with additive error. Given a set $P$ of $n$ points drawn from an $n\times n$ grid and an error parameter $\eps$, the goal is to build a data structure, such that for any…
We are given a read-only memory for input and a write-only stream for output. For a positive integer parameter s, an s-workspace algorithm is an algorithm using only $O(s)$ words of workspace in addition to the memory for input. In this…
In this paper, we first consider the subpath convex hull query problem: Given a simple path $\pi$ of $n$ vertices, preprocess it so that the convex hull of any query subpath of $\pi$ can be quickly obtained. Previously, Guibas, Hershberger,…
In the two-dimensional orthogonal colored range counting problem, we preprocess a set, $P$, of $n$ colored points on the plane, such that given an orthogonal query rectangle, the number of distinct colors of the points contained in this…
Given an array A of $n$ elements, we wish to support queries for the most frequent and least frequent element in a subrange $[l, r]$ of $A$. We also wish to support updates that change a particular element at index $i$ or insert/ delete an…
We propose to design data structures called succinct geometric indexes of negligible space (more precisely, o(n) bits) that, by taking advantage of the n points in the data set permuted and stored elsewhere as a sequence, to support…
A fundamental problem in shape matching and geometric similarity is computing the maximum area overlap between two polygons under translation. For general simple polygons, the best-known algorithm runs in $O((nm)^2 \log(nm))$ time [Mount,…
We revisit the complexity of building, given a two-dimensional string of size $n$, an indexing structure that allows locating all $k$ occurrences of a two-dimensional pattern of size $m$. While a structure of size $\mathcal{O}(n)$ with…
We consider the problem of routing a data packet through the visibility graph of a polygonal domain $P$ with $n$ vertices and $h$ holes. We may preprocess $P$ to obtain a label and a routing table for each vertex of $P$. Then, we must be…
We study the following problem: preprocess a set O of objects into a data structure that allows us to efficiently report all pairs of objects from O that intersect inside an axis-aligned query range Q. We present data structures of size…
The closest pair problem is a fundamental problem of computational geometry: given a set of $n$ points in a $d$-dimensional space, find a pair with the smallest distance. A classical algorithm taught in introductory courses solves this…
We revisit a classical graph-theoretic problem, the \textit{single-source shortest-path} (SSSP) problem, in weighted unit-disk graphs. We first propose an exact (and deterministic) algorithm which solves the problem in $O(n \log^2 n)$ time…
There are many space subdivision and space partitioning techniques used in many algorithms to speed up computations. They mostly rely on orthogonal space subdivision, resp. using hierarchical data structures, e.g. BSP trees, quadtrees,…
We prove that the single-source shortest-path problem on disk graphs can be solved in $O(n\log n)$ time, and that it can be solved on intersection graphs of fat triangles in $O(n\log^2 n)$ time.
Let $G$ be a unit disk graph in the plane defined by $n$ disks whose positions are known. For the case when $G$ is unweighted, we give a simple algorithm to compute a shortest path tree from a given source in $O(n\log n)$ time. For the case…
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Let $P$ be a set of $n$ points in the plane. In this paper we study a new variant of the circular separability problem in which a point set $P$ is preprocessed so that one can quickly answer queries of the following form: Given a geometric…
Proximity graph-based methods have emerged as a leading paradigm for approximate nearest neighbor (ANN) search in the system community. This paper presents fresh insights into the theoretical foundation of these methods. We describe an…
A mode of a multiset $S$ is an element $a \in S$ of maximum multiplicity; that is, $a$ occurs at least as frequently as any other element in $S$. Given a list $A[1:n]$ of $n$ items, we consider the problem of constructing a data structure…