Related papers: Sketch2Cloth: Sketch-based 3D Garment Generation w…
We present CoGS, a novel method for the style-conditioned, sketch-driven synthesis of images. CoGS enables exploration of diverse appearance possibilities for a given sketched object, enabling decoupled control over the structure and the…
Sketch is an important media for human to communicate ideas, which reflects the superiority of human intelligence. Studies on sketch can be roughly summarized into recognition and generation. Existing models on image recognition failed to…
Conventional methods of 3D object generative modeling learn volumetric predictions using deep networks with 3D convolutional operations, which are direct analogies to classical 2D ones. However, these methods are computationally wasteful in…
Modeling 3D avatars benefits various application scenarios such as AR/VR, gaming, and filming. Character faces contribute significant diversity and vividity as a vital component of avatars. However, building 3D character face models usually…
Modeling the shape of garments has received much attention, but most existing approaches assume the garments to be worn by someone, which constrains the range of shapes they can assume. In this work, we address shape recovery when garments…
Implicit generative models have been widely employed to model 3D data and have recently proven to be successful in encoding and generating high-quality 3D shapes. This work builds upon these models and alleviates current limitations by…
Recent advanced methods for fashion landmark detection are mainly driven by training convolutional neural networks on large-scale fashion datasets, which has a large number of annotated landmarks. However, such large-scale annotations are…
Existing data-driven methods for garment animation, usually driven by linear skinning, although effective on tight garments, do not handle loose-fitting garments with complex deformations well. To address these limitations, we develop a…
VR sketching lets users explore and iterate on ideas directly in 3D, offering a faster and more intuitive alternative to conventional CAD tools. However, existing sketch-to-shape models ignore the temporal ordering of strokes, discarding…
The freeform architectural modeling process often involves two important stages: concept design and digital modeling. In the first stage, architects usually sketch the overall 3D shape and the panel layout on a physical or digital paper…
This paper presents a novel learning-based clothing deformation method to generate rich and reasonable detailed deformations for garments worn by bodies of various shapes in various animations. In contrast to existing learning-based…
Deep learning has demonstrated remarkable capabilities in simulating complex dynamic systems. However, existing methods require known physical properties as supervision or inputs, limiting their applicability under unknown conditions. To…
Sketch-based 3D shape retrieval is a challenging task due to the large domain discrepancy between sketches and 3D shapes. Since existing methods are trained and evaluated on the same categories, they cannot effectively recognize the…
Realistic dynamic garments on animated characters have many AR/VR applications. While authoring such dynamic garment geometry is still a challenging task, data-driven simulation provides an attractive alternative, especially if it can be…
Many approaches to draping individual garments on human body models are realistic, fast, and yield outputs that are differentiable with respect to the body shape on which they are draped. However, they are either unable to handle…
Dense point cloud generation from a sparse or incomplete point cloud is a crucial and challenging problem in 3D computer vision and computer graphics. So far, the existing methods are either computationally too expensive, suffer from…
Articulated 3D object generation is fundamental for creating realistic, functional, and interactable virtual assets which are not simply static. We introduce MeshArt, a hierarchical transformer-based approach to generate articulated 3D…
Sketches serve as fundamental blueprints in artistic creation because sketch editing is easier and more intuitive than pixel-level RGB image editing for painting artists, yet sketch generation remains unexplored despite advancements in…
Generating sketches guided by reference styles requires precise transfer of stroke attributes, such as line thickness, deformation, and texture sparsity, while preserving semantic structure and content fidelity. To this end, we propose…
Designing real and virtual garments is becoming extremely demanding with rapidly changing fashion trends and increasing need for synthesizing realistic dressed digital humans for various applications. This necessitates creating simple and…