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3D hand pose estimation based on RGB images has been studied for a long time. Most of the studies, however, have performed frame-by-frame estimation based on independent static images. In this paper, we attempt to not only consider the…

Computer Vision and Pattern Recognition · Computer Science 2020-07-13 John Yang , Hyung Jin Chang , Seungeui Lee , Nojun Kwak

Head Mounted Displays (HMDs) allow users to experience virtual reality with a great level of immersion. However, even simple physical tasks like drinking a beverage can be difficult and awkward while in a virtual reality experience. We…

Human-Computer Interaction · Computer Science 2015-02-18 Pulkit Budhiraja , Rajinder Sodhi , Brett Jones , Kevin Karsch , Brian Bailey , David Forsyth

Mid-air gestures in Extended Reality (XR) often cause fatigue and imprecision. Surface-based interactions offer improved accuracy and comfort, but current egocentric vision methods struggle due to hand tracking challenges and unreliable…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Vasco Xu , Brian Chen , Eric J. Gonzalez , Andrea Colaço , Henry Hoffmann , Mar Gonzalez-Franco , Karan Ahuja

This paper presents a design space of interaction techniques to engage with visualizations that are printed on paper and augmented through Augmented Reality. Paper sheets are widely used to deploy visualizations and provide a rich set of…

Human-Computer Interaction · Computer Science 2022-08-24 Wai Tong , Zhutian Chen , Meng Xia , Leo Yu-Ho Lo , Linping Yuan , Benjamin Bach , Huamin Qu

At the present time, hand gestures recognition system could be used as a more expected and useable approach for human computer interaction. Automatic hand gesture recognition system provides us a new tactic for interactive with the virtual…

Computer Vision and Pattern Recognition · Computer Science 2014-08-08 Reza Azad , Babak Azad , Nabil Belhaj Khalifa , Shahram Jamali

Mid-air interaction is one of the promising interaction modalities in virtual reality (VR) due to its merits in naturalness and intuitiveness, but the interaction suffers from the lack of haptic feedback as no force or vibrotactile feedback…

Human-Computer Interaction · Computer Science 2022-09-16 Woojoo Kim , Shuping Xiong

Efficient text entry remains a primary bottleneck preventing Virtual Reality (VR) from evolving into a viable productivity platform. To address this, we conducted an empirical comparison of six physical input systems across three…

Haptic sensations that align with virtual reality (VR) experiences have a profound impact on presence and enjoyment. There is potential to explore the dynamic capabilities of pneumatic inflatables to offer immersive sensations in virtual…

Human-Computer Interaction · Computer Science 2025-02-03 Frank Wencheng Liu , Mason Manetta , Prasad Borkar , Byron Lahey , Assegid Kidane , Robert LiKamWa

Generating realistic hand-object interactions (HOI) videos is a significant challenge due to the difficulty of modeling physical constraints (e.g., contact and occlusion between hands and manipulated objects). Current methods utilize HOI…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Haodong Yan , Hang Yu , Zhide Zhong , Weilin Yuan , Xin Gong , Zehang Luo , Chengxi Heyu , Junfeng Li , Wenxuan Song , Shunbo Zhou , Haoang Li

Humans can leverage physical interaction to teach robot arms. As the human kinesthetically guides the robot through demonstrations, the robot learns the desired task. While prior works focus on how the robot learns, it is equally important…

Spatial tactile feedback can enhance the realism of geometry exploration in virtual reality applications. Current vibrotactile approaches often face challenges with the spatial and temporal resolution needed to render different 3D…

Human-Computer Interaction · Computer Science 2026-02-04 Yihao Dong , Praneeth Bimsara Perera , Chin-Teng Lin , Craig T Jin , Anusha Withana

With the growing popularity of robotic surgery, education becomes increasingly important and urgently needed for the sake of patient safety. However, experienced surgeons have limited accessibility due to their busy clinical schedule or…

Computer Vision and Pattern Recognition · Computer Science 2024-03-01 Yonghao Long , Chengkun Li , Qi Dou

Face-to-face telepresence promotes the sense of "being there" and can improve collaboration by allowing immediate understanding of remote people's nonverbal cues. Several approaches successfully explored interactions with 2D content using a…

Human-Computer Interaction · Computer Science 2019-10-09 Maurício Sousa , Daniel Mendes , Rafael Kuffner dos Anjos , Daniel Simões Lopes , Joaquim Jorge

Hand pose estimation from 3D depth images, has been explored widely using various kinds of techniques in the field of computer vision. Though, deep learning based method improve the performance greatly recently, however, this problem still…

Computer Vision and Pattern Recognition · Computer Science 2020-01-24 Zhaohui Zhang , Shipeng Xie , Mingxiu Chen , Haichao Zhu

Deep Connection is an installation and virtual reality artwork made using full body 3D and 4D magnetic resonance scan datasets. When the user enters Deep Connection, they see a scanned body lying prone in mid-air. The user can walk around…

Multimedia · Computer Science 2021-10-04 Marilene Oliver , Gary James Joynes , Kumar Punithakumar , Peter Seres

Human-robot teaming (HRT) systems often rely on large-scale datasets of human and robot interactions, especially for close-proximity collaboration tasks such as human-robot handovers. Learning robot manipulation policies from raw,…

Robotics · Computer Science 2025-08-14 Yuekun Wu , Yik Lung Pang , Andrea Cavallaro , Changjae Oh

Physical contact between hands and objects plays a critical role in human grasps. We show that optimizing the pose of a hand to achieve expected contact with an object can improve hand poses inferred via image-based methods. Given a hand…

Computer Vision and Pattern Recognition · Computer Science 2021-04-16 Patrick Grady , Chengcheng Tang , Christopher D. Twigg , Minh Vo , Samarth Brahmbhatt , Charles C. Kemp

Reconstructing interacting hands from a single RGB image is a very challenging task. On the one hand, severe mutual occlusion and similar local appearance between two hands confuse the extraction of visual features, resulting in the…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Pengfei Ren , Chao Wen , Xiaozheng Zheng , Zhou Xue , Haifeng Sun , Qi Qi , Jingyu Wang , Jianxin Liao

Augmented reality (AR) has the potential to revolutionize the way in which information is presented by overlaying virtual information onto a person's direct view of their real-time surroundings. By placing the display on the surface of the…

As Extended Reality (XR) systems increasingly map and understand the physical world, interacting with these blended representations remains challenging. The current push for "natural" inputs has its trade-offs: touch is limited by human…

Human-Computer Interaction · Computer Science 2026-03-12 Esen K. Tütüncü , Mar Gonzalez-Franco , Khushman Patel , Eric J. Gonzalez