Related papers: Multi-objective Generative Design of Three-Dimensi…
The proliferation of big data has brought an urgent demand for privacy-preserving data publishing. Traditional solutions to this demand have limitations on effectively balancing the tradeoff between privacy and utility of the released data.…
A key problem in computational material science deals with understanding the effect of material distribution (i.e., microstructure) on material performance. The challenge is to synthesize microstructures, given a finite number of…
Image synthesis via Generative Adversarial Networks (GANs) of three-dimensional (3D) medical images has great potential that can be extended to many medical applications, such as, image enhancement and disease progression modeling. However,…
Deep learning typically requires vast numbers of training examples in order to be used successfully. Conversely, motion capture data is often expensive to generate, requiring specialist equipment, along with actors to generate the…
Utilizing 3D point cloud data has become an urgent need for the deployment of artificial intelligence in many areas like facial recognition and self-driving. However, deep learning for 3D point clouds is still vulnerable to adversarial…
This paper presents a novel method for accelerating path planning tasks in unknown scenes with obstacles by utilizing Wasserstein Generative Adversarial Networks (WGANs) with Gradient Penalty (GP) to approximate the distribution of the free…
Layout is important for graphic design and scene generation. We propose a novel Generative Adversarial Network, called LayoutGAN, that synthesizes layouts by modeling geometric relations of different types of 2D elements. The generator of…
Electromagnetic (EM) metasurfaces can present a versatile platform for realization of multiple diverse EM functionalities with incident wave frequency, polarization, propagation direction, or power intensity through appropriate choice of…
Estimating spatially distributed properties such as hydraulic conductivity (K) from available sparse measurements is a great challenge in subsurface characterization. However, the use of inverse modeling is limited for ill-posed,…
We propose a framework of generative adversarial networks with multiple discriminators, which collaborate to represent a real dataset more effectively. Our approach facilitates learning a generator consistent with the underlying data…
We propose MAD-GAN, an intuitive generalization to the Generative Adversarial Networks (GANs) and its conditional variants to address the well known problem of mode collapse. First, MAD-GAN is a multi-agent GAN architecture incorporating…
Generative Adversarial Networks (GAN) are among the widely used Generative models in various applications. However, the original GAN architecture may memorize the distribution of the training data and, therefore, poses a threat to…
We propose an inverse design framework for metasurfaces that achieves highly uniform two-dimensional intensity profiles across an on-demand shape. The optimization objective is formulated to enhance overall projection efficiency via the…
Despite remarkable recent progress on both unconditional and conditional image synthesis, it remains a long-standing problem to learn generative models that are capable of synthesizing realistic and sharp images from reconfigurable spatial…
Generative adversarial networks (GANs) have proven effective in modeling distributions of high-dimensional data. However, their training instability is a well-known hindrance to convergence, which results in practical challenges in their…
Functional magnetic resonance imaging (fMRI) is extensively used in clinical and preclinical settings to study brain function, however, fMRI data is inherently noisy due to physiological processes, hardware, and external noise. Denoising is…
Generative adversarial networks (GANs) are a framework for producing a generative model by way of a two-player minimax game. In this paper, we propose the \emph{Generative Multi-Adversarial Network} (GMAN), a framework that extends GANs to…
Procedural 3D Terrain generation has become a necessity in open world games, as it can provide unlimited content, through a functionally infinite number of different areas, for players to explore. In our approach, we use Generative…
Generative adversarial networks (GANs) are powerful generative models, but usually suffer from instability and generalization problem which may lead to poor generations. Most existing works focus on stabilizing the training of the…
In this work, we perform a systematic comparison of the effectiveness and efficiency of generative and non-generative models in constructing design spaces for novel and efficient design exploration and shape optimization. We apply these…