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Related papers: Participatory Budgeting Design for the Real World

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According to the public goods game (PGG) protocol, participants decide freely whether they want to contribute to a common pool or not, but the resulting benefit is distributed equally. A conceptually similar dilemma situation may emerge…

Physics and Society · Physics 2022-12-26 Chaoqian Wang , Attila Szolnoki

We propose a design for philanthropic or publicly-funded seeding to allow (near) optimal provision of a decentralized, self-organizing ecosystem of public goods. The concept extends ideas from Quadratic Voting to a funding mechanism for…

General Economics · Economics 2020-08-18 Vitalik Buterin , Zoe Hitzig , E. Glen Weyl

As a relatively new forum, ACM FAccT has become a key space for activists and scholars to critically examine emerging AI and ML technologies. It brings together academics, civil society members, and government representatives from diverse…

Human-Computer Interaction · Computer Science 2026-04-20 Shiran Dudy , Jan Simson , Yanan Long

With the push for contact- and proximity-tracing solutions as a means to manage the spread of the pandemic, there is a distrust between the citizens and authorities that are deploying these solutions. The efficacy of the solutions relies on…

Computers and Society · Computer Science 2020-06-02 Abhishek Gupta , Tania De Gasperis

We consider a voting model, where a number of candidates need to be selected subject to certain feasibility constraints. The model generalises committee elections (where there is a single constraint on the number of candidates that need to…

Computer Science and Game Theory · Computer Science 2025-09-24 Tomáš Masařík , Grzegorz Pierczyński , Piotr Skowron

We study the problem of fair sequential decision making given voter preferences. In each round, a decision rule must choose a decision from a set of alternatives where each voter reports which of these alternatives they approve. Instead of…

Computer Science and Game Theory · Computer Science 2025-03-18 Nikhil Chandak , Shashwat Goel , Dominik Peters

A population of voters must elect representatives among themselves to decide on a sequence of possibly unforeseen binary issues. Voters care only about the final decision, not the elected representatives. The disutility of a voter is…

Computer Science and Game Theory · Computer Science 2020-06-16 Reshef Meir , Fedor Sandomirskiy , Moshe Tennenholtz

This report first provides a brief review of various forms of dialogue-based participation, e.g., Citizen Assembly, Citizen Lottery, Citizen Jury, Deliberative Polling, and Participatory Budgeting. Challenges associated with these…

Computers and Society · Computer Science 2023-07-24 Weiyu Zhang

In approval-based multiwinner voting, voters express approval preferences over a set of candidates, and the goal is to return a winning committee. This model captures a broad range of subset selection problems under preferences. Prior work…

Computer Science and Game Theory · Computer Science 2026-04-28 Niclas Boehmer , Luca Kreisel , Jannik Peters

The public goods game is a broadly used paradigm for studying the evolution of cooperation in structured populations. According to the basic assumption, the interaction graph determines the connections of a player where the focal actor…

Physics and Society · Physics 2024-04-24 Ju Han , Xiaojie Chen , Attila Szolnoki

This article investigates the fundamental factors influencing the rate and manner of Electoral participation with an economic model-based approach. In this study, the structural parameters affecting people's decision making are divided into…

General Economics · Economics 2025-10-29 Mostafa Raeisi Sarkandiz

We examine an approval-based model of Liquid Democracy with a budget constraint on voting and delegating costs, aiming to centrally select casting voters ensuring complete representation of the electorate. From a computational complexity…

Computer Science and Game Theory · Computer Science 2025-02-05 Shiri Alouf-Heffetz , Łukasz Janeczko , Grzegorz Lisowski , Georgios Papasotiropoulos

We analyze Assessment Voting, a new two-round voting procedure that can be applied to binary decisions in democratic societies. In the first round, a randomly-selected number of citizens cast their vote on one of the two alternatives at…

Econometrics · Economics 2018-02-06 Hans Gersbach , Akaki Mamageishvili , Oriol Tejada

Proponents of participatory democracy praise Liquid Democracy: decisions are taken by referendum, but voters delegate their votes freely. When better informed voters are present, delegation can increase the probability of a correct…

General Economics · Economics 2024-04-24 Victoria Mooers , Joseph Campbell , Alessandra Casella , Lucas de Lara , Dilip Ravindran

We study a two-alternative voting game where voters' preferences depend on an unobservable world state and each voter receives a private signal correlated to the true world state. We consider the collective decision when voters can…

Computer Science and Game Theory · Computer Science 2024-10-11 Xiaotie Deng , Biaoshuai Tao , Ying Wang

Participatory design in digital civics aims to foster mutual learning and co-creation between public services and citizens. However, rarely do we collectively explore the challenges and failures we experience within PD and digital civics,…

Human-Computer Interaction · Computer Science 2024-07-09 Clara Rosa Cardoso , Sarah Rüller , Ana O Henriques , Anna R L Carter , Markus Rohde

Despite the growing consensus that stakeholders affected by AI systems should participate in their design, enormous variation and implicit disagreements exist among current approaches. For researchers and practitioners who are interested in…

Human-Computer Interaction · Computer Science 2023-10-03 Fernando Delgado , Stephen Yang , Michael Madaio , Qian Yang

Approval voting is a common method of preference aggregation where voters vote by ``approving'' of a subset of candidates and the winner(s) are those who are approved of by the largest number of voters. In approval voting, the degree to…

Computer Science and Game Theory · Computer Science 2023-07-19 Hari Sarang Nathan

Voting is a very general method of preference aggregation. A voting rule takes as input every voter's vote (typically, a ranking of the alternatives), and produces as output either just the winning alternative or a ranking of the…

Computer Science and Game Theory · Computer Science 2012-07-09 Vincent Conitzer , Tuomas Sandholm

We consider an aggregated human-AI collaboration aimed at generating a joint interpretable model. The model takes the form of Boolean decision rules, where human input is provided in the form of logical conditions or as partial templates.…

Human-Computer Interaction · Computer Science 2023-06-26 Rahul Nair
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