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Werewolf is a popular party game throughout the world, and research on its significance has progressed in recent years. The Werewolf game is based on conversation, and in order to win, participants must use all of their cognitive abilities.…

Machine Learning · Computer Science 2022-05-23 Mohiuddeen Khan , Claus Aranha

Werewolf is an incomplete information game, which has several challenges when creating a computer agent as a player given the lack of understanding of the situation and individuality of utterance (e.g., computer agents are not capable of…

Computation and Language · Computer Science 2024-09-04 Takehiro Sato , Shintaro Ozaki , Daisaku Yokoyama

The growing popularity of social deduction games has created an increasing need for intelligent frameworks where humans can collaborate with AI agents, particularly in post-pandemic contexts with heightened psychological and social…

Computation and Language · Computer Science 2025-08-12 Qihui Fan , Wenbo Li , Enfu Nan , Yixiao Chen , Lei Lu , Pu Zhao , Yanzhi Wang

The Werewolf Game is a communication game where players' reasoning and discussion skills are essential. In this study, we present a Werewolf AI agent developed for the AIWolfDial 2024 shared task, co-hosted with the 17th INLG. In recent…

Recent advancements in natural language processing, particularly with large language models (LLMs) like GPT-4, have significantly enhanced dialogue systems, enabling them to generate more natural and fluent conversations. Despite these…

Computation and Language · Computer Science 2024-09-05 Zhiyang Qi , Michimasa Inaba

Agents built with large language models (LLMs) have shown great potential across a wide range of domains. However, in complex decision-making tasks, pure LLM-based agents tend to exhibit intrinsic bias in their choice of actions, which is…

Artificial Intelligence · Computer Science 2025-05-30 Zelai Xu , Chao Yu , Fei Fang , Yu Wang , Yi Wu

Achieving Artificial General Intelligence (AGI) requires AI agents that can not only make stratigic decisions but also engage in flexible and meaningful communication. Inspired by Wittgenstein's language game theory in Philosophical…

Computation and Language · Computer Science 2025-03-14 Rong Ye , Yongxin Zhang , Yikai Zhang , Haoyu Kuang , Zhongyu Wei , Peng Sun

Social deduction games like Werewolf combine language, reasoning, and strategy, providing a testbed for studying natural language and social intelligence. However, most studies reduce the game to LLM-based self-play, yielding templated…

Computation and Language · Computer Science 2025-10-14 Zirui Song , Yuan Huang , Junchang Liu , Haozhe Luo , Chenxi Wang , Lang Gao , Zixiang Xu , Mingfei Han , Xiaojun Chang , Xiuying Chen

Deception is a fundamental challenge for multi-agent reasoning: effective systems must strategically conceal information while detecting misleading behavior in others. Yet most evaluations reduce deception to static classification, ignoring…

Multiagent Systems · Computer Science 2025-12-11 Mrinal Agarwal , Saad Rana , Theo Sundoro , Hermela Berhe , Spencer Kim , Vasu Sharma , Sean O'Brien , Kevin Zhu

Persuasion modeling is a key building block for conversational agents. Existing works in this direction are limited to analyzing textual dialogue corpus. We argue that visual signals also play an important role in understanding human…

Machine Learning · Computer Science 2022-12-19 Bolin Lai , Hongxin Zhang , Miao Liu , Aryan Pariani , Fiona Ryan , Wenqi Jia , Shirley Anugrah Hayati , James M. Rehg , Diyi Yang

This paper introduces Werewolf Arena, a novel framework for evaluating large language models (LLMs) through the lens of the classic social deduction game, Werewolf. In Werewolf Arena, LLMs compete against each other, navigating the game's…

Computation and Language · Computer Science 2024-07-22 Suma Bailis , Jane Friedhoff , Feiyang Chen

This study proposes a method to improve the performance of Werewolf agents by switching between predefined strategies based on the attitudes of other players and the context of conversations. While prior works of Werewolf agents using…

Computation and Language · Computer Science 2025-07-18 Fuya Nakamori , Yin Jou Huang , Fei Cheng

Large Language Models (LLMs) have advanced the capability of game agents in social deduction games (SDGs). These games rely heavily on conversation-driven interactions and require agents to infer, make decisions, and express based on such…

Artificial Intelligence · Computer Science 2025-01-14 Zheng Zhang , Yihuai Lan , Yangsen Chen , Lei Wang , Xiang Wang , Hao Wang

Communication games, which we refer to as incomplete information games that heavily depend on natural language communication, hold significant research value in fields such as economics, social science, and artificial intelligence. In this…

Computation and Language · Computer Science 2024-05-14 Yuzhuang Xu , Shuo Wang , Peng Li , Fuwen Luo , Xiaolong Wang , Weidong Liu , Yang Liu

This paper focuses on the emergence of communication to support cooperation in environments modeled as social deduction games (SDG), that are games where players communicate freely to deduce each others' hidden intentions. We first state…

Multiagent Systems · Computer Science 2021-11-09 Nicolo' Brandizzi , Davide Grossi , Luca Iocchi

This paper presents an innovative framework that integrates Large Language Models (LLMs) with an external Thinker module to enhance the reasoning capabilities of LLM-based agents. Unlike augmenting LLMs with prompt engineering, Thinker…

Artificial Intelligence · Computer Science 2024-04-01 Shuang Wu , Liwen Zhu , Tao Yang , Shiwei Xu , Qiang Fu , Yang Wei , Haobo Fu

Deceptive games are games where the reward structure or other aspects of the game are designed to lead the agent away from a globally optimal policy. While many games are already deceptive to some extent, we designed a series of games in…

Artificial Intelligence · Computer Science 2018-02-06 Damien Anderson , Matthew Stephenson , Julian Togelius , Christian Salge , John Levine , Jochen Renz

The act of bluffing confounds game designers to this day. The very nature of bluffing is even open for debate, adding further complication to the process of creating intelligent virtual players that can bluff, and hence play, realistically.…

Artificial Intelligence · Computer Science 2007-05-23 Evan Hurwitz , Tshilidzi Marwala

Large Language Model (LLM) agents have demonstrated impressive capabilities in social deduction games (SDGs) like Werewolf, where strategic reasoning and social deception are essential. However, current approaches remain limited to textual…

Artificial Intelligence · Computer Science 2025-09-16 Zheng Zhang , Nuoqian Xiao , Qi Chai , Deheng Ye , Hao Wang

Communicating in natural language is a powerful tool in multi-agent settings, as it enables independent agents to share information in partially observable settings and allows zero-shot coordination with humans. However, most prior works…

Artificial Intelligence · Computer Science 2025-02-11 Bidipta Sarkar , Warren Xia , C. Karen Liu , Dorsa Sadigh
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