English

DVM: Towards Controllable LLM Agents in Social Deduction Games

Artificial Intelligence 2025-01-14 v1

Abstract

Large Language Models (LLMs) have advanced the capability of game agents in social deduction games (SDGs). These games rely heavily on conversation-driven interactions and require agents to infer, make decisions, and express based on such information. While this progress leads to more sophisticated and strategic non-player characters (NPCs) in SDGs, there exists a need to control the proficiency of these agents. This control not only ensures that NPCs can adapt to varying difficulty levels during gameplay, but also provides insights into the safety and fairness of LLM agents. In this paper, we present DVM, a novel framework for developing controllable LLM agents for SDGs, and demonstrate its implementation on one of the most popular SDGs, Werewolf. DVM comprises three main components: Predictor, Decider, and Discussor. By integrating reinforcement learning with a win rate-constrained decision chain reward mechanism, we enable agents to dynamically adjust their gameplay proficiency to achieve specified win rates. Experiments show that DVM not only outperforms existing methods in the Werewolf game, but also successfully modulates its performance levels to meet predefined win rate targets. These results pave the way for LLM agents' adaptive and balanced gameplay in SDGs, opening new avenues for research in controllable game agents.

Keywords

Cite

@article{arxiv.2501.06695,
  title  = {DVM: Towards Controllable LLM Agents in Social Deduction Games},
  author = {Zheng Zhang and Yihuai Lan and Yangsen Chen and Lei Wang and Xiang Wang and Hao Wang},
  journal= {arXiv preprint arXiv:2501.06695},
  year   = {2025}
}

Comments

Accepted by ICASSP 2025

R2 v1 2026-06-28T21:03:43.121Z