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Purpose: To evaluate manual and automatic registration times as well as accuracy with augmented reality during alignment of a holographic 3-dimensional (3D) model onto the real-world environment. Method: 18 participants in various stages of…

Medical Physics · Physics 2020-12-07 Ningcheng Li , Jonathan Wakim , Yilun Koethe , Timothy Huber , Terence Gade , Stephen Hunt , Brian Park

The goal of this work is the identification of humans based on motion data in the form of natural hand gestures. In this paper, the identification problem is formulated as classification with classes corresponding to persons' identities,…

Human-Computer Interaction · Computer Science 2013-03-20 Michał Romaszewski , Przemysław Głomb , Piotr Gawron

Many mobile systems and wearable devices, such as Virtual Reality (VR) or Augmented Reality (AR) headsets, lack a keyboard or touchscreen to type an ID and password for signing into a virtual website. However, they are usually equipped with…

Computer Vision and Pattern Recognition · Computer Science 2019-07-18 Duo Lu , Dijiang Huang , Anshul Rai

The sense of presence is central to immersive experiences in Virtual Reality (VR), and particularly salient in socially rich platforms like social VR. While prior studies have explored various aspects related to presence, less is known…

Human-Computer Interaction · Computer Science 2026-02-16 Qijia Chen , Andrea Bellucci , Giulio Jacucci

Virtual reality (VR) technology can be used to treat anxiety symptoms and disorders. However, most VR interventions for anxiety have been therapist guided rather than self-guided. This systematic review aimed to examine the effectiveness…

Human-Computer Interaction · Computer Science 2025-01-30 Winona Graham , Russell Drinkwater , Joshua Kelson , Muhammad Ashad Kabir

In this paper, we introduce a new methodology for assessing the positioning accuracy of virtual reality (VR) headsets, utilizing a cooperative industrial robot to simulate user head trajectories in a reproducible manner. We conduct a…

The Internet of Things (IoT) is increasingly empowering people with an interconnected world of physical objects ranging from smart buildings to portable smart devices such as wearables. With recent advances in mobile sensing, wearables have…

Cryptography and Security · Computer Science 2019-07-16 Sudip Vhaduri , Christian Poellabauer

Recent studies have shown how motion-based biometrics can be used as a form of user authentication and identification without requiring any human cooperation. This category of behavioural biometrics deals with the features we learn in our…

Machine Learning · Computer Science 2021-10-08 Akriti Verma , Valeh Moghaddam , Adnan Anwar

This research proposes and evaluates scoring and assessment methods for Virtual Reality (VR) training simulators. VR simulators capture detailed n-dimensional human motion data which is useful for performance analysis. Custom made medical…

Signal Processing · Electrical Eng. & Systems 2020-06-23 Neil Vaughan , Bogdan Gabrys

With the proliferation of VR and a metaverse on the horizon, many multi-user activities are migrating to the VR world, calling for effective collaboration support. As one key feature, traditional collaborative systems provide users with…

Human-Computer Interaction · Computer Science 2024-03-19 Julian Rasch , Florian Perzl , Yannick Weiss , Florian Müller

While tremendous advances in visual and auditory realism have been made for virtual and augmented reality (VR/AR), introducing a plausible sense of physicality into the virtual world remains challenging. Closing the gap between real-world…

Human-Computer Interaction · Computer Science 2022-10-05 Yunxiang Zhang , Benjamin Liang , Boyuan Chen , Paul Torrens , S. Farokh Atashzar , Dahua Lin , Qi Sun

In this paper, we propose a deep learning approach for smartphone user identification based on analyzing motion signals recorded by the accelerometer and the gyroscope, during a single tap gesture performed by the user on the screen. We…

Machine Learning · Computer Science 2020-03-24 Cezara Benegui , Radu Tudor Ionescu

Predicting user intentions in virtual reality (VR) is crucial for creating immersive experiences, particularly in tasks involving complex grasping motions where accurate haptic feedback is essential. In this work, we leverage time-series…

Human-Computer Interaction · Computer Science 2025-08-26 Linghao Zeng

Brain-computer interface (BCI) systems have potential as assistive technologies for individuals with severe motor impairments. Nevertheless, individuals must first participate in many training sessions to obtain adequate data for optimizing…

Signal Processing · Electrical Eng. & Systems 2019-12-11 Behnam Reyhani-Masoleh , Tom Chau

Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We have created various computer-mediated virtual environments including social networks, video conferencing, virtual 3D worlds (e.g., VR Chat),…

Computers and Society · Computer Science 2021-11-04 Lik-Hang Lee , Tristan Braud , Pengyuan Zhou , Lin Wang , Dianlei Xu , Zijun Lin , Abhishek Kumar , Carlos Bermejo , Pan Hui

Online fraud often involves identity theft. Since most security measures are weak or can be spoofed, we investigate a more nuanced and less explored avenue: behavioral biometrics via handwriting movements. This kind of data can be used to…

Computer Vision and Pattern Recognition · Computer Science 2020-10-27 Luis A. Leiva , Moises Diaz , Miguel A. Ferrer , Réjean Plamondon

Biometric systems based on Machine learning and Deep learning are being extensively used as authentication mechanisms in resource-constrained environments like smartphones and other small computing devices. These AI-powered facial…

Computer Vision and Pattern Recognition · Computer Science 2020-12-22 Mohit Raghavendra , Pravan Omprakash , B R Mukesh , Sowmya Kamath

Cinematic Virtual Reality (CVR) is a narrative-driven VR experience that uses head-mounted displays with a 360-degree field of view. Previous research has explored different viewing modalities to enhance viewers' CVR experience. This study…

Human-Computer Interaction · Computer Science 2024-11-26 Yawen Zhang , Han Zhou , Zhoumingju Jiang , Zilu Tang , Tao Luo , Qinyuan Lei

Biometrics involves using unique human traits, both physical and behavioral, for the digital identification of individuals to provide access to systems, devices, or information. Within the field of computer science, it acts as a method for…

Cryptography and Security · Computer Science 2024-04-29 Sajjad Bhuiyan

Mobile applications are widely used for online services sharing a large amount of personal data online. One-time authentication techniques such as passwords and physiological biometrics (e.g., fingerprint, face, and iris) have their own…

Cryptography and Security · Computer Science 2023-02-07 Hossein Fereidooni , Jan König , Phillip Rieger , Marco Chilese , Bora Gökbakan , Moritz Finke , Alexandra Dmitrienko , Ahmad-Reza Sadeghi