Related papers: Unique Identification of 50,000+ Virtual Reality U…
Purpose: To evaluate manual and automatic registration times as well as accuracy with augmented reality during alignment of a holographic 3-dimensional (3D) model onto the real-world environment. Method: 18 participants in various stages of…
The goal of this work is the identification of humans based on motion data in the form of natural hand gestures. In this paper, the identification problem is formulated as classification with classes corresponding to persons' identities,…
Many mobile systems and wearable devices, such as Virtual Reality (VR) or Augmented Reality (AR) headsets, lack a keyboard or touchscreen to type an ID and password for signing into a virtual website. However, they are usually equipped with…
The sense of presence is central to immersive experiences in Virtual Reality (VR), and particularly salient in socially rich platforms like social VR. While prior studies have explored various aspects related to presence, less is known…
Virtual reality (VR) technology can be used to treat anxiety symptoms and disorders. However, most VR interventions for anxiety have been therapist guided rather than self-guided. This systematic review aimed to examine the effectiveness…
In this paper, we introduce a new methodology for assessing the positioning accuracy of virtual reality (VR) headsets, utilizing a cooperative industrial robot to simulate user head trajectories in a reproducible manner. We conduct a…
The Internet of Things (IoT) is increasingly empowering people with an interconnected world of physical objects ranging from smart buildings to portable smart devices such as wearables. With recent advances in mobile sensing, wearables have…
Recent studies have shown how motion-based biometrics can be used as a form of user authentication and identification without requiring any human cooperation. This category of behavioural biometrics deals with the features we learn in our…
This research proposes and evaluates scoring and assessment methods for Virtual Reality (VR) training simulators. VR simulators capture detailed n-dimensional human motion data which is useful for performance analysis. Custom made medical…
With the proliferation of VR and a metaverse on the horizon, many multi-user activities are migrating to the VR world, calling for effective collaboration support. As one key feature, traditional collaborative systems provide users with…
While tremendous advances in visual and auditory realism have been made for virtual and augmented reality (VR/AR), introducing a plausible sense of physicality into the virtual world remains challenging. Closing the gap between real-world…
In this paper, we propose a deep learning approach for smartphone user identification based on analyzing motion signals recorded by the accelerometer and the gyroscope, during a single tap gesture performed by the user on the screen. We…
Predicting user intentions in virtual reality (VR) is crucial for creating immersive experiences, particularly in tasks involving complex grasping motions where accurate haptic feedback is essential. In this work, we leverage time-series…
Brain-computer interface (BCI) systems have potential as assistive technologies for individuals with severe motor impairments. Nevertheless, individuals must first participate in many training sessions to obtain adequate data for optimizing…
Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We have created various computer-mediated virtual environments including social networks, video conferencing, virtual 3D worlds (e.g., VR Chat),…
Online fraud often involves identity theft. Since most security measures are weak or can be spoofed, we investigate a more nuanced and less explored avenue: behavioral biometrics via handwriting movements. This kind of data can be used to…
Biometric systems based on Machine learning and Deep learning are being extensively used as authentication mechanisms in resource-constrained environments like smartphones and other small computing devices. These AI-powered facial…
Cinematic Virtual Reality (CVR) is a narrative-driven VR experience that uses head-mounted displays with a 360-degree field of view. Previous research has explored different viewing modalities to enhance viewers' CVR experience. This study…
Biometrics involves using unique human traits, both physical and behavioral, for the digital identification of individuals to provide access to systems, devices, or information. Within the field of computer science, it acts as a method for…
Mobile applications are widely used for online services sharing a large amount of personal data online. One-time authentication techniques such as passwords and physiological biometrics (e.g., fingerprint, face, and iris) have their own…