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Related papers: Animating Sand, Mud, and Snow

200 papers

A four-legged robot has learned to run on sand at faster pace than humans jog on solid ground. With low energy use and few failures, this rapid robot shows the value of combining data-driven learning with accurate yet simple models.

Robotics · Computer Science 2023-08-08 Chen Li , Feifei Qian

Action recognition is a fundamental ability for social species. Yet, its underlying computations are not well understood. Classical psychophysical studies using simplified stimuli have shown that humans can perceive body motion even under…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Prerana Kumar , Martin A. Giese

In this work, we present an appearance based human activity recognition system. It uses background modeling to segment the foreground object and extracts useful discriminative features for representing activities performed by humans and…

Robotics · Computer Science 2016-02-11 Bappaditya Mandal

Toward unlocking the potential of generative models in immersive 4D experiences, we introduce Virtual Pet, a novel pipeline to model realistic and diverse motions for target animal species within a 3D environment. To circumvent the limited…

Computer Vision and Pattern Recognition · Computer Science 2023-12-22 Yen-Chi Cheng , Chieh Hubert Lin , Chaoyang Wang , Yash Kant , Sergey Tulyakov , Alexander Schwing , Liangyan Gui , Hsin-Ying Lee

Human character animation is often critical in entertainment content production, including video games, virtual reality or fiction films. To this end, deep neural networks drive most recent advances through deep learning and deep…

Graphics · Computer Science 2021-11-24 L. Mourot , L. Hoyet , F. Le Clerc , François Schnitzler , Pierre Hellier

Increasing the modal share of bicycle traffic to reduce carbon emissions, reduce urban car traffic, and to improve the health of citizens, requires a shift away from car-centric city planning. For this, traffic planners often rely on…

Animation is ubiquitous in visualization systems, and a common technique for creating these animations is the transition. In the transition approach, animations are created by smoothly interpolating a visual attribute between a start and…

Graphics · Computer Science 2017-03-03 Andrew McCaleb Reach , Chris North

Text-conditioned video diffusion models have emerged as a powerful tool in the realm of video generation and editing. But their ability to capture the nuances of human movement remains under-explored. Indeed the ability of these models to…

Computer Vision and Pattern Recognition · Computer Science 2024-11-21 Paul Janson , Tiberiu Popa , Eugene Belilovsky

Realistic dynamic garments on animated characters have many AR/VR applications. While authoring such dynamic garment geometry is still a challenging task, data-driven simulation provides an attractive alternative, especially if it can be…

Computer Vision and Pattern Recognition · Computer Science 2022-09-26 Meng Zhang , Duygu Ceylan , Niloy J. Mitra

Tracking non-rigidly deforming scenes using range sensors has numerous applications including computer vision, AR/VR, and robotics. However, due to occlusions and physical limitations of range sensors, existing methods only handle the…

Computer Vision and Pattern Recognition · Computer Science 2021-05-06 Yang Li , Hikari Takehara , Takafumi Taketomi , Bo Zheng , Matthias Nießner

Why do moving objects appear rigid when projected retinal images are deformed nonrigidly? We used rotating rigid objects that can appear rigid or non-rigid to test whether shape features contribute to rigidity perception. When two circular…

Neurons and Cognition · Quantitative Biology 2023-04-12 Akihito Maruya , Qasim Zaidi

As we move towards a future of autonomous vehicles, questions regarding their method of communication have arisen. One of the common questions concerns the placement of the signaling used to communicate with pedestrians and road users, but…

Human-Computer Interaction · Computer Science 2026-04-27 Jose Gonzalez-Belmonte , Jaerock Kwon

2D animation is a common factor in game development, used for characters, effects and background art. It involves work that takes both skill and time, but parts of which are repetitive and tedious. Automated animation approaches exist, but…

Graphics · Computer Science 2022-09-02 Dagmar Lukka Loftsdóttir , Matthew Guzdial

Traversing environments with arbitrary obstacles poses significant challenges for bipedal robots. In some cases, whole body motions may be necessary to maneuver around an obstacle, but most existing footstep planners can only select from a…

Robotics · Computer Science 2017-03-22 Michael X. Grey , Aaron D. Ames , C. Karen Liu

Understanding which features humans rely on -- in visually recognizing action similarity is a crucial step towards a clearer picture of human action perception from a learning and developmental perspective. In the present work, we…

We present an efficient spacetime optimization method to automatically generate animations for a general volumetric, elastically deformable body. Our approach can model the interactions between the body and the environment and automatically…

Graphics · Computer Science 2017-09-11 Zherong Pan , Dinesh Manocha

Understanding how an animal can deform and articulate is essential for a realistic modification of its 3D model. In this paper, we show that such information can be learned from user-clicked 2D images and a template 3D model of the target…

Computer Vision and Pattern Recognition · Computer Science 2016-05-25 Angjoo Kanazawa , Shahar Kovalsky , Ronen Basri , David W. Jacobs

Security is an important topic in our contemporary world, and the ability to automate the detection of any events of interest that can take place in a crowd is of great interest to a population. We hypothesize that the detection of events…

Computer Vision and Pattern Recognition · Computer Science 2023-12-12 Matheus Schreiner Homrich da Silva , Paulo Brossard de Souza Pinto Neto , Rodolfo Migon Favaretto , Soraia Raupp Musse

Text-to-motion diffusion models can generate realistic animations from text prompts, but do not support fine-grained motion editing controls. In this paper, we present a method for using natural language to iteratively specify local edits…

Graphics · Computer Science 2024-06-04 Purvi Goel , Kuan-Chieh Wang , C. Karen Liu , Kayvon Fatahalian

In this paper, we present a solution for arbitrary 3D character deformation by investigating rotation angle of decomposition and preserving the mesh topology structure. In computer graphics, skeleton extraction and skeleton-driven animation…

Computer Vision and Pattern Recognition · Computer Science 2016-08-18 Hugo Martin , Raphael Fernandez , Yong Khoo