Related papers: Versatile User Identification in Extended Reality …
Despite the promising progress made in recent years, person re-identification remains a challenging task due to complex variations in human appearances from different camera views. This paper presents a logistic discriminant metric learning…
Avatars are important to create interactive and immersive experiences in virtual worlds. One challenge in animating these characters to mimic a user's motion is that commercial AR/VR products consist only of a headset and controllers,…
Scaling dexterous robot learning is constrained by the difficulty of collecting high-quality demonstrations across diverse operators. Existing wearable interfaces often trade comfort and cross-user adaptability for kinematic fidelity, while…
Pre-training for Reinforcement Learning (RL) with purely video data is a valuable yet challenging problem. Although in-the-wild videos are readily available and inhere a vast amount of prior world knowledge, the absence of action…
We present AvatarReX, a new method for learning NeRF-based full-body avatars from video data. The learnt avatar not only provides expressive control of the body, hands and the face together, but also supports real-time animation and…
Extended reality (XR) technologies are highly suited in assisting individuals in learning motor skills and movements -- referred to as motion guidance. In motion guidance, the "feedforward" provides instructional cues of the motions that…
The recent focus and release of pre-trained models have been a key components to several advancements in many fields (e.g. Natural Language Processing and Computer Vision), as a matter of fact, pre-trained models learn disparate latent…
Extended Reality (XR) is a rapidly growing field offering unique immersive experiences, social networking, learning, and collaboration opportunities. The continuous advancements in XR technology and industry efforts are gradually moving…
Supervised person re-identification methods rely heavily on high-quality cross-camera training label. This significantly hinders the deployment of re-ID models in real-world applications. The unsupervised person re-ID methods can reduce the…
Human videos are a scalable source of training data for robot learning. However, humans and robots significantly differ in embodiment, making many human actions infeasible for direct execution on a robot. Still, these demonstrations convey…
Pretrained multilingual models are able to perform cross-lingual transfer in a zero-shot setting, even for languages unseen during pretraining. However, prior work evaluating performance on unseen languages has largely been limited to…
The increase in the demand for eXtended Reality (XR)/Virtual Reality (VR) services in the recent years, poses a great challenge for Wi-Fi networks to maintain the strict latency requirements. In VR over Wi-Fi, latency is a significant…
Person Re-Identification is still a challenging task in Computer Vision due to a variety of reasons. On the other side, Incremental Learning is still an issue since deep learning models tend to face the problem of over catastrophic…
With the rapid progress in virtual reality (VR) technology, the scope of VR applications has greatly expanded across various domains. However, the superiority of VR training over traditional methods and its impact on learning efficacy are…
Learning to navigate in a visual environment following natural-language instructions is a challenging task, because the multimodal inputs to the agent are highly variable, and the training data on a new task is often limited. In this paper,…
We propose the use of self-supervised learning for human activity recognition with smartphone accelerometer data. Our proposed solution consists of two steps. First, the representations of unlabeled input signals are learned by training a…
Acquiring physically plausible motor skills across diverse and unconventional morphologies-including humanoid robots, quadrupeds, and animals-is essential for advancing character simulation and robotics. Traditional methods, such as…
Over the past decade, extended reality (XR) has emerged as an assistive technology not only to augment residual vision of people losing their sight but also to study the rudimentary vision restored to blind people by a visual…
Vision-Language-Action (VLA) models enable embodied decision-making but rely heavily on imitation learning, leading to compounding errors and poor robustness under distribution shift. Reinforcement learning (RL) can mitigate these issues…
Person re-identification is the task of matching pedestrian images across non-overlapping cameras. In this paper, we propose a non-linear cross-view similarity metric learning for handling small size training data in practical re-ID…