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Human videos offer a scalable way to train robot manipulation policies, but lack the action labels needed by standard imitation learning algorithms. Existing cross-embodiment approaches try to map human motion to robot actions, but often…

Person re-identification (re-ID) is a challenging problem especially when no labels are available for training. Although recent deep re-ID methods have achieved great improvement, it is still difficult to optimize deep re-ID model without…

Computer Vision and Pattern Recognition · Computer Science 2018-11-07 Fengxiang Yang , Zhun Zhong , Zhiming Luo , Sheng Lian , Shaozi Li

With the unprecedented diffusion of virtual reality, the number of application scenarios is continuously growing. As commercial and gaming applications become pervasive, the need for the secure and convenient identification of users, often…

Multimedia · Computer Science 2025-04-30 Sara Baldoni , Salim Benhamadi , Federico Chiariotti , Michele Zorzi , Federica Battisti

Extended Reality (XR) technology is changing online interactions, but its granular data collection sensors may be more invasive to user privacy than web, mobile, and the Internet of Things technologies. Despite an increased interest in…

Human-Computer Interaction · Computer Science 2025-03-28 Hilda Hadan , Derrick M. Wang , Lennart E. Nacke , Leah Zhang-Kennedy

Recent studies in Vision-and-Language Navigation (VLN) train RL agents to execute natural-language navigation instructions in photorealistic environments, as a step towards robots that can follow human instructions. However, given the…

Poor social skills in autism spectrum disorder (ASD) are associated with reduced independence in daily life. Current interventions for improving the social skills of individuals with ASD fail to represent the complexity of real-life social…

Person re-identification (PRe-ID) is a computer vision issue, that has been a fertile research area in the last few years. It aims to identify persons across different non-overlapping camera views. In this paper, We propose a novel PRe-ID…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Akram Abderraouf Gharbi , Ammar Chouchane , Abdelmalik Ouamane

In this work we explore the creation of self-avatars through video pass-through in Mixed Reality (MR) applications. We present our end-to-end system, including: custom MR video pass-through implementation on a commercial head mounted…

Computer Vision and Pattern Recognition · Computer Science 2022-08-29 Diego Gonzalez Morin , Ester Gonzalez-Sosa , Pablo Perez , Alvaro Villegas

Hybrid mixed-reality (XR) internet-of-things (IoT) research, here called XRI, aims at a strong integration between physical and virtual objects, environments, and agents wherein IoT-enabled edge devices are deployed for sensing, context…

Human-Computer Interaction · Computer Science 2023-06-05 Jie Guan , Alexis Morris

Visible-infrared person re-identification (VI-ReID) has been challenging due to the existence of large discrepancies between visible and infrared modalities. Most pioneering approaches reduce intra-class variations and inter-modality…

Computer Vision and Pattern Recognition · Computer Science 2022-02-24 Yunqi Miao , Nianchang Huang , Xiao Ma , Qiang Zhang , Jungong Han

The animation of user avatars plays a crucial role in conveying their pose, gestures, and relative distances to virtual objects or other users. Self-avatar animation in immersive VR helps improve the user experience and provides a Sense of…

Human-Computer Interaction · Computer Science 2022-09-26 Jose Luis Ponton , Haoran Yun , Carlos Andujar , Nuria Pelechano

In this paper we present X-Learn, an XML-based, multi-agent system for supporting "user-device" adaptive e-learning. X-Learn is characterized by the following features: (i) it is highly subjective, since it handles quite a rich and detailed…

Computers and Society · Computer Science 2009-11-19 P. De Meo , A. Garro , G. Terracina , D. Ursino

This paper introduces an unobtrusive in-situ measurement method to detect user behavior changes during arbitrary exposures in XR systems. Here, such behavior changes are typically associated with the Proteus effect or bodily affordances…

Human-Computer Interaction · Computer Science 2025-09-05 Christian Merz , Lukas Schach , Marie Luisa Fiedler , Jean-Luc Lugrin , Carolin Wienrich , Marc Erich Latoschik

Despite the current rise and promising capabilities of Extended Reality (XR) technologies, the architecture, engineering, and construction industry lacks informed guidance when choosing between these technologies, especially for complex…

Human-Computer Interaction · Computer Science 2025-05-13 Brandon S. Byers , Eleftherios Triantafyllidis , Thibaut Menny , Martin Schulte , Catherine De Wolf

Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met in person.…

Graphics · Computer Science 2022-09-14 Yongjing Ye , Libin Liu , Lei Hu , Shihong Xia

In recent years, supervised Person Re-identification (Person ReID) approaches have demonstrated excellent performance. However, when these methods are applied to inputs from a different camera network, they typically suffer from significant…

Computer Vision and Pattern Recognition · Computer Science 2021-10-25 Eugene P. W. Ang , Lin Shan , Alex C. Kot

Human memory has notable limitations (e.g., forgetting) which have necessitated a variety of memory aids (e.g., calendars). As we grow closer to mass adoption of everyday Extended Reality (XR), which is frequently leveraging perceptual…

Human-Computer Interaction · Computer Science 2023-04-06 Elise Bonnail , Eric Lecolinet , Wen-Jie Tseng , Samuel Huron , Mark Mcgill , Jan Gugenheimer

Identity recognition plays an important role in ensuring security in our daily life. Biometric-based (especially activity-based) approaches are favored due to their fidelity, universality, and resilience. However, most existing machine…

Human-Computer Interaction · Computer Science 2021-03-23 Qingyang Li , Zhiwen Yu , Lina Yao , Bin Guo

Extended Reality (XR), encompassing Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR), is a transformative technology bridging the physical and virtual world and it has diverse potential which will be ubiquitous in the…

Human-Computer Interaction · Computer Science 2025-04-23 Baichuan Zeng

As Extended Reality (XR) devices become increasingly prevalent in everyday settings, they raise significant privacy concerns for bystanders: individuals in the vicinity of an XR device during its use, whom the device sensors may…

Human-Computer Interaction · Computer Science 2025-08-12 Syed Ibrahim Mustafa Shah Bukhari , Maha Sajid , Bo Ji , Brendan David-John
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