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Motion tracking has been an important technique for imitating human-like movement from large-scale datasets in physics-based motion synthesis. However, existing approaches focus on tracking either single character or a particular type of…

Graphics · Computer Science 2026-04-10 Xiaotang Zhang , Ziyi Chang , Qianhui Men , Hubert P. H. Shum

3D skeleton-based action recognition and motion prediction are two essential problems of human activity understanding. In many previous works: 1) they studied two tasks separately, neglecting internal correlations; 2) they did not capture…

Computer Vision and Pattern Recognition · Computer Science 2019-10-08 Maosen Li , Siheng Chen , Xu Chen , Ya Zhang , Yanfeng Wang , Qi Tian

Manipulating an articulated object requires perceiving itskinematic hierarchy: its parts, how each can move, and howthose motions are coupled. Previous work has explored per-ception for kinematics, but none infers a complete…

Computer Vision and Pattern Recognition · Computer Science 2021-10-18 Hameed Abdul-Rashid , Miles Freeman , Ben Abbatematteo , George Konidaris , Daniel Ritchie

This paper presents a control interface to translate the residual body motions of individuals living with severe disabilities, into control commands for body-machine interaction. A custom, wireless, wearable multi-sensor network is used to…

A common practice to account for psychophysical biases in vision is to frame them as consequences of a dynamic process relying on optimal inference with respect to a generative model. The present study details the complete formulation of…

Neurons and Cognition · Quantitative Biology 2018-08-24 Jonathan Vacher , Andrew Isaac Meso , Laurent U. Perrinet , Gabriel Peyré

Inferring emotions from physiological signals has gained much traction in the last years. Physiological responses to emotions, however, are commonly interfered and overlapped by physical activities, posing a challenge towards emotion…

Human-Computer Interaction · Computer Science 2018-11-13 Judith S. Heinisch , Christoph Anderson , Klaus David

Consideration of physical dimensions of the user population is essential to design adapted environment. This variability in body dimensions (called "anthropometry") is involved in design tools commonly used today to assess user's…

Other Quantitative Biology · Quantitative Biology 2016-06-14 Mathieu Delangle , Émilie Poirson , Jean François Petiot

Although psychological research indicates that bodily expressions convey important affective information, to date research in emotion recognition focused mainly on facial expression or voice analysis. In this paper we propose an approach to…

Human-Computer Interaction · Computer Science 2014-02-21 Stefano Piana , Alessandra Staglianò , Francesca Odone , Alessandro Verri , Antonio Camurri

Many biological phenomena such as locomotion, circadian cycles, and breathing are rhythmic in nature and can be modeled as rhythmic dynamical systems. Dynamical systems modeling often involves neglecting certain characteristics of a…

Dynamical Systems · Mathematics 2016-01-20 M. Mert Ankaralı , Shahin Sefati , Manu S. Madhav , Andrew Long , Amy J. Bastian , Noah J. Cowan

Musculoskeletal humanoids are robots that closely mimic the human musculoskeletal system, offering various advantages such as variable stiffness control, redundancy, and flexibility. However, their body structure is complex, and muscle…

Robotics · Computer Science 2025-07-08 Kento Kawaharazuka , Takahiro Hattori , Keita Yoneda , Kei Okada

Humans inevitably develop a sense of the relationships between objects, some of which are based on their appearance. Some pairs of objects might be seen as being alternatives to each other (such as two pairs of jeans), while others may be…

Computer Vision and Pattern Recognition · Computer Science 2015-06-17 Julian McAuley , Christopher Targett , Qinfeng Shi , Anton van den Hengel

Understanding which features humans rely on -- in visually recognizing action similarity is a crucial step towards a clearer picture of human action perception from a learning and developmental perspective. In the present work, we…

Robots operating in domestic environments generally need to interact with articulated objects, such as doors, cabinets, dishwashers or fridges. In this work, we present a novel, probabilistic framework for modeling articulated objects as…

Robotics · Computer Science 2014-06-02 Jürgen Sturm , Cyrill Stachniss , Wolfram Burgard

Humans can experience fake body parts as theirs just by simple visuo-tactile synchronous stimulation. This body-illusion is accompanied by a drift in the perception of the real limb towards the fake limb, suggesting an update of body…

Neurons and Cognition · Quantitative Biology 2019-10-24 Nina-Alisa Hinz , Pablo Lanillos , Hermann Mueller , Gordon Cheng

In the present work, irregular complex joints of the human arm are modelled in the computer-aided design environment. Accurately the geometric models of the joints and surrounding bony regions are developed from computed tomography data set…

Tissues and Organs · Quantitative Biology 2018-07-11 Amit Kumar Bedaka , Ponnusamy Pandithevan

We propose a novel representation of virtual humans for highly realistic real-time animation and rendering in 3D applications. We learn pose dependent appearance and geometry from highly accurate dynamic mesh sequences obtained from…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Wieland Morgenstern , Milena T. Bagdasarian , Anna Hilsmann , Peter Eisert

Animals often exhibit changes in their behavior during migration. Telemetry data provide a way to observe geographic position of animals over time, but not necessarily changes in the dynamics of the movement process. Continuous-time models…

Applications · Statistics 2018-03-30 Mevin B. Hooten , Henry R. Scharf , Trevor J. Hefley , Aaron T. Pearse , Mitch D. Weegman

Pedestrian behaviours tend to depend on the type of facility. Therefore accurate predictions of pedestrians movements in complex geometries (including corridor, bottleneck or intersection) are difficult to achieve for classical models with…

Physics and Society · Physics 2018-02-01 Antoine Tordeux , Mohcine Chraibi , Armin Seyfried , Andreas Schadschneider

Markerless motion capture is an active research in 3D virtualization. In proposed work we presented a system for markerless motion capture for 3D human character animation, paper presents a survey on motion and skeleton tracking techniques…

Graphics · Computer Science 2014-02-12 Ashish Shingade , Archana Ghotkar

With the wide adoption of the multi-community setting in many popular social media platforms, the increasing user engagements across multiple online communities warrant research attention. In this paper, we introduce a novel analogy between…

Social and Information Networks · Computer Science 2018-03-23 Tianran Hu , Jiebo Luo , Wei Liu