English

Animatable Virtual Humans: Learning pose-dependent human representations in UV space for interactive performance synthesis

Computer Vision and Pattern Recognition 2024-03-20 v1 Graphics

Abstract

We propose a novel representation of virtual humans for highly realistic real-time animation and rendering in 3D applications. We learn pose dependent appearance and geometry from highly accurate dynamic mesh sequences obtained from state-of-the-art multiview-video reconstruction. Learning pose-dependent appearance and geometry from mesh sequences poses significant challenges, as it requires the network to learn the intricate shape and articulated motion of a human body. However, statistical body models like SMPL provide valuable a-priori knowledge which we leverage in order to constrain the dimension of the search space enabling more efficient and targeted learning and define pose-dependency. Instead of directly learning absolute pose-dependent geometry, we learn the difference between the observed geometry and the fitted SMPL model. This allows us to encode both pose-dependent appearance and geometry in the consistent UV space of the SMPL model. This approach not only ensures a high level of realism but also facilitates streamlined processing and rendering of virtual humans in real-time scenarios.

Keywords

Cite

@article{arxiv.2310.03615,
  title  = {Animatable Virtual Humans: Learning pose-dependent human representations in UV space for interactive performance synthesis},
  author = {Wieland Morgenstern and Milena T. Bagdasarian and Anna Hilsmann and Peter Eisert},
  journal= {arXiv preprint arXiv:2310.03615},
  year   = {2024}
}
R2 v1 2026-06-28T12:41:39.618Z