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Related papers: SURVIVRS: Surround Video-Based Virtual Reality for…

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The objective of this paper is to present a Mixed Reality System (MRS) for rehabilitation of the upper limb after stroke. The system answers the following challenges: (i) increase motivation of patients by making the training a personalized…

Human-Computer Interaction · Computer Science 2010-11-09 Ines Di Loreto Ines , Abdelkader Gouaïch

The purpose of this review article is to provide a bibliographical as well as evidence-based visual guide regarding the effect of ``Uncanny Valley'' (UV) and how it profoundly influences medical virtual reality simulation-based training.…

Graphics · Computer Science 2026-01-01 Eleni Grigoriou , Manos Kamarianakis , George Papagiannakis

Robotics has shown significant potential in assisting people with disabilities to enhance their independence and involvement in daily activities. Indeed, a societal long-term impact is expected in home-care assistance with the deployment of…

Robotics · Computer Science 2025-03-21 Davide Torielli , Liana Bertoni , Luca Muratore , Nikos Tsagarakis

Microsurgery involves the dexterous manipulation of delicate tissue or fragile structures such as small blood vessels, nerves, etc., under a microscope. To address the limitation of imprecise manipulation of human hands, robotic systems…

Robotics · Computer Science 2023-11-20 Jialin Lin , Xiaoqing Guo , Wen Fan , Wei Li , Yuanyi Wang , Jiaming Liang , Weiru Liu , Lei Wei , Dandan Zhang

Neurosurgery increasingly uses Mixed Reality (MR) technologies for intraoperative assistance. The greatest challenge in this area is mentally reconstructing complex 3D anatomical structures from 2D slices with millimetric precision, which…

Amid current social distancing measures requiring people to work from home, there has been renewed interest on how to effectively converse and collaborate remotely utilizing currently available technologies. On the surface, VR provides a…

Human-Computer Interaction · Computer Science 2020-07-07 Anna Bleakley , Vincent Wade , Benjamin R. Cowan

Popular Virtual Reality (VR) tools allow users to draw varying-width, ribbon-like 3D brush strokes by moving a hand-held controller in 3D space. Artists frequently use dense collections of such strokes to draw virtual 3D shapes. We propose…

Graphics · Computer Science 2019-04-30 Enrique Rosales , Jafet Rodriguez , Alla Sheffer

Virtual Reality (VR) has become more and more popular with dropping prices for systems and a growing number of users. However, the issue of accessibility in VR has been hardly addressed so far and no uniform approach or standard exists at…

Computers and Society · Computer Science 2021-06-02 Felix J. Thiel , Anthony Steed

This paper investigates the integration of haptic feedback and virtual reality (VR) control interfaces to enhance teleoperation and telemanipulation of underwater ROVs (remotely operated vehicles). Traditional ROV teleoperation relies on…

Robotics · Computer Science 2025-10-06 Ruo Chen , David Blow , Adnan Abdullah , Md Jahidul Islam

Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits…

Human-Computer Interaction · Computer Science 2023-10-24 Corrie Green , Chloë Farr , Yang Jiang

Virtual environments provide a rich and controlled setting for collecting detailed data on human behavior, offering unique opportunities for predicting human trajectories in dynamic scenes. However, most existing approaches have overlooked…

Artificial Intelligence · Computer Science 2024-11-14 Franz Franco Gallo , Hui-Yin Wu , Lucile Sassatelli

Patient's understanding on forthcoming dental surgeries is required by patient-centered care and helps reduce fear and anxiety. Due to the gap of expertise between patients and dentists, conventional techniques of patient education are…

Human-Computer Interaction · Computer Science 2021-01-05 Yuan Liang , Liang Qiu , Tiancheng Lu , Zhujun Fang , Dezhan Tu , Jiawei Yang , Tiandong Zhao , Yiting Shao , Kun Wang , Xiang 'Anthony' Chen , Lei He

Purpose: Preliminarily evaluate the feasibility and efficacy of using meditative virtual reality (VR) to improve the hospital experience of intensive care unit (ICU) patients. Methods: Effects of VR were examined in a non-randomized,…

Human-Computer Interaction · Computer Science 2019-10-10 Triton Ong , Matthew Ruppert , Parisa Rashidi , Tezcan Ozrazgat-Baslanti , Azra Bihorac , Marko Suvajdzic

Virtual Reality (VR) has shown great potential to revolutionize the market by providing users immersive experiences with freedom of movement. Compared to traditional video streaming, VR is with ultra high-definition and dynamically changes…

Networking and Internet Architecture · Computer Science 2021-03-12 Miao Hu , Xianzhuo Luo , Jiawen Chen , Young Choon Lee , Yipeng Zhou , Di Wu

Effective communication is a crucial skill for healthcare providers since it leads to better patient health, satisfaction and avoids malpractice claims. In standard medical education, students' communication skills are trained with…

Human-Computer Interaction · Computer Science 2021-04-05 Edoardo Battegazzorre , Andrea Bottino , Fabrizio Lamberti

The introduction of a teleoperated surgical robotic system designed for minimally invasive procedures enables the emulation of two distinct control modes through a dedicated input device of the surgical console: (1) Inside Control Mode,…

This study considers modern surgical navigation systems based on augmented reality technologies. Augmented reality glasses are used to construct holograms of the patient's organs from MRI and CT data, subsequently transmitted to the…

Rehabilitation therapies are widely employed to assist people with motor impairments in regaining control over their affected body parts. Nevertheless, factors such as fatigue and low self-efficacy can hinder patient compliance during…

Human-Computer Interaction · Computer Science 2024-03-11 Peixuan Xiong , Yukai Zhang , Nandi Zhang , Shihan Fu , Xin Li , Yadan Zheng , Jinni Zhou , Xiquan Hu , Mingming Fan

We present a large empirical investigation on the use of pre-trained visual representations (PVRs) for training downstream policies that execute real-world tasks. Our study involves five different PVRs, each trained for five distinct…

Virtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities. Affordable VR powered by mobile…

Human-Computer Interaction · Computer Science 2018-09-25 Tiffany Leung , Farhana Zulkernine , Haruna Isah