Related papers: Unshuffling a deck of cards
We identify and study a simple combinatorial problem that is derived from submodularity issues encountered in the theory of tangles of graphs and abstract separation systems.
Graph Pebbling is a well-studied single-player game on graphs. We introduce the game of Blocking Pebbles which adapts Graph Pebbling into a two-player strategy game in order to examine it within the context of Combinatorial Game Theory.…
We construct a family of PBWD bases for the positive subalgebras of quantum loop algebras of type $B_n$ and $G_2$, as well as their Lusztig and RTT (for type $B_n$ only) integral forms, in the new Drinfeld realization. We also establish a…
We define and study the shuffle algebra $Sh_{m|n}$ of the quantum toroidal algebra $\mathcal E_{m|n}$ associated to Lie superalgebra $\mathfrak{gl}_{m|n}$. We show that $Sh_{m|n}$ contains a family of commutative subalgebras $\mathcal…
We investigate the reconfiguration of $n$ blocks, or "tokens", in the square grid using "line pushes". A line push is performed from one of the four cardinal directions and pushes all tokens that are maximum in that direction to the…
In this paper, we study the biased random transposition shuffle, a natural generalization of the classical random transposition shuffle studied by Diaconis and Shahshahani. We diagonalize the transition matrix of the shuffle and use these…
For odd n, the alternating group on n elements is generated by the permutations that jump an element from any odd position to position 1. We prove Hamiltonicity of the associated directed Cayley graph for all odd n not equal to 5. (A result…
Suppose that pebbles are distributed on the vertices of a graph G. A pebbling step along an edge uv removes two pebbles from u and places one pebble on v. We introduce two new graph parameters: stack(G): the least integer t such that every…
We propose a new kind of sliding-block puzzle, called Gourds, where the objective is to rearrange 1 x 2 pieces on a hexagonal grid board of 2n + 1 cells with n pieces, using sliding, turning and pivoting moves. This puzzle has a single…
A great number of robotics applications demand the rearrangement of many mobile objects, e.g., organizing products on shelves, shuffling containers at shipping ports, reconfiguring fleets of mobile robots, and so on. To boost the throughput…
The graph reconstruction conjecture asserts that every simple graph on at least three vertices is uniquely determined by its deck of vertex-deleted subgraphs. In this expository article we survey the conjecture and present an…
We study an example of a {\em hit-and-run} random walk on the symmetric group $\mathbf S_n$. Our starting point is the well understood {\em top-to-random} shuffle. In the hit-and-run version, at each {\em single step}, after picking the…
Random walk on the chambers of hyperplanes arrangements is used to define a family of card shuffling measures $H_{W,x}$ for a finite Coxeter group W and real $x \neq 0$. By algebraic group theory, there is a map from the semisimple orbits…
We characterise and enumerate permutations that are sortable by n-4 passes through a stack. We conjecture the number of permutations sortable by n-5 passes, and also the form of a formula for the general case n-k, which involves a…
Given two tuples of subspaces, can you tell whether the tuples are isomorphic? We develop theory and algorithms to address this fundamental question. We focus on isomorphisms in which the ambient vector space is acted on by either a unitary…
We construct a family of PBWD bases for the positive subalgebras of quantum loop algebras of type $C_n$ and $D_n$, as well as their Lusztig and RTT integral forms, in the new Drinfeld realization. We also establish a shuffle algebra…
A random $n$-permutation may be generated by sequentially removing random cards $C_1,...,C_n$ from an $n$-card deck $D = \{1,...,n\}$. The permutation $\sigma$ is simply the sequence of cards in the order they are removed. This permutation…
Using existing classification results for the 7- and 8-cycles in the pancake graph, we determine the number of permutations that require 4 pancake flips (prefix reversals) to be sorted. A similar characterization of the 8-cycles in the…
We introduce a game on graphs. By a theorem of Zermelo, each instance of the game on a finite graph is determined. While the general decision problem on which player has a winning strategy in a given instance of the game is unsolved, we…
The vertex-deleted subgraph G-v, obtained from the graph G by deleting the vertex v and all edges incident to v, is called a card of G. The deck of G is the multiset of its unlabelled cards. The number of common cards b(G,H) of G and H is…