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Generating high-fidelity 3D indoor scenes remains a significant challenge due to data scarcity and the complexity of modeling intricate spatial relations. Current methods often struggle to scale beyond training distribution to dense scenes…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Xingjian Ran , Shujie Zhang , Weipeng Zhong , Li Luo , Bo Dai

Scene understanding is a fundamental capability needed in many domains, ranging from question-answering to robotics. Unlike recent end-to-end approaches that must explicitly learn varying compositions of the same scene, our method reasons…

Computer Vision and Pattern Recognition · Computer Science 2024-10-31 FNU Aryan , Simon Stepputtis , Sarthak Bhagat , Joseph Campbell , Kwonjoon Lee , Hossein Nourkhiz Mahjoub , Katia Sycara

Recent advancements in 3D Gaussian Splatting(3DGS) have significantly improved semantic scene understanding, enabling natural language queries to localize objects within a scene. However, existing methods primarily focus on embedding…

Computer Vision and Pattern Recognition · Computer Science 2025-03-07 Xihan Wang , Dianyi Yang , Yu Gao , Yufeng Yue , Yi Yang , Mengyin Fu

Scene graph generation (SGG) is an important task in image understanding because it represents the relationships between objects in an image as a graph structure, making it possible to understand the semantic relationships between objects…

Computer Vision and Pattern Recognition · Computer Science 2024-05-22 Hyeongjin Kim , Sangwon Kim , Dasom Ahn , Jong Taek Lee , Byoung Chul Ko

Image generation models trained on large datasets can synthesize high-quality images but often produce spatially inconsistent and distorted images due to limited information about the underlying structures and spatial layouts. In this work,…

Computer Vision and Pattern Recognition · Computer Science 2025-11-27 Hyundo Lee , Suhyung Choi , Inwoo Hwang , Byoung-Tak Zhang

Score-based Generative Models (SGMs) is one leading method in generative modeling, renowned for their ability to generate high-quality samples from complex, high-dimensional data distributions. The method enjoys empirical success and is…

Machine Learning · Computer Science 2024-01-30 Sixu Li , Shi Chen , Qin Li

Cinemagraphs are a compelling way to convey dynamic aspects of a scene. In these media, dynamic and still elements are juxtaposed to create an artistic and narrative experience. Creating a high-quality, aesthetically pleasing cinemagraph…

Computer Vision and Pattern Recognition · Computer Science 2017-08-11 Tae-Hyun Oh , Kyungdon Joo , Neel Joshi , Baoyuan Wang , In So Kweon , Sing Bing Kang

3D semantic scene graphs are a powerful holistic representation as they describe the individual objects and depict the relation between them. They are compact high-level graphs that enable many tasks requiring scene reasoning. In real-world…

Computer Vision and Pattern Recognition · Computer Science 2023-05-09 Shun-Cheng Wu , Keisuke Tateno , Nassir Navab , Federico Tombari

Objects and their relationships are critical contents for image understanding. A scene graph provides a structured description that captures these properties of an image. However, reasoning about the relationships between objects is very…

Computer Vision and Pattern Recognition · Computer Science 2018-11-16 Sanghyun Woo , Dahun Kim , Donghyeon Cho , In So Kweon

Precisely perceiving the geometric and semantic properties of real-world 3D objects is crucial for the continued evolution of augmented reality and robotic applications. To this end, we present Foundation Model Embedded Gaussian Splatting…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Xingxing Zuo , Pouya Samangouei , Yunwen Zhou , Yan Di , Mingyang Li

Probabilistic graphical models (PGMs) are widely used to discover latent structure in data, but their success hinges on selecting an appropriate model design. In practice, model specification is difficult and often requires iterative…

Machine Learning · Computer Science 2026-04-08 Kevin Zhang , Yixin Wang

We revisit human motion synthesis, a task useful in various real world applications, in this paper. Whereas a number of methods have been developed previously for this task, they are often limited in two aspects: focusing on the poses while…

Computer Vision and Pattern Recognition · Computer Science 2021-06-01 Jingbo Wang , Sijie Yan , Bo Dai , Dahua LIn

Scene graph (SG) representations can neatly and efficiently describe scene semantics, which has driven sustained intensive research in SG generation. In the real world, multiple modalities often coexist, with different types, such as…

Computer Vision and Pattern Recognition · Computer Science 2025-03-20 Shengqiong Wu , Hao Fei , Tat-Seng Chua

Spatial consistency is a fundamental property of the visual world and a key requirement for models that aim to understand physical reality. Despite recent advances, multimodal large language models (MLLMs) often struggle to reason about 3D…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Om Khangaonkar , Hadi J. Rad , Hamed Pirsiavash

Vision and language models (VLMs) have demonstrated remarkable zero-shot (ZS) performance in a variety of tasks. However, recent works have shown that even the best VLMs struggle to capture aspects of compositional scene understanding, such…

Computer Vision and Pattern Recognition · Computer Science 2023-10-26 Roei Herzig , Alon Mendelson , Leonid Karlinsky , Assaf Arbelle , Rogerio Feris , Trevor Darrell , Amir Globerson

Dynamic Scene Graph Generation (DSGG) for videos is a challenging task in computer vision. While existing approaches often focus on sophisticated architectural design and solely use recall during evaluation, we take a closer look at their…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Xuanming Cui , Jaiminkumar Ashokbhai Bhoi , Chionh Wei Peng , Adriel Kuek , Ser Nam Lim

Recent advances in 3D scene generation produce visually appealing output, but current representations hinder artists' workflows that require modifiable 3D textured mesh scenes for visual effects and game development. Despite significant…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Tobias Sautter , Jan-Niklas Dihlmann , Hendrik P. A. Lensch

3D visual grounding aims to localize the unique target described by natural languages in 3D scenes. The significant gap between 3D and language modalities makes it a notable challenge to distinguish multiple similar objects through the…

Computer Vision and Pattern Recognition · Computer Science 2025-08-18 Feng Xiao , Hongbin Xu , Guocan Zhao , Wenxiong Kang

While Open Set Semantic Mapping and 3D Semantic Scene Graphs (3DSSGs) are established paradigms in robotic perception, deploying them effectively to support high-level reasoning in large-scale, real-world environments remains a significant…

Robotics · Computer Science 2026-02-04 Martin Günther , Felix Igelbrink , Oscar Lima , Lennart Niecksch , Marian Renz , Martin Atzmueller

Although recent complex scene conditional generation models generate increasingly appealing scenes, it is very hard to assess which models perform better and why. This is often due to models being trained to fit different data splits, and…

Computer Vision and Pattern Recognition · Computer Science 2020-12-09 Arantxa Casanova , Michal Drozdzal , Adriana Romero-Soriano
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