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Synthesizing a program that realizes a logical specification is a classical problem in computer science. We examine a particular type of program synthesis, where the objective is to synthesize a strategy that reacts to a potentially…

Artificial Intelligence · Computer Science 2020-01-01 Alberto Camacho , Sheila A. McIlraith

We consider an agent acting to fulfil tasks in a nondeterministic environment. When a strategy that fulfills the task regardless of how the environment acts does not exist, the agent should at least avoid adopting strategies that prevent…

Artificial Intelligence · Computer Science 2023-08-30 Giuseppe De Giacomo , Gianmarco Parretti , Shufang Zhu

Synthesis automatically constructs an implementation that satisfies a given logical specification. In this paper, we study the live synthesis problem, where the synthesized implementation replaces an already running system. In addition to…

Logic in Computer Science · Computer Science 2021-07-05 Bernd Finkbeiner , Felix Klein , Niklas Metzger

We propose the problem of multi-agent path planning for a generalization of the classic Cops and Robbers game via reactive synthesis. Specifically, through the application of LTLt and Coordination Synthesis, we aim to check whether various…

Logic in Computer Science · Computer Science 2025-03-17 William Fishell , Andoni Rodriguez , Mark Santolucito

In formal synthesis of reactive systems an implementation of a system is automatically constructed from its formal specification. The great advantage of synthesis is that the resulting implementation is correct by construction; therefore…

Logic in Computer Science · Computer Science 2019-01-04 Hadas Kress-Gazit , Hazem Torfah

Reactive synthesis is a paradigm for automatically building correct-by-construction systems that interact with an unknown or adversarial environment. We study how to do reactive synthesis when part of the specification of the system is that…

Logic in Computer Science · Computer Science 2018-04-23 Daniel J. Fremont , Sanjit A. Seshia

LTL synthesis is the problem of synthesizing a reactive system from a formal specification in Linear Temporal Logic. The extension of allowing for partial observability, where the system does not have direct access to all relevant…

Logic in Computer Science · Computer Science 2020-09-24 Lucas M. Tabajara , Moshe Y. Vardi

The problem of LTLf reactive synthesis is to build a transducer, whose output is based on a history of inputs, such that, for every infinite sequence of inputs, the conjoint evolution of the inputs and outputs has a prefix that satisfies a…

Formal Languages and Automata Theory · Computer Science 2025-07-04 Alexandre Duret-Lutz , Shufang Zhu , Nir Piterman , Giuseppe de Giacomo , Moshe Y Vardi

The concepts of blameworthiness and wrongness are of fundamental importance in human moral life. But to what extent are humans disposed to blame artificially intelligent agents, and to what extent will they judge their actions to be morally…

Computers and Society · Computer Science 2021-02-09 Michael T. Stuart , Markus Kneer

Reactive synthesis is a framework for modeling and automatically synthesizing strategies in robotics, typically through computing a \emph{winning} strategy in a 2-player game between the robot and the environment. Winning strategies,…

Robotics · Computer Science 2024-10-14 Karan Muvvala , Morteza Lahijanian

This paper presents a secure-by-construction planning and control framework for multi-agent systems subject to linear temporal logic (LTL) specifications. The framework protects sensitive information from a passive intruder with partial…

Systems and Control · Electrical Eng. & Systems 2026-05-14 Georgios Mitsos , Dimos V. Dimarogonas , Siyuan Liu

Two-player games are a fruitful way to represent and reason about several important synthesis tasks. These tasks include controller synthesis (where one asks for a controller for a given plant such that the controlled plant satisfies a…

Logic in Computer Science · Computer Science 2023-08-22 Stanly Samuel , Deepak D'Souza , Raghavan Komondoor

The LLM-as-a-judge paradigm enables flexible, user-defined evaluation, but its effectiveness is often limited by the scarcity of diverse, representative data for refining criteria. We present a tool that integrates synthetic data generation…

Human-Computer Interaction · Computer Science 2025-11-07 Hyo Jin Do , Zahra Ashktorab , Jasmina Gajcin , Erik Miehling , Martín Santillán Cooper , Qian Pan , Elizabeth M. Daly , Werner Geyer

This paper focuses on a dynamic aspect of responsible autonomy, namely, to make intelligent agents be responsible at run time. That is, it considers settings where decision making by agents impinges upon the outcomes perceived by other…

Artificial Intelligence · Computer Science 2022-03-23 Munindar P. Singh

Reactive computer systems bear inherent complexity due to continuous interactions with their environment. While this environment often proves to be uncontrollable, we still want to ensure that critical computer systems will not fail, no…

Computer Science and Game Theory · Computer Science 2012-10-19 Mickael Randour

Assignment problems are a classic combinatorial optimization problem in which a group of agents must be assigned to a group of tasks such that maximum utility is achieved while satisfying assignment constraints. Given the utility of each…

Multiagent Systems · Computer Science 2024-12-23 Joshua Holder , Natasha Jaques , Mehran Mesbahi

Reinforcement Learning (RL) has been shown to significantly boost reasoning capabilities of large language models (LLMs) in math, coding, and multi-hop reasoning tasks. However, RL fine-tuning requires abundant high-quality verifiable data,…

The ability to transfer in reinforcement learning is key towards building an agent of general artificial intelligence. In this paper, we consider the problem of learning to simultaneously transfer across both environments (ENV) and tasks…

Machine Learning · Computer Science 2021-05-28 Hexiang Hu , Liyu Chen , Boqing Gong , Fei Sha

The automatic synthesis of a policy through reinforcement learning (RL) from a given set of formal requirements depends on the construction of a reward signal and consists of the iterative application of many policy-improvement steps. The…

Machine Learning · Computer Science 2022-10-21 Luigi Berducci , Radu Grosu

In humans, responsibility for performing a task gradually shifts from the right hemisphere to the left. The Novelty-Routine Hypothesis (NRH) states that the right and left hemispheres are used to perform novel and routine tasks…

Machine Learning · Computer Science 2024-07-17 Grant Nicholas , Levin Kuhlmann , Gideon Kowadlo