Related papers: A geometrically aware auto-encoder for multi-textu…
Current 3D-aware pretraining methods for embodied perception and manipulation are largely built on differentiable rendering frameworks, producing either fully implicit neural fields or fully explicit geometric primitives. Implicit…
Latent variable generative models have emerged as powerful tools for generative tasks including image and video synthesis. These models are enabled by pretrained autoencoders that map high resolution data into a compressed lower dimensional…
We show how to extend traditional intrinsic image decompositions to incorporate further layers above albedo and shading. It is hard to obtain data to learn a multi-layer decomposition. Instead, we can learn to decompose an image into layers…
Humans are able to precisely communicate diverse concepts by employing sketches, a highly reduced and abstract shape based representation of visual content. We propose, for the first time, a fully convolutional end-to-end architecture that…
Text-to-image diffusion models exhibit remarkable generative capabilities, but lack precise control over object counts and spatial arrangements. This work introduces a two-stage system to address these compositional limitations. The first…
Graph-structured scene descriptions can be efficiently used in generative models to control the composition of the generated image. Previous approaches are based on the combination of graph convolutional networks and adversarial methods for…
In the stereo-to-multichannel upmixing problem for music, one of the main tasks is to set the directionality of the instrument sources in the multichannel rendering results. In this paper, we propose a modified variational autoencoder model…
Recent work suggests that some auto-encoder variants do a good job of capturing the local manifold structure of the unknown data generating density. This paper contributes to the mathematical understanding of this phenomenon and helps…
StyleGANs have shown impressive results on data generation and manipulation in recent years, thanks to its disentangled style latent space. A lot of efforts have been made in inverting a pretrained generator, where an encoder is trained ad…
Graph embedding is an effective method to represent graph data in a low dimensional space for graph analytics. Most existing embedding algorithms typically focus on preserving the topological structure or minimizing the reconstruction…
Images can be viewed as layered compositions, foreground objects over background, with potential occlusions. This layered representation enables independent editing of elements, offering greater flexibility for content creation. Despite the…
In this paper, we propose a multi-stage and high-resolution model for image synthesis that uses fine-grained attributes and masks as input. With a fine-grained attribute, the proposed model can detailedly constrain the features of the…
Texture synthesis is widely used in the field of computer graphics, vision, and image processing. In the present paper, a texture synthesis algorithm is proposed for near-regular natural textures with the help of a representative periodic…
There has been a growing interest in statistical inference from data satisfying the so-called manifold hypothesis, assuming data points in the high-dimensional ambient space to lie in close vicinity of a submanifold of much lower dimension.…
Spatially localized deformation components are very useful for shape analysis and synthesis in 3D geometry processing. Several methods have recently been developed, with an aim to extract intuitive and interpretable deformation components.…
Learning in the latent variable model is challenging in the presence of the complex data structure or the intractable latent variable. Previous variational autoencoders can be low effective due to the straightforward encoder-decoder…
We propose a recurrent variational auto-encoder for texture synthesis. A novel loss function, FLTBNK, is used for training the texture synthesizer. It is rotational and partially color invariant loss function. Unlike L2 loss, FLTBNK…
By sampling from the latent space of an autoencoder and decoding the latent space samples to the original data space, any autoencoder can simply be turned into a generative model. For this to work, it is necessary to model the autoencoder's…
Sound synthesizers are widespread in modern music production but they increasingly require expert skills to be mastered. This work focuses on interpolation between presets, i.e., sets of values of all sound synthesis parameters, to enable…
We provide a new model for texture synthesis based on a multiscale, multilayer feature extractor. Within the model, textures are represented by a set of statistics computed from ReLU wavelet coefficients at different layers, scales and…