English
Related papers

Related papers: Hierarchically Composing Level Generators for the …

200 papers

Text-to-level generation aims to translate natural language descriptions into structured game levels, enabling intuitive control over procedural content generation. While prior text-to-level generators are typically limited to a single game…

Artificial Intelligence · Computer Science 2026-04-01 In-Chang Baek , Jiyun Jung , Geum-Hwan Hwang , Sung-Hyun Kim , Kyung-Joong Kim

In this paper we propose a novel point cloud generator that is able to reconstruct and generate 3D point clouds composed of semantic parts. Given a latent representation of the target 3D model, the generation starts from a single point and…

Computer Vision and Pattern Recognition · Computer Science 2021-06-01 Wei-Jan Ko , Hui-Yu Huang , Yu-Liang Kuo , Chen-Yi Chiu , Li-Heng Wang , Wei-Chen Chiu

Existing Retrieval-Augmented Generation (RAG) methods for code struggle to capture the high-level architectural patterns and cross-file dependencies inherent in complex, theory-driven codebases, such as those in algorithmic game theory…

Software Engineering · Computer Science 2026-03-24 Yusen Wu , Xiaotie Deng

Maps are a very important component of strategy games, and a time-consuming task if done by hand. Maps generated by traditional PCG techniques such as Perlin noise or tile-based PCG techniques look unnatural and unappealing, thus not…

Machine Learning · Computer Science 2023-01-10 Vasco Nunes , João Dias , Pedro A. Santos

In this survey paper, we review recent work on frameworks for the high-level, portable programming of heterogeneous multi-/manycore systems (especially, GPU-based systems) using high-level constructs such as annotated user-level software…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-05-14 Christoph Kessler , Usman Dastgeer , Lu Li

We present Word2Minecraft, a system that leverages large language models to generate playable game levels in Minecraft based on structured stories. The system transforms narrative elements-such as protagonist goals, antagonist challenges,…

Computation and Language · Computer Science 2025-03-24 Shuo Huang , Muhammad Umair Nasir , Steven James , Julian Togelius

We present a method of generating diverse collections of neural cellular automata (NCA) to design video game levels. While NCAs have so far only been trained via supervised learning, we present a quality diversity (QD) approach to…

Neural and Evolutionary Computing · Computer Science 2022-02-21 Sam Earle , Justin Snider , Matthew C. Fontaine , Stefanos Nikolaidis , Julian Togelius

Compositional generalization is the capability of a model to understand novel compositions composed of seen concepts. There are multiple levels of novel compositions including phrase-phrase level, phrase-word level, and word-word level.…

Computer Vision and Pattern Recognition · Computer Science 2024-12-19 Chuanhao Li , Zhen Li , Chenchen Jing , Xiaomeng Fan , Wenbo Ye , Yuwei Wu , Yunde Jia

We present an approach to generate novel computer game levels that blend different game concepts in an unsupervised fashion. Our primary contribution is an analogical reasoning process to construct blends between level design models learned…

Artificial Intelligence · Computer Science 2016-03-10 Matthew Guzdial , Mark Riedl

In this paper, we present a method for automated persona-driven video game tutorial level generation. Tutorial levels are scenarios in which the player can explore and discover different rules and game mechanics. Procedural personas can…

Artificial Intelligence · Computer Science 2022-04-12 Michael Cerny Green , Ahmed Khalifa , M Charity , Julian Togelius

Image composition and generation are processes where the artists need control over various parts of the generated images. However, the current state-of-the-art generation models, like Stable Diffusion, cannot handle fine-grained part-level…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Harsh Rangwani , Aishwarya Agarwal , Kuldeep Kulkarni , R. Venkatesh Babu , Srikrishna Karanam

The development of high-quality software or software-intensive systems requires custom-tailored process models that fit the organizational and project goals as well as the development contexts. These models are a necessary prerequisite for…

Software Engineering · Computer Science 2014-01-20 Jürgen Münch

Continual learning is essential for real-world deployment when there is a need to quickly adapt the model to new tasks without forgetting knowledge of old tasks. Existing work on continual sequence generation either always reuses existing…

Computation and Language · Computer Science 2022-04-06 Yanzhe Zhang , Xuezhi Wang , Diyi Yang

The Song Generation task aims to synthesize music composed of vocals and accompaniment from given lyrics. While the existing method, Jukebox, has explored this task, its constrained control over the generations often leads to deficiency in…

Sound · Computer Science 2024-09-11 Shuochen Gao , Shun Lei , Fan Zhuo , Hangyu Liu , Feng Liu , Boshi Tang , Qiaochu Huang , Shiyin Kang , Zhiyong Wu

Driven by the rapid growth of machine learning, recent advances in game artificial intelligence (AI) have significantly impacted productivity across various gaming genres. Reward design plays a pivotal role in training game AI models,…

Artificial Intelligence · Computer Science 2024-06-19 In-Chang Baek , Tae-Hwa Park , Jin-Ha Noh , Cheong-Mok Bae , Kyung-Joong Kim

Previous CCG supertaggers usually predict categories using multi-class classification. Despite their simplicity, internal structures of categories are usually ignored. The rich semantics inside these structures may help us to better handle…

Computation and Language · Computer Science 2021-03-16 Yufang Liu , Tao Ji , Yuanbin Wu , Man Lan

Models of High-level Computation (MHCs) provide effective means to describe complex real-world computing systems because they offer formal foundations for the specification of interacting computing devices, as opposed to describing…

Logic in Computer Science · Computer Science 2026-02-17 Damian Arellanes

Generating long sequences with structural coherence remains a fundamental challenge for autoregressive models across sequential generation tasks. In symbolic music generation, this challenge is particularly pronounced, as existing methods…

Sound · Computer Science 2026-04-08 Boyu Cao , Lekai Qian , Dehan Li , Haoyu Gu , Mingda Xu , Qi Liu

Controllable generative models have been widely used to improve the realism of synthetic visual content. However, such models must handle control conditions and content generation computational requirements, resulting in generally low…

Computer Vision and Pattern Recognition · Computer Science 2025-11-17 Lin Liu , Huixia Ben , Shuo Wang , Jinda Lu , Junxiang Qiu , Shengeng Tang , Yanbin Hao

Recent advances in diffusion models have demonstrated impressive capability in generating high-quality images for simple prompts. However, when confronted with complex prompts involving multiple objects and hierarchical structures, existing…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Hongji Yang , Yucheng Zhou , Wencheng Han , Runzhou Tao , Zhongying Qiu , Jianfei Yang , Jianbing Shen
‹ Prev 1 4 5 6 7 8 10 Next ›