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This paper presents an in-depth exploration of 3D human model and avatar generation technology, propelled by the rapid advancements in large-scale models and artificial intelligence. The paper reviews the comprehensive process of 3D human…

Graphics · Computer Science 2024-06-04 Lei Liu , Ke Zhao

There has been significant progress in generating an animatable 3D human avatar from a single image. However, recovering texture for the 3D human avatar from a single image has been relatively less addressed. Because the generated 3D human…

Computer Vision and Pattern Recognition · Computer Science 2023-05-02 Sihun Cha , Kwanggyoon Seo , Amirsaman Ashtari , Junyong Noh

Text-to-3D generation by distilling pretrained large-scale text-to-image diffusion models has shown great promise but still suffers from inconsistent 3D geometric structures (Janus problems) and severe artifacts. The aforementioned problems…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 Baorui Ma , Haoge Deng , Junsheng Zhou , Yu-Shen Liu , Tiejun Huang , Xinlong Wang

The motion of picking up and placing an object in 3D space is full of subtle detail. Typically these motions are formed from the same constraints, optimizing for swiftness, energy efficiency, as well as physiological limits. Yet, even for…

Computer Vision and Pattern Recognition · Computer Science 2020-10-07 Connor Daly , Yuzuko Nakamura , Tobias Ritschel

Current 3D human animation methods struggle to achieve photorealism: kinematics-based approaches lack non-rigid dynamics (e.g., clothing dynamics), while methods that leverage video diffusion priors can synthesize non-rigid motion but…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Qi Sun , Can Wang , Jiaxiang Shang , Yingchun Liu , Jing Liao

Real-world image manipulation has achieved fantastic progress in recent years. GAN inversion, which aims to map the real image to the latent code faithfully, is the first step in this pipeline. However, existing GAN inversion methods fail…

Computer Vision and Pattern Recognition · Computer Science 2023-05-19 Bangrui Jiang , Zhenhua Guo , Yujiu Yang

Acquiring and annotating sufficient labeled data is crucial in developing accurate and robust learning-based models, but obtaining such data can be challenging in many medical image segmentation tasks. One promising solution is to…

Image and Video Processing · Electrical Eng. & Systems 2023-07-06 Kun Han , Yifeng Xiong , Chenyu You , Pooya Khosravi , Shanlin Sun , Xiangyi Yan , James Duncan , Xiaohui Xie

Recent advances in generative adversarial networks (GANs) have demonstrated the capabilities of generating stunning photo-realistic portrait images. While some prior works have applied such image GANs to unconditional 2D portrait video…

Computer Vision and Pattern Recognition · Computer Science 2023-06-22 Zhongcong Xu , Jianfeng Zhang , Jun Hao Liew , Wenqing Zhang , Song Bai , Jiashi Feng , Mike Zheng Shou

Large-scale pre-trained image-to-3D generative models have exhibited remarkable capabilities in diverse shape generations. However, most of them struggle to synthesize plausible 3D assets when the reference image is flat-colored like hand…

Computer Vision and Pattern Recognition · Computer Science 2026-04-20 Xiaoyan Cong , Jiayi Shen , Zekun Li , Rao Fu , Tao Lu , Srinath Sridhar

Realistic human geometry generation is an important yet challenging task, requiring both the preservation of fine clothing details and the accurate modeling of clothing-body interactions. To tackle this challenge, we build upon Geometry…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Xiangjun Tang , Biao Zhang , Peter Wonka

A lot of work has been done towards reconstructing the 3D facial structure from single images by capitalizing on the power of Deep Convolutional Neural Networks (DCNNs). In the recent works, the texture features either correspond to…

Computer Vision and Pattern Recognition · Computer Science 2022-03-28 Baris Gecer , Stylianos Ploumpis , Irene Kotsia , Stefanos Zafeiriou

We propose ArtiLatent, a generative framework that synthesizes human-made 3D objects with fine-grained geometry, accurate articulation, and realistic appearance. Our approach jointly models part geometry and articulation dynamics by…

Computer Vision and Pattern Recognition · Computer Science 2025-10-27 Honghua Chen , Yushi Lan , Yongwei Chen , Xingang Pan

Existing generative models for 3D shapes are typically trained on a large 3D dataset, often of a specific object category. In this paper, we investigate the deep generative model that learns from only a single reference 3D shape.…

Graphics · Computer Science 2022-12-19 Rundi Wu , Changxi Zheng

3D human interaction generation has emerged as a key research area, focusing on producing dynamic and contextually relevant interactions between humans and various interactive entities. Recent rapid advancements in 3D model representation…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Siyuan Fan , Wenke Huang , Xiantao Cai , Bo Du

While recent generative models for 2D images achieve impressive visual results, they clearly lack the ability to perform 3D reasoning. This heavily restricts the degree of control over generated objects as well as the possible applications…

Computer Vision and Pattern Recognition · Computer Science 2020-10-26 Dario Pavllo , Graham Spinks , Thomas Hofmann , Marie-Francine Moens , Aurelien Lucchi

We present a StyleGAN2-based deep learning approach for 3D shape generation, called SDF-StyleGAN, with the aim of reducing visual and geometric dissimilarity between generated shapes and a shape collection. We extend StyleGAN2 to 3D…

Computer Vision and Pattern Recognition · Computer Science 2022-06-27 Xin-Yang Zheng , Yang Liu , Peng-Shuai Wang , Xin Tong

This paper proposes a new end-to-end neural rendering architecture to transfer appearance and reenact human actors. Our method leverages a carefully designed graph convolutional network (GCN) to model the human body manifold structure,…

Computer Vision and Pattern Recognition · Computer Science 2021-10-25 Thiago L. Gomes , Thiago M. Coutinho , Rafael Azevedo , Renato Martins , Erickson R. Nascimento

Automatic 3D facial texture generation has gained significant interest recently. Existing approaches may not support the traditional physically based rendering pipeline or rely on 3D data captured by Light Stage. Our key contribution is a…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Chi Wang , Junming Huang , Rong Zhang , Qi Wang , Haotian Yang , Haibin Huang , Chongyang Ma , Weiwei Xu

Creating high-fidelity, animatable 3D talking heads is crucial for immersive applications, yet often hindered by the prevalence of low-quality image or video sources, which yield poor 3D reconstructions. In this paper, we introduce…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Ding-Jiun Huang , Yuanhao Wang , Shao-Ji Yuan , Albert Mosella-Montoro , Francisco Vicente Carrasco , Cheng Zhang , Fernando De la Torre

This paper presents a method to reconstruct high-quality textured 3D models from single images. Current methods rely on datasets with expensive annotations; multi-view images and their camera parameters. Our method relies on GAN generated…

Computer Vision and Pattern Recognition · Computer Science 2023-05-19 Aysegul Dundar , Jun Gao , Andrew Tao , Bryan Catanzaro
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