Related papers: PAC learning and stabilizing Hedonic Games: toward…
There are only a few learning algorithms applicable to stochastic dynamic teams and games which generalize Markov decision processes to decentralized stochastic control problems involving possibly self-interested decision makers. Learning…
We study coalition formation in the framework of fractional hedonic games (FHGs). The objective is to maximize social welfare in an online model where agents arrive one by one and must be assigned to coalitions immediately and irrevocably.…
In this paper we consider a distributed coordination game played by a large number of agents with finite information sets, which characterizes emergence of a single dominant attribute out of a large number of competitors. Formally, $N$…
Towards characterizing the optimization landscape of games, this paper analyzes the stability of gradient-based dynamics near fixed points of two-player continuous games. We introduce the quadratic numerical range as a method to…
This paper contributes to the study of CPAC learnability -- a computable version of PAC learning -- by solving three open questions from recent papers. Firstly, we prove that every improperly CPAC learnable class is contained in a class…
We study Nash equilibrium learning in partially observable Markov games (POMGs), a multi-agent reinforcement learning framework in which agents cannot fully observe the underlying state. Prior work in this setting relies on centralization…
Many Bayesian Network structure learning algorithms are unstable, with the learned graph sensitive to arbitrary dataset artifacts, such as the ordering of columns (i.e., variable order). PC-Stable attempts to address this issue for the…
We explore questions dealing with the learnability of models of choice over time. We present a large class of preference models defined by a structural criterion for which we are able to obtain an exponential improvement over previously…
We use the PAC-Bayesian theory for the setting of learning-to-optimize. To the best of our knowledge, we present the first framework to learn optimization algorithms with provable generalization guarantees (PAC-Bayesian bounds) and explicit…
Understanding minimal assumptions that enable learning and generalization is perhaps the central question of learning theory. Several celebrated results in statistical learning theory, such as the VC theorem and Littlestone's…
We study the question of learning an adversarially robust predictor. We show that any hypothesis class $\mathcal{H}$ with finite VC dimension is robustly PAC learnable with an improper learning rule. The requirement of being improper is…
We consider the problems of robust PAC learning from distributed and streaming data, which may contain malicious errors and outliers, and analyze their fundamental complexity questions. In particular, we establish lower bounds on the…
We study learning dynamics induced by strategic agents who repeatedly play a game with an unknown payoff-relevant parameter. In this dynamics, a belief estimate of the parameter is repeatedly updated given players' strategies and realized…
This paper is about the recent notion of computably probably approximately correct learning, which lies between the statistical learning theory where there is no computational requirement on the learner and efficient PAC where the learner…
We study the problem of reducing adversarially robust learning to standard PAC learning, i.e. the complexity of learning adversarially robust predictors using access to only a black-box non-robust learner. We give a reduction that can…
Machine learning is now ubiquitous in societal decision-making, for example in evaluating job candidates or loan applications, and it is increasingly important to take into account how classified agents will react to the learning…
Interactions between people are the basis on which the structure of our society arises as a complex system and, at the same time, are the starting point of any physical description of it. In the last few years, much theoretical research has…
The evolution of cooperation is a central enigma in evolutionary game theory. Traditionally, the combination of pairwise networks and repeated Public Goods Games with a single state fails to adequately describe realistic group interaction…
Traditional generalization results in statistical learning require a training data set made of independently drawn examples. Most of the recent efforts to relax this independence assumption have considered either purely temporal (mixing)…
We study the collaborative PAC learning problem recently proposed in Blum et al.~\cite{BHPQ17}, in which we have $k$ players and they want to learn a target function collaboratively, such that the learned function approximates the target…