Related papers: Multi-Structural Games and Beyond
Traditionally social sciences are interested in structuring people in multiple groups based on their individual preferences. This pa- per suggests an approach to this problem in the framework of a non- cooperative game theory. Definition of…
We initiate the study of structured Stackelberg games, a novel form of strategic interaction between a leader and a follower where contextual information can be predictive of the follower's (unknown) type. Motivated by applications such as…
Consider a situation with $n$ agents or players where some of the players form a coalition with a certain collective objective. Simple games are used to model systems that can decide whether coalitions are successful (winning) or not…
We derive multiparty games that, if the winning chance exceeds a certain limit, prove the incompatibility of the parties' causal relations with any partial order. This, in turn, means that the parties exert a back-action on the causal…
Imitation is simple behavior which uses successful actions of others in order to deal with one's own problems. Because success of imitation generally depends on whether profit of an imitating agent coincides with those of other agents or…
We study the abstract Banach-Mazur game played with finitely generated structures instead of open sets. We characterize the existence of winning strategies aiming at a single countably generated structure. We also introduce the concept of…
We define a notion of coordinatization for $\aleph_0$-categorical structures which is, like Lie coordinatized structures in [2], a certain kind of expansion of a tree. We show that a structure which is coordinatized, in a certain strong…
The paper is devoted to inverse Stackelberg games with many players. We consider both static and differential games. The main assumption of the paper is the compactness of the strategy sets. We obtain the characterization of inverse…
This paper gives a critical account of the minority game literature. The minority game is a simple congestion game: players need to choose between two options, and those who have selected the option chosen by the minority win. The learning…
Energy games are a well-studied class of 2-player turn-based games on a finite graph where transitions are labeled with integer vectors which represent changes in a multidimensional resource (the energy). One player tries to keep the…
We define a notion of morphisms between open games, exploiting a surprising connection between lenses in computer science and compositional game theory. This extends the more intuitively obvious definition of globular morphisms as mappings…
In this paper we consider positional games where the winning sets are tree universal graphs. Specifically, we show that in the unbiased Maker-Breaker game on the complete graph $K_n$, Maker has a strategy to occupy a graph which contains…
Combinatorial Scoring games, with the property `extra pass moves for a player does no harm', are characterized. The characterization involves an order embedding of Conway's Normal-play games. Also, we give a theorem for comparing games with…
M\"uller games form a well-established class of games for model checking and verification. These games are played on directed graphs $\mathcal G$ where Player 0 and Player 1 play by generating an infinite path through the graph. The winner…
We study two-player games of infinite duration that are played on finite or infinite game graphs. A winning strategy for such a game is positional if it only depends on the current position, and not on the history of the play. A game is…
Stochastic games combine controllable and adversarial non-determinism with stochastic behavior and are a common tool in control, verification and synthesis of reactive systems facing uncertainty. Multi-objective stochastic games are natural…
We study the underlying mathematical properties of various partial order models of concurrency based on transition systems, Petri nets, and event structures, and show that the concurrent behaviour of these systems can be captured in a…
In multi-agent settings, game theory is a natural framework for describing the strategic interactions of agents whose objectives depend upon one another's behavior. Trajectory games capture these complex effects by design. In competitive…
This work extends the present author's computational game semantics of Martin-L\"{o}f type theory to the cumulative hierarchy of universes. This extension completes game semantics of all standard types of Martin-L\"{o}f type theory for the…
Federated learning is a setting where agents, each with access to their own data source, combine models from local data to create a global model. If agents are drawing their data from different distributions, though, federated learning…