Related papers: Cops and robbers on $P_5$-free graphs
A graph is "$H$-free" if it has no induced subgraph isomorphic to $H$. A conjecture of Conlon, Fox and Sudakov states that for every graph $H$, there exists $s>0$ such that in every $H$-free graph with $n>1$ vertices, either some vertex has…
We study the entanglement game, which is a version of cops and robbers, on sparse graphs. While the minimum degree of a graph G is a lower bound for the number of cops needed to catch a robber in G, we show that the required number of cops…
We consider a variant of the game of Cops and Robbers, called Containment, in which cops move from edge to adjacent edge, the robber moves from vertex to adjacent vertex (but cannot move along an edge occupied by a cop). The cops win by…
The Cops and Robber game is played on undirected finite graphs. $k$ cops and one robber are positioned on vertices and take turn in moving along edges. The cops win if, after a move, a cop and the robber are on the same vertex. A graph is…
Let us say a graph is $s\mathcal{O}$-free, where $s\ge 1$ is an integer, if there do not exist $s$ cycles of the graph that are pairwise vertex-disjoint and have no edges joining them. The structure of such graphs, even when $s=2$, is not…
Cops and robbers is a vertex-pursuit game played on graphs. In the classical cops-and-robbers game, a set of cops and a robber occupy the vertices of the graph and move alternately along the graph's edges with perfect information about each…
Cops and Robbers is a pursuit evasion game played on a graph, first introduced independently by Quilliot \cite{quilliot1978jeux} and Nowakowski and Winkler \cite{NOWAKOWSKI1983235} over four decades ago. A main interest in recent the…
The Cops and Robber game is played on undirected finite graphs. A number of cops and one robber are positioned on vertices and take turns in sliding along edges. The cops win if they can catch the robber. The minimum number of cops needed…
In the game of Cops and Robbers, a team of cops attempts to capture a robber on a graph $G$. All players occupy vertices of $G$. The game operates in rounds; in each round the cops move to neighboring vertices, after which the robber does…
A cograph is a simple graph which contains no path on 4 vertices as an induced subgraph. We consider the eigenvalues of adjacency matrices of cographs and prove that a graph $G$ is a cograph if and only if no induced subgraph of $G$ has an…
We investigate a cops and robber game on directed graphs, where the robber moves along the arcs of the graph, while the cops can select any position at each time step. Our main focus is on the cop number: the minimum number of cops required…
We consider a variant of the game of Cops and Robbers, called Lazy Cops and Robbers, where at most one cop can move in any round. We investigate the analogue of the cop number for this game, which we call the lazy cop number. Lazy Cops and…
We introduce a new variant of the game of Cops and Robbers played on graphs, where the robber is invisible unless outside the neighbor set of a cop. The hyperopic cop number is the corresponding analogue of the cop number, and we…
Aigner and Fromme initiated the systematic study of the cop number of a graph by proving the elegant and sharp result that in every connected planar graph, three cops are sufficient to win a natural pursuit game against a single robber.…
A generalization of hyperopic cops and robber, analogous to the $k$-visibility cops and robber, is introduced in this paper. For a positive integer $k$ the $k$-hyperopic game of cops and robber is defined similarly as the usual cops and…
A path in an edge-colored graph is called a proper path if no two adjacent edges of the path receive the same color. For a connected graph $G$, the proper connection number $pc(G)$ of $G$ is defined as the minimum number of colors needed to…
For every graph $X$, we consider the class of all connected $\{K_{1,3}, X\}$-free graphs which are distinct from an odd cycle and have independence number at least $4$, and we show that all graphs in the class are perfect if and only if $X$…
Let $t>0$ be a real number and $G$ be a graph. We say $G$ is $t$-tough if for every cutset $S$ of $G$, the ratio of $|S|$ to the number of components of $G-S$ is at least $t$. Determining toughness is an NP-hard problem for arbitrary…
We define a new integer invariant of a finite graph G, the freeness index, that measures the extent to which G can be embedded in the 3-sphere so that it and its subgraphs have ``simple" complements, i.e., complements which are homeomorphic…
Given two graphs $H_1$ and $H_2$, a graph is $(H_1,H_2)$-free if it contains no induced subgraph isomorphic to $H_1$ nor $H_2$. A graph $G$ is $k$-vertex-critical if every proper induced subgraph of $G$ has chromatic number less than $k$,…