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Related papers: Towards Learning Rubik's Cube with N-tuple-based R…

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By using two different invariants for the Rubik's Magic puzzle, one of metric type, the other of topological type, we can dramatically reduce the universe of constructible configurations of the puzzle. Finding the set of actually…

Geometric Topology · Mathematics 2016-11-07 Maurizio Paolini

The problem of decomposing an arbitrary Clifford element into a sequence of Clifford gates is known as Clifford synthesis. Drawing inspiration from similarities between this and the famous Rubik's Cube problem, we develop a machine learning…

Quantum Physics · Physics 2024-03-12 Ning Bao , Gavin S. Hartnett

Recently, there are increasing efforts on advancing optical neural networks (ONNs), which bring significant advantages for machine learning (ML) in terms of power efficiency, parallelism, and computational speed. With the considerable…

Machine Learning · Computer Science 2023-05-03 Yingjie Li , Weilu Gao , Cunxi Yu

Image-based Reinforcement Learning is a practical yet challenging task. A major hurdle lies in extracting control-centric representations while disregarding irrelevant information. While approaches that follow the bisimulation principle…

Machine Learning · Computer Science 2023-10-30 Chen Liu , Hongyu Zang , Xin Li , Yong Heng , Yifei Wang , Zhen Fang , Yisen Wang , Mingzhong Wang

Robust regression techniques rely on least-squares optimization, which works well for Gaussian noise but fails in the presence of asymmetric structured noise. We propose a hybrid neural-symbolic architecture where a transformer encoder…

Machine Learning · Computer Science 2025-08-06 Roman Gutierrez , Tony Kai Tang , Isabel Gutierrez

Visual Reinforcement Learning is a popular and powerful framework that takes full advantage of the Deep Learning breakthrough. It is known that variations in input domains (e.g., different panorama colors due to seasonal changes) or task…

Machine Learning · Computer Science 2025-02-19 Antonio Pio Ricciardi , Valentino Maiorca , Luca Moschella , Riccardo Marin , Emanuele Rodolà

Despite incredible progress, many neural architectures fail to properly generalize beyond their training distribution. As such, learning to reason in a correct and generalizable way is one of the current fundamental challenges in machine…

Machine Learning · Computer Science 2025-02-10 Niccolò Grillo , Andrea Toccaceli , Joël Mathys , Benjamin Estermann , Stefania Fresca , Roger Wattenhofer

Understanding and reasoning over tables is a critical capability for many real-world applications. Large language models (LLMs) have shown promise on this task, but current approaches remain limited. Fine-tuning based methods strengthen…

We study robust Markov games (RMG) with $s$-rectangular uncertainty. We show a general equivalence between computing a robust Nash equilibrium (RNE) of a $s$-rectangular RMG and computing a Nash equilibrium (NE) of an appropriately…

Computer Science and Game Theory · Computer Science 2024-06-14 Jeremy McMahan , Giovanni Artiglio , Qiaomin Xie

In the Generalized Mastermind problem, there is an unknown subset $H$ of the hypercube $\{0,1\}^d$ containing $n$ points. The goal is to learn $H$ by making a few queries to an oracle, which, given a point $q$ in $\{0,1\}^d$, returns the…

Data Structures and Algorithms · Computer Science 2024-09-11 Milind Prabhu , David Woodruff

The following game in a similar formulation to Petri nets and chip-firing games is studied: Given a finite collection of baskets, each has an infinite number of balls of the same value. Initially, a ball from some basket is chosen to put on…

Combinatorics · Mathematics 2022-10-25 Vuong Bui

Vision Transformers (ViTs) have computational costs scaling quadratically with the number of tokens, calling for effective token pruning policies. Most existing policies are handcrafted, lacking adaptivity to varying inputs. Moreover, they…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Chenglong Lu , Shen Liang , Xuewei Wang , Wei Wang

We introduce a two-player model of reinforcement learning with memory. Past actions of an iterated game are stored in a memory and used to determine player's next action. To examine the behaviour of the model some approximate methods are…

Statistical Mechanics · Physics 2009-11-13 Adam Lipowski , Krzysztof Gontarek , Marcel Ausloos

Recent progress in reinforcement learning (RL) using self-game-play has shown remarkable performance on several board games (e.g., Chess and Go) as well as video games (e.g., Atari games and Dota2). It is plausible to consider that RL,…

Artificial Intelligence · Computer Science 2019-05-10 Ruiyang Xu , Karl Lieberherr

Reinforcement learning algorithms have performed well in playing challenging board and video games. More and more studies focus on improving the generalisation ability of reinforcement learning algorithms. The General Video Game AI Learning…

Artificial Intelligence · Computer Science 2022-04-01 Chengpeng Hu , Ziqi Wang , Tianye Shu , Hao Tong , Julian Togelius , Xin Yao , Jialin Liu

Robust reinforcement learning (RRL) aims at seeking a robust policy to optimize the worst case performance over an uncertainty set of Markov decision processes (MDPs). This set contains some perturbed MDPs from a nominal MDP (N-MDP) that…

Machine Learning · Computer Science 2023-11-21 Ukjo Hwang , Songnam Hong

In this paper, we will evaluate the performance of graph neural networks in two distinct domains: computer vision and reinforcement learning. In the computer vision section, we seek to learn whether a novel non-redundant representation for…

Machine Learning · Computer Science 2022-03-09 Naman Goyal , David Steiner

In this note, we investigate the robustness of Nash equilibria (NE) in multi-player aggregative games with coupling constraints. There are many algorithms for computing an NE of an aggregative game given a known aggregator. When the…

Computer Science and Game Theory · Computer Science 2024-03-19 Guanpu Chen , Gehui Xu , Fengxiang He , Dacheng Tao , Thomas Parisini , Karl Henrik Johansson

We provide a series of algorithms demonstrating that solutions according to the fundamental game-theoretic solution concept of closed under rational behavior (CURB) sets in two-player, normal-form games can be computed in polynomial time…

Computer Science and Game Theory · Computer Science 2014-01-17 Michael Benisch , George B. Davis , Tuomas Sandholm

This paper discusses the effects of social learning in training of game playing agents. The training of agents in a social context instead of a self-play environment is investigated. Agents that use the reinforcement learning algorithms are…

Artificial Intelligence · Computer Science 2008-10-21 Vukosi N. Marivate , Tshilidzi Marwala