Related papers: Towards Learning Rubik's Cube with N-tuple-based R…
Enhancing the reasoning capabilities of large language models (LLMs) typically relies on massive computational resources and extensive datasets, limiting accessibility for resource-constrained settings. Our study investigates the potential…
A growing body of research suggests that embodied gameplay, prevalent not just in human cultures but across a variety of animal species including turtles and ravens, is critical in developing the neural flexibility for creative problem…
The balancing process for game levels in a competitive two-player context involves a lot of manual work and testing, particularly in non-symmetrical game levels. In this paper, we propose an architecture for automated balancing of…
As quantum computing continues to gain attention, there is growing interest in how classical machine learning can assist quantum workflows in practice. Automated circuit design, sometimes referred to as Quantum Architecture Search (QAS), is…
We propose a new benchmark evaluating the performance of multimodal large language models on rebus puzzles. The dataset covers 333 original examples of image-based wordplay, cluing 13 categories such as movies, composers, major cities, and…
A common view on the brain learning processes proposes that the three classic learning paradigms -- unsupervised, reinforcement, and supervised -- take place in respectively the cortex, the basal-ganglia, and the cerebellum. However,…
We introduce a new virtual environment for simulating a card game known as "Big 2". This is a four-player game of imperfect information with a relatively complicated action space (being allowed to play 1,2,3,4 or 5 card combinations from an…
Reinforcement learning methods typically use Deep Neural Networks to approximate the value functions and policies underlying a Markov Decision Process. Unfortunately, DNN-based RL suffers from a lack of explainability of the resulting…
We introduce Pencil Puzzle Bench, a framework for evaluating large language model reasoning through pencil puzzles, a family of constraint-satisfaction problems closely related to NP-complete problems, with deterministic, step-level…
This paper discusses a system that accelerates reinforcement learning by using transfer from related tasks. Without such transfer, even if two tasks are very similar at some abstract level, an extensive re-learning effort is required. The…
We investigate a class of reinforcement learning dynamics where players adjust their strategies based on their actions' cumulative payoffs over time - specifically, by playing mixed strategies that maximize their expected cumulative payoff…
Digital quantum simulation is a promising application for quantum computers. Their free programmability provides the potential to simulate the unitary evolution of any many-body Hamiltonian with bounded spectrum by discretizing the time…
Training tool-calling agents with reinforcement learning on multi-turn tasks remains challenging due to sparse outcome rewards and difficult credit assignment across conversation turns. We present the first application of MT-GRPO…
Nowadays, Knowledge graphs (KGs) have been playing a pivotal role in AI-related applications. Despite the large sizes, existing KGs are far from complete and comprehensive. In order to continuously enrich KGs, automatic knowledge…
Deep Neural Networks have achieved great success in some of the complex tasks that humans can do with ease. These include image recognition/classification, natural language processing, game playing etc. However, modern Neural Networks fail…
We describe in details the nxnxn Rubik's Cube, namely a Rubik's Cube with n rotating slices in each face. Then we state and prove the "first law of Cubology", i.e. the solvability criterion, for it
Guessing games are a prototypical instance of the "learning by interacting" paradigm. This work investigates how well an artificial agent can benefit from playing guessing games when later asked to perform on novel NLP downstream tasks such…
Machine learning algorithms learn to solve a task, but are unable to improve their ability to learn. Meta-learning methods learn about machine learning algorithms and improve them so that they learn more quickly. However, existing…
Deep Q-learning is investigated as an end-to-end solution to estimate the optimal strategies for acting on time series input. Experiments are conducted on two idealized trading games. 1) Univariate: the only input is a wave-like price time…
This paper explores the application of Reinforcement Learning (RL) to the two-dimensional rectangular packing problem. We propose a reduced representation of the state and action spaces that allow us for high granularity. Leveraging UNet…