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Enhancing the reasoning capabilities of large language models (LLMs) typically relies on massive computational resources and extensive datasets, limiting accessibility for resource-constrained settings. Our study investigates the potential…

Machine Learning · Computer Science 2026-01-21 Quy-Anh Dang , Chris Ngo

A growing body of research suggests that embodied gameplay, prevalent not just in human cultures but across a variety of animal species including turtles and ravens, is critical in developing the neural flexibility for creative problem…

Computer Vision and Pattern Recognition · Computer Science 2021-02-26 Luca Weihs , Aniruddha Kembhavi , Kiana Ehsani , Sarah M Pratt , Winson Han , Alvaro Herrasti , Eric Kolve , Dustin Schwenk , Roozbeh Mottaghi , Ali Farhadi

The balancing process for game levels in a competitive two-player context involves a lot of manual work and testing, particularly in non-symmetrical game levels. In this paper, we propose an architecture for automated balancing of…

Machine Learning · Computer Science 2024-04-08 Florian Rupp , Manuel Eberhardinger , Kai Eckert

As quantum computing continues to gain attention, there is growing interest in how classical machine learning can assist quantum workflows in practice. Automated circuit design, sometimes referred to as Quantum Architecture Search (QAS), is…

We propose a new benchmark evaluating the performance of multimodal large language models on rebus puzzles. The dataset covers 333 original examples of image-based wordplay, cluing 13 categories such as movies, composers, major cities, and…

A common view on the brain learning processes proposes that the three classic learning paradigms -- unsupervised, reinforcement, and supervised -- take place in respectively the cortex, the basal-ganglia, and the cerebellum. However,…

Neurons and Cognition · Quantitative Biology 2021-06-08 Giovanni Granato , Emilio Cartoni , Federico Da Rold , Andrea Mattera , Gianluca Baldassarre

We introduce a new virtual environment for simulating a card game known as "Big 2". This is a four-player game of imperfect information with a relatively complicated action space (being allowed to play 1,2,3,4 or 5 card combinations from an…

Machine Learning · Computer Science 2018-09-03 Henry Charlesworth

Reinforcement learning methods typically use Deep Neural Networks to approximate the value functions and policies underlying a Markov Decision Process. Unfortunately, DNN-based RL suffers from a lack of explainability of the resulting…

Systems and Control · Electrical Eng. & Systems 2022-05-19 Shambhuraj Sawant , Sebastien Gros

We introduce Pencil Puzzle Bench, a framework for evaluating large language model reasoning through pencil puzzles, a family of constraint-satisfaction problems closely related to NP-complete problems, with deterministic, step-level…

Artificial Intelligence · Computer Science 2026-03-03 Justin Waugh

This paper discusses a system that accelerates reinforcement learning by using transfer from related tasks. Without such transfer, even if two tasks are very similar at some abstract level, an extensive re-learning effort is required. The…

Artificial Intelligence · Computer Science 2011-06-10 C. Drummond

We investigate a class of reinforcement learning dynamics where players adjust their strategies based on their actions' cumulative payoffs over time - specifically, by playing mixed strategies that maximize their expected cumulative payoff…

Optimization and Control · Mathematics 2016-02-10 Panayotis Mertikopoulos , William H. Sandholm

Digital quantum simulation is a promising application for quantum computers. Their free programmability provides the potential to simulate the unitary evolution of any many-body Hamiltonian with bounded spectrum by discretizing the time…

Quantum Physics · Physics 2021-09-15 Adrien Bolens , Markus Heyl

Training tool-calling agents with reinforcement learning on multi-turn tasks remains challenging due to sparse outcome rewards and difficult credit assignment across conversation turns. We present the first application of MT-GRPO…

Artificial Intelligence · Computer Science 2026-04-06 Wachiravit Modecrua , Krittanon Kaewtawee , Krittin Pachtrachai , Touchapon Kraisingkorn

Nowadays, Knowledge graphs (KGs) have been playing a pivotal role in AI-related applications. Despite the large sizes, existing KGs are far from complete and comprehensive. In order to continuously enrich KGs, automatic knowledge…

Computation and Language · Computer Science 2021-11-12 Zhao Zhang , Fuzhen Zhuang , Hengshu Zhu , Chao Li , Hui Xiong , Qing He , Yongjun Xu

Deep Neural Networks have achieved great success in some of the complex tasks that humans can do with ease. These include image recognition/classification, natural language processing, game playing etc. However, modern Neural Networks fail…

Artificial Intelligence · Computer Science 2023-07-04 Ashutosh Hathidara , Lalit Pandey

We describe in details the nxnxn Rubik's Cube, namely a Rubik's Cube with n rotating slices in each face. Then we state and prove the "first law of Cubology", i.e. the solvability criterion, for it

Combinatorics · Mathematics 2020-04-20 Stefano Bonzio , Andrea Loi , Luisa Peruzzi

Guessing games are a prototypical instance of the "learning by interacting" paradigm. This work investigates how well an artificial agent can benefit from playing guessing games when later asked to perform on novel NLP downstream tasks such…

Computation and Language · Computer Science 2021-02-02 Alessandro Suglia , Yonatan Bisk , Ioannis Konstas , Antonio Vergari , Emanuele Bastianelli , Andrea Vanzo , Oliver Lemon

Machine learning algorithms learn to solve a task, but are unable to improve their ability to learn. Meta-learning methods learn about machine learning algorithms and improve them so that they learn more quickly. However, existing…

Machine Learning · Computer Science 2025-01-28 Calarina Muslimani , Alex Lewandowski , Dale Schuurmans , Matthew E. Taylor , Jun Luo

Deep Q-learning is investigated as an end-to-end solution to estimate the optimal strategies for acting on time series input. Experiments are conducted on two idealized trading games. 1) Univariate: the only input is a wave-like price time…

Machine Learning · Computer Science 2018-03-13 Xiang Gao

This paper explores the application of Reinforcement Learning (RL) to the two-dimensional rectangular packing problem. We propose a reduced representation of the state and action spaces that allow us for high granularity. Leveraging UNet…

Machine Learning · Computer Science 2024-09-25 Waldemar Kołodziejczyk , Mariusz Kaleta
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