Related papers: Surface and hypersurface meshing techniques for sp…
We present a method for generating orthogonal quadrilateral meshes subject to user-defined feature alignment and sizing constraints. The approach relies on computing integrable orthogonal frame fields, whose symmetries are implicitly…
We consider the task of generating realistic 3D shapes, which is useful for a variety of applications such as automatic scene generation and physical simulation. Compared to other 3D representations like voxels and point clouds, meshes are…
This paper describes a framework for capturing geological structures in a 3D block model and improving its spatial fidelity given new mesh surfaces. Using surfaces that represent geological boundaries, the objectives are to identify areas…
This chapter aims at introducing and discussing the techniques for the generation of 3D Finite Element Meshes of human organs. The field of computer assisted surgery is more specifically addressed.
Some methods based on simple regularizing geometric element transformations have heuristically been shown to give runtime efficient and quality effective smoothing algorithms for meshes. We describe the mathematical framework and a…
We present an algorithm to construct meshes suitable for space-time discontinuous Galerkin finite-element methods. Our method generalizes and improves the `Tent Pitcher' algorithm of \"Ung\"or and Sheffer. Given an arbitrary simplicially…
We present new examples of complete embedded self-similar surfaces under mean curvature by gluing a sphere and a plane. These surfaces have finite genus and are the first examples of self-shrinkers in $\mathbb R^3$ that are not rotationally…
In 3-dimensional Euclidean space, Scherk second surfaces are singly periodic embedded minimal surfaces with four planar ends. In this paper, we obtain a natural generalization of these minimal surfaces in any higher dimensional Euclidean…
A new field of numerical astrophysics is introduced which addresses the solution of large, multidimensional structural or slowly-evolving problems (rotating stars, interacting binaries, thick advective accretion disks, four dimensional…
In this work we present an algorithm to construct an infinitely differentiable smooth surface from an input consisting of a (rectilinear) triangulation of a surface of arbitrary shape. The original surface can have non-trivial genus and…
This paper solves the problem of computing conformal structures of general 2-manifolds represented as triangle meshes. We compute conformal structures in the following way: first compute homology bases from simplicial complex structures,…
Triangular meshes are a widely used representation in the field of 3D modeling. In this paper, we present a novel approach for edge length-based linear subdivision on triangular meshes, along with two auxiliary techniques. We conduct a…
This work proposes a novel variational approximation of partial differential equations on moving geometries determined by explicit boundary representations. The benefits of the proposed formulation are the ability to handle large…
Due to the limit of mesh density, the improvement of the spatial precision of numerical computation always leads to a decrease in computing efficiency. Aiming at this inability of numerical computation, we propose a novel method for…
This paper describes a method for fast simplification of surface meshes. Whereas past methods focus on visual appearance, our goal is to solve equations on the surface. Hence, rather than approximate the extrinsic geometry, we construct a…
A classification of 2-dimensional surfaces imbedded in spacetime is presented, according to the algebraic properties of their shape tensor. The classification has five levels, and provides among other things a refinement of the concepts of…
We develop and test high-order methods for integration on surface point clouds. The task of integrating a function on a surface arises in a range of applications in engineering and the sciences, particularly those involving various integral…
Deep learning-based medical image segmentation and surface mesh generation typically involve a sequential pipeline from image to segmentation to meshes, often requiring large training datasets while making limited use of prior geometric…
Materials exhibit geometric structures across mesoscopic to microscopic scales, influencing macroscale properties such as appearance, mechanical strength, and thermal behavior. Capturing and modeling these multiscale structures is…
We consider locally stabilized, conforming finite element schemes on completely unstructured simplicial space-time meshes for the numerical solution of parabolic initial-boundary value problems with variable, possibly discontinuous in space…