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A sound field synthesis method enhancing perceptual quality is proposed. Sound field synthesis using multiple loudspeakers enables spatial audio reproduction with a broad listening area; however, synthesis errors at high frequencies called…
Late reverberation involves the superposition of many sound reflections resulting in a diffuse sound field. Since the spatially resolved perception of individual diffuse reflections is impossible, simplifications can potentially be made for…
Temporal envelope morphing, the process of interpolating between the amplitude dynamics of two audio signals, is an emerging problem in generative audio systems that lacks sufficient perceptual grounding. Morphing of temporal envelopes in a…
Given an input sound signal and a target virtual sound source, sound spatialisation algorithms manipulate the signal so that a listener perceives it as though it were emitted from the target source. There exist several established…
Identification and localization of sounds are both integral parts of computational auditory scene analysis. Although each can be solved separately, the goal of forming coherent auditory objects and achieving a comprehensive spatial scene…
Can uncorrelated surrounding sound sources be used to generate extended diffuse sound fields? By definition, targets are a constant sound pressure level, a vanishing average sound intensity, uncorrelated sound waves arriving isotropically…
Spatial hearing, the brain's ability to use auditory cues to identify the origin of sounds, is crucial for everyday listening. While simplified paradigms have advanced the understanding of spatial hearing, their lack of ecological validity…
A soundscape is defined by the acoustic environment a person perceives at a location. In this work, we propose a framework for mapping soundscapes across the Earth. Since soundscapes involve sound distributions that span varying spatial…
Data augmentation methods have shown great importance in diverse supervised learning problems where labeled data is scarce or costly to obtain. For sound event localization and detection (SELD) tasks several augmentation methods have been…
Immersive audio-visual perception relies on the spatial integration of both auditory and visual information which are heterogeneous sensing modalities with different fields of reception and spatial resolution. This study investigates the…
In this study, we produce a geometrically scaled perceptual timbre space from dissimilarity ratings of subtractive synthesized sounds and correlate the resulting dimensions with a set of acoustic descriptors. We curate a set of 15 sounds,…
People often listen to music in noisy environments, seeking to isolate themselves from ambient sounds. Indeed, a music signal can mask some of the noise's frequency components due to the effect of simultaneous masking. In this article, we…
Sound event localization aims at estimating the positions of sound sources in the environment with respect to an acoustic receiver (e.g. a microphone array). Recent advances in this domain most prominently focused on utilizing deep…
Parametric sound field synthesis methods, such as the Spatial Decomposition Method (SDM) and Higher-Order Spatial Impulse Response Rendering (HO-SIRR), are widely used for the analysis and auralization of sound fields. This paper studies…
Granular sound synthesis is a popular audio generation technique based on rearranging sequences of small waveform windows. In order to control the synthesis, all grains in a given corpus are analyzed through a set of acoustic descriptors.…
This paper presents a subjective study conducted on the perception of salient auditory attributes depending on the listener's position and head orientations in an enclosed space. Two elicitation experiments were carried out using the…
We introduce an audio texture synthesis algorithm based on scattering moments. A scattering transform is computed by iteratively decomposing a signal with complex wavelet filter banks and computing their amplitude envelop. Scattering…
Embedding acoustic information into fixed length representations is of interest for a whole range of applications in speech and audio technology. Two novel unsupervised approaches to generate acoustic embeddings by modelling of acoustic…
Although 360\textdegree{} cameras ease the capture of panoramic footage, it remains challenging to add realistic 360\textdegree{} audio that blends into the captured scene and is synchronized with the camera motion. We present a method for…
Spatial audio is an essential medium to audiences for 3D visual and auditory experience. However, the recording devices and techniques are expensive or inaccessible to the general public. In this work, we propose a self-supervised audio…