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Engaging with natural environments and representations of nature has been shown to improve mood states and reduce cognitive decline in older adults. The current study evaluated the use of virtual reality (VR) for presenting immersive 360…

Human-Computer Interaction · Computer Science 2022-01-11 Saleh Kalantari , Tong Bill Xu , Armin Mostafavi , Angella Lee , Ruth Barankevich , Walter Boot , Sara Czaja

Cybersickness remains a critical barrier to the widespread adoption of Virtual Reality (VR), particularly in scenarios involving intense or artificial motion cues. Among the key contributors is excessive optical flow-perceived visual motion…

Human-Computer Interaction · Computer Science 2026-01-30 Yitong Zhu , Qianghong Dong , Guanxuan Jiang , Zhuowen Liang , Yuyang Wang

Vision-based robotics often separates the control loop into one module for perception and a separate module for control. It is possible to train the whole system end-to-end (e.g. with deep RL), but doing it "from scratch" comes with a high…

Robotics · Computer Science 2020-11-16 Bryan Chen , Alexander Sax , Gene Lewis , Iro Armeni , Silvio Savarese , Amir Zamir , Jitendra Malik , Lerrel Pinto

The vulnerability of machine learning models to adversarial perturbations has motivated a significant amount of research under the broad umbrella of adversarial machine learning. Sophisticated attacks may cause learning algorithms to learn…

Machine Learning · Computer Science 2021-09-27 Sandamal Weerasinghe , Tansu Alpcan , Sarah M. Erfani , Christopher Leckie , Benjamin I. P. Rubinstein

Autonomous Driving (AD) systems critically depend on visual perception for real-time object detection and multiple object tracking (MOT) to ensure safe driving. However, high latency in these visual perception components can lead to…

Computer Vision and Pattern Recognition · Computer Science 2024-07-22 Chen Ma , Ningfei Wang , Zhengyu Zhao , Qi Alfred Chen , Chao Shen

ML-enabled software systems have been incorporated in many public demonstrations for automated driving (AD) systems. Such solutions have also been considered as a crucial approach to aim at SAE Level 5 systems, where the passengers in such…

Computer Vision and Pattern Recognition · Computer Science 2021-07-01 Christian Berger

Identification of high-risk driving situations is generally approached through collision risk estimation or accident pattern recognition. In this work, we approach the problem from the perspective of subjective risk. We operationalize…

Computer Vision and Pattern Recognition · Computer Science 2023-03-01 Chengxi Li , Stanley H. Chan , Yi-Ting Chen

Virtual reality (VR) is increasingly used across psychology, from research and assessment to counseling, psychological treatment, and psychotherapy, with growing applications for children and adolescents. In these contexts, VR is often…

Human-Computer Interaction · Computer Science 2026-04-20 Grzegorz Pochwatko

Recently, there has been growing interest in investigating the effects of self-representation on user experience and perception in virtual environments. However, few studies investigated the effects of levels of body representation…

Human-Computer Interaction · Computer Science 2023-06-27 Jingbo Zhao , Zhetao Wang , Yaojun Wang

Fine-tuning Vision-Language Models (VLMs) is a common strategy to improve performance following an ad-hoc data collection and annotation of real-world scenes. However, this process is often prone to biases, errors, and distribution…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Massimo Rizzoli , Simone Alghisi , Seyed Mahed Mousavi , Giuseppe Riccardi

Continuous brain-computer interfaces (BCIs) that decode motion trajectories from imagined movement offer intuitive motor control, yet how feedback modality and longitudinal training shape neural representations and decoding performance…

Human-Computer Interaction · Computer Science 2026-05-29 Niall McShane , Attila Korik , Karl McCreadie , Naomi Du Bois , Darryl Charles , Damien Coyle

A common operation performed in Virtual Reality (VR) environments is locomotion. Although real walking can represent a natural and intuitive way to manage displacements in such environments, its use is generally limited by the size of the…

Human-Computer Interaction · Computer Science 2020-10-21 Alberto Cannavò , Davide Calandra , F. Gabriele Pratticò , Valentina Gatteschi , Fabrizio Lamberti

Visual-Language-Action (VLA) models report impressive success rates on robotic manipulation benchmarks, yet these results may mask fundamental weaknesses in robustness. We perform a systematic vulnerability analysis by introducing…

Visual Language Action (VLA) models are a multi-modal class of Artificial Intelligence (AI) systems that integrate visual perception, natural language understanding, and action planning to enable agents to interpret their environment,…

Software Engineering · Computer Science 2025-08-04 Pablo Valle , Chengjie Lu , Shaukat Ali , Aitor Arrieta

Current virtual reality (VR) headsets encounter a trade-off between high processing power and affordability. Consequently, offloading 3D rendering to remote servers helps reduce costs, battery usage, and headset weight. Maintaining network…

Systems and Control · Electrical Eng. & Systems 2024-10-04 Ali Majlesi Kopaee , Seyed Amir Hajseyedtaghia , Hossein Chitsaz

The sensation of self-motion is essential in many virtual reality applications, from entertainment to training, such as flying and driving simulators. If the common approach used in amusement parks is to actuate the seats with cumbersome…

Human-Computer Interaction · Computer Science 2021-08-24 Antoine Costes , Anatole Lécuyer

Obesity is a serious disease that can affect both physical and psychological well-being. Due to weight stigmatization, many affected individuals suffer from body image disturbances whereby they perceive their body in a distorted way,…

Human-Computer Interaction · Computer Science 2022-03-11 Nina Döllinger , Erik Wolf , David Mal , Stephan Wenninger , Mario Botsch , Marc Erich Latoschik , Carolin Wienrich

We investigate the perception of visual variables on wall-sized tiled displays within an immersive environment. We designed and conducted two formal user studies focusing on elementary visualization reading tasks in VR. The first study…

Human-Computer Interaction · Computer Science 2025-01-20 Dongyun Han , Anastasia Bezerianos , Petra Isenberg , Isaac Cho

An augmented reality (AR) environment includes a set of digital elements with which the users interact while performing certain tasks. Recent AR head-mounted displays allow users to select how these elements are presented. However, few…

Human-Computer Interaction · Computer Science 2021-06-29 Yalda Ghasemi , Ankit Singh , Myunghee Kim , Andrew Johnson , Heejin Jeong

Vision-language models (VLMs) have demonstrated excellent high-level planning capabilities, enabling locomotion skill learning from video demonstrations without the need for meticulous human-level reward design. However, the improper frame…

Robotics · Computer Science 2025-05-14 Xianghui Wang , Xinming Zhang , Yanjun Chen , Xiaoyu Shen , Wei Zhang
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