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Rendering accurate multisensory feedback is critical to ensure natural user behavior in driving simulators. In this work, we present a virtual reality (VR)-based Vehicle-in-the-Loop (ViL) simulator that provides visual, vestibular, and…

Systems and Control · Electrical Eng. & Systems 2022-05-27 Elliot Weiss , J. Christian Gerdes

Virtual Reality (VR) and its applications have attracted significant and increasing attention. However, the requirements of much larger file sizes, different storage formats, and immersive viewing conditions pose significant challenges to…

Image and Video Processing · Electrical Eng. & Systems 2022-04-06 Meixu Chen , Yize Jin , Todd Goodall , Xiangxu Yu , Alan C. Bovik

Advancing safe autonomous systems through reinforcement learning (RL) requires robust benchmarks to evaluate performance, analyze methods, and assess agent competencies. Humans primarily rely on embodied visual perception to safely navigate…

Artificial Intelligence · Computer Science 2025-03-12 Tristan Tomilin , Meng Fang , Mykola Pechenizkiy

In this paper, the problem of head movement prediction for virtual reality videos is studied. In the considered model, a deep learning network is introduced to leverage position data as well as video frame content to predict future head…

Computer Vision and Pattern Recognition · Computer Science 2020-03-03 Xinwei Chen , Ali Taleb Zadeh Kasgari , Walid Saad

Poor sample efficiency continues to be the primary challenge for deployment of deep Reinforcement Learning (RL) algorithms for real-world applications, and in particular for visuo-motor control. Model-based RL has the potential to be highly…

Machine Learning · Computer Science 2022-12-13 Nicklas Hansen , Yixin Lin , Hao Su , Xiaolong Wang , Vikash Kumar , Aravind Rajeswaran

When we get lost in Virtual Reality (VR) or want to return to a previous location, we use the same methods of locomotion for the way back as for the way forward. This is time-consuming and requires additional physical orientation changes,…

Human-Computer Interaction · Computer Science 2023-05-01 Florian Müller , Arantxa Ye , Dominik Schön , Julian Rasch

Robots are becoming everyday devices, increasing their interaction with humans. To make human-machine interaction more natural, cognitive features like Visual Voice Activity Detection (VVAD), which can detect whether a person is speaking or…

Computer Vision and Pattern Recognition · Computer Science 2024-01-03 Adrian Lubitz , Matias Valdenegro-Toro , Frank Kirchner

While deep learning methods have achieved impressive success in many vision benchmarks, it remains difficult to understand and explain the representations and decisions of these models. Though vision models are typically trained on 2D…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Benjamin Beilharz , Thomas S. A. Wallis

A model used for velocity control during car following was proposed based on deep reinforcement learning (RL). To fulfil the multi-objectives of car following, a reward function reflecting driving safety, efficiency, and comfort was…

Machine Learning · Computer Science 2020-07-14 Meixin Zhu , Yinhai Wang , Ziyuan Pu , Jingyun Hu , Xuesong Wang , Ruimin Ke

Computer vision approaches are widely used by autonomous robotic systems to sense the world around them and to guide their decision making as they perform diverse tasks such as collision avoidance, search and rescue, and object…

Large reasoning models, such as OpenAI o1 and DeepSeek-R1, tend to become increasingly verbose as their reasoning capabilities improve. These inflated Chain-of-Thought (CoT) trajectories often exceed what the underlying problems require,…

Machine Learning · Computer Science 2026-05-12 Songtao Wei , Yi Li , Zhikai Li , Xu Hu , Yuede Ji , Guanpeng Li , Feng Chen , Carl Yang , Zhichun Guo , Bingzhe Li

It is difficult to conduct training and evaluate workers' postural performance by using the actual job site environment due to safety concerns. Virtual reality (VR) provides an alternative to create immersive working environments without…

Human-Computer Interaction · Computer Science 2019-06-21 Mahmoud Habibnezhad , Jay Puckett , Mohammad Sadra Fardhosseini , Lucky Agung Pratama

Vision-language models (VLMs) frequently generate hallucinated content plausible but incorrect claims about image content. We propose a training-free self-correction framework enabling VLMs to iteratively refine responses through…

Computer Vision and Pattern Recognition · Computer Science 2025-12-11 Kassoum Sanogo , Renzo Ardiccioni

Visually-induced motion sickness (VIMS), a side effect of perceived motion caused by visual stimulation, is a major obstacle to the widespread use of Virtual Reality (VR). Along with scene object information, visual stimulation can be…

Human-Computer Interaction · Computer Science 2023-11-14 Zekun Cao , Regis Kopper

Meta-reinforcement learning algorithms can enable autonomous agents, such as robots, to quickly acquire new behaviors by leveraging prior experience in a set of related training tasks. However, the onerous data requirements of meta-training…

Machine Learning · Computer Science 2021-01-12 Tony Z. Zhao , Anusha Nagabandi , Kate Rakelly , Chelsea Finn , Sergey Levine

Immersive virtual reality (VR) emerges as a promising research and clinical tool. However, several studies suggest that VR induced adverse symptoms and effects (VRISE) may undermine the health and safety standards, and the reliability of…

Human-Computer Interaction · Computer Science 2021-01-21 Panagiotis Kourtesis , Simona Collina , Leonidas A. A. Doumas , Sarah E. MacPherson

Developing robust vision-guided controllers for quadrupedal robots in complex environments, with various obstacles, dynamical surroundings and uneven terrains, is very challenging. While Reinforcement Learning (RL) provides a promising…

Large vision-language models (LVLMs) have demonstrated remarkable capabilities in multimodal understanding tasks. However, the increasing demand for high-resolution image and long-video understanding results in substantial token counts,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-26 Junjie Chen , Xuyang Liu , Zichen Wen , Yiyu Wang , Siteng Huang , Honggang Chen

We propose a data-driven scene flow estimation algorithm exploiting the observation that many 3D scenes can be explained by a collection of agents moving as rigid bodies. At the core of our method lies a deep architecture able to reason at…

Computer Vision and Pattern Recognition · Computer Science 2021-02-18 Zan Gojcic , Or Litany , Andreas Wieser , Leonidas J. Guibas , Tolga Birdal

People differ in how much they move their head versus their eyes when shifting gaze, yet such tendencies remain largely unexplored in HCI. We introduce head movement tendencies as a fundamental dimension of individual difference in VR and…

Human-Computer Interaction · Computer Science 2026-02-09 Jinghui Hu , Ludwig Sidenmark , Hock Siang Lee , Hans Gellersen