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This ongoing experimental project investigates the use of Generative Image Models (GIMs) in crafting a picture book creation game designed to nurture social connections among autistic children and their neurotypical peers within a…

Human-Computer Interaction · Computer Science 2025-04-09 Yiqi Xiao

Sustainable software development involves creating software in a manner that meets present goals without undermining our ability to meet future goals. In a software engineering context, sustainability has at least four dimensions:…

Software Engineering · Computer Science 2024-12-17 Bimpe Ayoola , Miikka Kuutila , Rina R. Wehbe , Paul Ralph

Background: Increasingly, decision-making in healthcare relies on computer models, be it clinical prediction models at point of care or decision-analytic models at the policymaking level. Given the important role models play in both…

Computation · Statistics 2022-02-22 Amin Adibi , Stephanie Harvard , Mohsen Sadatsafavi

Requirements engineering provides several practices to analyze how a user wants to interact with a future software. Mockups, prototypes, and scenarios are suitable to understand usability issues and user requirements early. Nevertheless,…

Software Engineering · Computer Science 2017-08-02 Oliver Karras , Carolin Unger-Windeler , Lennart Glauer , Kurt Schneider

An original serious game prototype named 'Puzzlegram' is created for the elderly demographic in group settings as the target players. Puzzlegram is precisely designed to accentuate memory, auditory interaction as well as haptic response to…

Human-Computer Interaction · Computer Science 2025-10-17 Sunny Choi

SLiM is an efficient forward population genetic simulation designed for studying the effects of linkage and selection on a chromosome-wide scale. The program can incorporate complex scenarios of demography and population substructure,…

Populations and Evolution · Quantitative Biology 2013-01-15 Philipp W. Messer

Scaling LLM-based embodied agents from text-only environments to complex multimodal settings remains a major challenge. Recent work identifies a perception-reasoning-decision gap in standalone Vision-Language Models (VLMs), which often…

Artificial Intelligence · Computer Science 2026-05-08 Mohamed Salim Aissi , Clemence Grislain , Clement Romac , Laure Soulier , Mohamed Chetouani , Olivier Sigaud , Nicolas Thome

Existing visual assistive technologies are built for simple and common use cases, and have few avenues for blind people to customize their functionalities. Drawing from prior work on DIY assistive technology, this paper investigates…

Human-Computer Interaction · Computer Science 2024-08-21 Jaylin Herskovitz , Andi Xu , Rahaf Alharbi , Anhong Guo

Accessible design for some may still produce barriers for others. This tension, called access friction, creates challenges for both designers and end-users with disabilities. To address this, we present the concept of softerware, a system…

Human-Computer Interaction · Computer Science 2025-09-12 Frank Elavsky , Marita Vindedal , Ted Gies , Patrick Carrington , Dominik Moritz , Øystein Moseng

Many modern workloads, such as neural networks, databases, and graph processing, are fundamentally memory-bound. For such workloads, the data movement between main memory and CPU cores imposes a significant overhead in terms of both latency…

Hardware Architecture · Computer Science 2022-05-06 Juan Gómez-Luna , Izzat El Hajj , Ivan Fernandez , Christina Giannoula , Geraldo F. Oliveira , Onur Mutlu

Programmatic video generation through code offers geometric precision and temporal coherence beyond pixel-level diffusion models, yet rigorously evaluating whether language models can produce spatially correct animated outputs remains an…

Artificial Intelligence · Computer Science 2026-05-20 Qiran Zhang , Yuheng Wang , Runde Yang , Lin Wu , Jingru Fan , Shu Yao , Jie Zhang , Tianle Zhou , Huatao Li , Ruijie Shi , Yihan Li , Chen Qian

Disabled people experience many barriers in daily life, but non-disabled people rarely pause to reflect and engage in joint action to advocate for access. In this demo, we explore the potential of Virtual Reality (VR) to sensitize…

We introduce PRISM (Predictive Reasoning in Sequential Medicine), a transformer-based architecture designed to model the sequential progression of clinical decision-making processes. Unlike traditional approaches that rely on isolated…

Computation and Language · Computer Science 2025-06-16 Lionel Levine , John Santerre , Alex S. Young , T. Barry Levine , Francis Campion , Majid Sarrafzadeh

People with vision impairments (VIPs) often rely on their remaining vision when interacting with user interfaces. Simulating visual impairments is an effective tool for designers, fostering awareness of the challenges faced by VIPs. While…

Human-Computer Interaction · Computer Science 2025-07-15 Max Rädler , Mark Colley , Enrico Rukzio

Over the last half century, the main application of Brain Computer Interfaces, BCIs has been controlling wheelchairs and neural prostheses or generating text or commands for people with restricted mobility. There has been very limited…

Human-Computer Interaction · Computer Science 2023-07-21 Tong Bill Xu , Saleh Kalantari

Personalisation is a standard feature of conversational AI systems used by millions; yet, the efficacy of personalisation methods is often evaluated in academic research using simulated users rather than real people. This raises questions…

Computation and Language · Computer Science 2026-05-14 Hannah Rose Kirk , Liu Leqi , Fanzhi Zeng , Henry Davidson , Bertie Vidgen , Christopher Summerfield , Scott A. Hale

Product designers often begin their design process with handcrafted personas. While personas are intended to ground design decisions in consumer preferences, they often fall short in practice by remaining abstract, expensive to produce, and…

Human-Computer Interaction · Computer Science 2026-02-09 Taewook Kim , Matthew K. Hong , Yan-Ying Chen , Jonathan Q. Li , Monica P Van , Shabnam Hakimi , Matthew Kay , Matthew Klenk

Timetabling is a typical application of constraint programming whose task is to allocate activities to slots in available resources respecting various constraints like precedence and capacity. In this paper we present a basic concept, a…

Programming Languages · Computer Science 2007-05-23 Tomas Muller , Roman Bartak

Procams-based cybernetics is a unique, emerging research field, which aims at enhancing and supporting our activities by naturally connecting human and computers/machines as a cooperative integrated system via projector-camera systems…

Computer Vision and Pattern Recognition · Computer Science 2015-10-12 Kosuke Sato , Daisuke Iwai , Sei Ikeda , Noriko Takemura

Learning from few demonstrations to develop policies robust to variations in robot initial positions and object poses is a problem of significant practical interest in robotics. Compared to imitation learning, which often struggles to…

Robotics · Computer Science 2025-04-30 Haowen Sun , Han Wang , Chengzhong Ma , Shaolong Zhang , Jiawei Ye , Xingyu Chen , Xuguang Lan
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