Related papers: Implicit State and Goals in QBF Encodings for Posi…
The concept of biased Maker-Breaker games, introduced by Chv\'atal and Erd{\H o}s, is a central topic in the field of positional games, with deep connections to the theory of random structures. For any given hypergraph ${\cal H}$ the main…
Function approximation (FA) has been a critical component in solving large zero-sum games. Yet, little attention has been given towards FA in solving \textit{general-sum} extensive-form games, despite them being widely regarded as being…
We initiate the study of a new variant of the Maker-Breaker positional game, which we call multistage game. Given a hypergraph $\mathcal{H}=(\mathcal{X},\mathcal{F})$ and a bias $b \ge 1$, the $(1:b)$ multistage Maker-Breaker game on…
Imperfect-Information Extensive-Form Games (IIEFGs) is a prevalent model for real-world games involving imperfect information and sequential plays. The Extensive-Form Correlated Equilibrium (EFCE) has been proposed as a natural solution…
For the exploration of large state spaces, symbolic search using binary decision diagrams (BDDs) can save huge amounts of memory and computation time. State sets are represented and modified by accessing and manipulating their…
In this paper, we investigate a class of nonzero-sum dynamic stochastic games, where players have linear dynamics and quadratic cost functions. The players are coupled in both dynamics and cost through a linear regression (weighted average)…
We consider two-player partial-observation stochastic games on finite-state graphs where player 1 has partial observation and player 2 has perfect observation. The winning condition we study are \omega-regular conditions specified as parity…
This paper studies the efficient implementation of safety filters that are designed using control barrier functions (CBFs), which minimally modify a nominal controller to render it safe with respect to a prescribed set of states. Although…
The goal of this paper is to re-express QFT in terms of two "classical" fields living in ordinary space with single extra dimension. The role of the first classical field is to set up an injection from the set of values of extra dimension…
In this work, we explore a new approach to designing both algorithms and error detection codes for preparing approximate ground states of molecules. We propose a classical algorithm to find the optimal stabilizer state by using excitations…
This paper addresses the longstanding problem of determining the structure of the $\leq_{\mathrm{LT}}$-order in the Effective Topos, known to effectively embed the Turing degrees. In a surprising discovery, we show that the…
Mean-payoff games play a central role in quantitative synthesis and verification. In a single-dimensional game a weight is assigned to every transition and the objective of the protagonist is to assure a non-negative limit-average weight.…
This study investigates the area of general quadratic integer programming (QIP), encompassing both unconstrained (UQIP) and constrained (CQIP) variants. These NP-hard problems have far-reaching applications, yet the non-convex cases have…
Despite the success of Transformers on language understanding, code generation, and logical reasoning, they still fail to generalize over length on basic arithmetic tasks such as addition and multiplication. A major reason behind this…
We study turn-based stochastic zero-sum games with lexicographic preferences over reachability and safety objectives. Stochastic games are standard models in control, verification, and synthesis of stochastic reactive systems that exhibit…
This study proposes a statistically grounded framework for real-time win probability evaluation and player assessment in score-based team sports, based on minute-by-minute cumulative box-score data. We introduce a continuous dominance…
As a natural extension of the SAT problem, an array of proof systems for quantified Boolean formulas (QBF) have been proposed, many of which extend a propositional proof system to handle universal quantification. By formalising the…
Large-scale quantum computation is likely to require massive quantum error correction (QEC). QEC codes and circuits are described via the stabilizer formalism, which represents stabilizer states by keeping track of the operators that…
Encoding and decoding are the two key steps in information processing. In this work we study the encoding and decoding capabilities of operational theories in the context of information-storability game, where the task is to freely choose a…
Motivated by the recent success of reinforcement learning in games such as Go and Dota2, we formulate Bell non-local games as a reinforcement learning problem. Such a formulation helps us to explore Bell non-locality in a range of…