Related papers: Audio2Gestures: Generating Diverse Gestures from A…
This paper addresses the problem of generating whole-body motion from speech. Despite great successes, prior methods still struggle to produce reasonable and diverse whole-body motions from speech. This is due to their reliance on…
We address the problem of generating diverse 3D human motions from textual descriptions. This challenging task requires joint modeling of both modalities: understanding and extracting useful human-centric information from the text, and then…
Sound and movement are closely coupled, particularly in dance. Certain audio features have been found to affect the way we move to music. Is this relationship between sound and movement something which can be modelled using machine…
Generating 3D human motions from text is a challenging yet valuable task. The key aspects of this task are ensuring text-motion consistency and achieving generation diversity. Although recent advancements have enabled the generation of…
How does audio describe the world around us? In this work, we propose a method for generating images of visual scenes from diverse in-the-wild sounds. This cross-modal generation task is challenging due to the significant information gap…
Inspired by the strong ties between vision and language, the two intimate human sensing and communication modalities, our paper aims to explore the generation of 3D human full-body motions from texts, as well as its reciprocal task,…
This paper addresses the problem of generating lifelike holistic co-speech motions for 3D avatars, focusing on two key aspects: variability and coordination. Variability allows the avatar to exhibit a wide range of motions even with similar…
Generating speech-consistent body and gesture movements is a long-standing problem in virtual avatar creation. Previous studies often synthesize pose movement in a holistic manner, where poses of all joints are generated simultaneously.…
In this paper, we introduce a new task, Reactive Listener Motion Generation from Speaker Utterance, which aims to generate naturalistic listener body motions that appropriately respond to a speaker's utterance. However, modeling such…
People naturally conduct spontaneous body motions to enhance their speeches while giving talks. Body motion generation from speech is inherently difficult due to the non-deterministic mapping from speech to body motions. Most existing works…
Generating vivid and emotional 3D co-speech gestures is crucial for virtual avatar animation in human-machine interaction applications. While the existing methods enable generating the gestures to follow a single emotion label, they…
This work focuses on full-body co-speech gesture generation. Existing methods typically employ an autoregressive model accompanied by vector-quantized tokens for gesture generation, which results in information loss and compromises the…
The task of text2motion is to generate human motion sequences from given textual descriptions, where the model explores diverse mappings from natural language instructions to human body movements. While most existing works are confined to…
Human speech is often accompanied by hand and arm gestures. Given audio speech input, we generate plausible gestures to go along with the sound. Specifically, we perform cross-modal translation from "in-the-wild'' monologue speech of a…
Co-speech gesture generation aims to synthesize realistic body movements that are semantically coherent with speech and faithful to a user-specified gestural style. Existing VQ-VAE based co-speech gesture generation methods improve…
Gestures play a key role in human communication. Recent methods for co-speech gesture generation, while managing to generate beat-aligned motions, struggle generating gestures that are semantically aligned with the utterance. Compared to…
Gestures that accompany speech are an essential part of natural and efficient embodied human communication. The automatic generation of such co-speech gestures is a long-standing problem in computer animation and is considered an enabling…
Human communication is inherently multimodal, involving a combination of verbal and non-verbal cues such as speech, facial expressions, and body gestures. Modeling these behaviors is essential for understanding human interaction and for…
The field has made significant progress in synthesizing realistic human motion driven by various modalities. Yet, the need for different methods to animate various body parts according to different control signals limits the scalability of…
Audio to Video generation is an interesting problem that has numerous applications across industry verticals including film making, multi-media, marketing, education and others. High-quality video generation with expressive facial movements…