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Controlled islanding effectively mitigates cascading failures by partitioning the power system into a set of disjoint islands. In this paper, we study the controlled islanding problem of a power system under disturbances introduced by a…

Systems and Control · Electrical Eng. & Systems 2021-09-28 Luyao Niu , Dinuka Sahabandu , Andrew Clark , Radha Poovendran

We introduce and study coverage games - a novel framework for multi-agent planning in settings in which a system operates several agents but does not have full control on them, or interacts with an environment that consists of several…

Computer Science and Game Theory · Computer Science 2026-03-24 Orna Kupferman , Noam Shenwald

Multiplayer Online Battle Arena (MOBA) is one of the most played game genres nowadays. With the increasing growth of this genre, it becomes necessary to develop effective intelligent agents to play alongside or against human players. In…

Artificial Intelligence · Computer Science 2017-06-12 Victor do Nascimento Silva , Luiz Chaimowicz

An important feature of a dynamic game is its monitoring structure namely, what the players effectively see from the played actions. We consider games with arbitrary monitoring structures. One of the purposes of this paper is to know to…

Information Theory · Computer Science 2012-10-24 Maël Le Treust , Samson Lasaulce

We study resilient quantized consensus in multi-agent systems, where some agents may malfunction. The network consists of agents taking integer-valued states, and the agents' communication is subject to asynchronous updates and time delays.…

Multiagent Systems · Computer Science 2025-02-13 Liwei Yuan , Hideaki Ishii

Many real-world networks such as social networks consist of strategic agents. The topology of these networks often plays a crucial role in determining the ease and speed with which certain information driven tasks can be accomplished.…

Social and Information Networks · Computer Science 2017-07-03 Swapnil Dhamal , Y. Narahari

Here we present an agent-based model where agents interact with other agents by playing a hybrid of dictator and ultimatum games in a co-evolving social network. The basic assumption about the behaviour of the agents in both games is that…

Physics and Society · Physics 2020-08-20 Jan E. Snellman , Rafael Barrio , Kimmo Kaski

We introduce Game networks (G nets), a novel representation for multi-agent decision problems. Compared to other game-theoretic representations, such as strategic or extensive forms, G nets are more structured and more compact; more…

Computer Science and Game Theory · Computer Science 2024-01-18 Pierfrancesco La Mura

This paper presents an adversary detection mechanism and a resilient control framework for multi-agent systems under spatiotemporal constraints. Safety in multi-agent systems is typically addressed under the assumption that all agents…

Systems and Control · Electrical Eng. & Systems 2022-07-22 Aquib Mustafa , Dimitra Panagou

We consider a computing system where a master processor assigns tasks for execution to worker processors through the Internet. We model the workers decision of whether to comply (compute the task) or not (return a bogus result to save the…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-08-25 Antonio Fernández Anta , Chryssis Georgiou , Miguel A. Mosteiro , Daniel Pareja

Exploring the collective behavior of interacting entities is of great interest and importance. Rather than focusing on static and uniform connections, we examine the co-evolution of diverse mobile agents experiencing varying interactions…

Physics and Society · Physics 2023-10-16 Guram Mikaberidze , Sayantan Nag Chowdhury , Alan Hastings , Raissa M. DSouza

A challenge in multiagent control systems is to ensure that they are appropriately resilient to communication failures between the various agents. In many common game-theoretic formulations of these types of systems, it is implicitly…

Computer Science and Game Theory · Computer Science 2017-10-25 Philip N. Brown , Holly P. Borowski , Jason R. Marden

In large-scale multi-agent systems, the large number of agents and complex game relationship cause great difficulty for policy learning. Therefore, simplifying the learning process is an important research issue. In many multi-agent…

Artificial Intelligence · Computer Science 2019-11-26 Yong Liu , Weixun Wang , Yujing Hu , Jianye Hao , Xingguo Chen , Yang Gao

In this work, we develop a reinforcement learning protocol for a multiagent coordination task in a discrete state and action space: an iterated prisoner's dilemma game extended into a team based, winner-take all tournament, which forces the…

Computer Science and Game Theory · Computer Science 2018-06-18 Aaron Goodman

Most previous studies on multi-agent reinforcement learning focus on deriving decentralized and cooperative policies to maximize a common reward and rarely consider the transferability of trained policies to new tasks. This prevents such…

Machine Learning · Computer Science 2019-11-28 Heechang Ryu , Hayong Shin , Jinkyoo Park

A graph theoretic framework recently has been proposed to stabilize interconnected multiagent systems in a distributed fashion, while systematically capturing the architectural aspect of cyber-physical systems with separate agent or…

Systems and Control · Electrical Eng. & Systems 2021-09-16 Vahid Rezaei

In this paper, we consider a multi-agent resilient consensus problem, where some of the nodes may behave maliciously. The approach is to equip all nodes with a scheme to detect neighboring nodes when they behave in an abnormal fashion. To…

Systems and Control · Electrical Eng. & Systems 2021-01-14 Liwei Yuan , Hideaki Ishii

In this paper, we study the relationship between resilience and accuracy in the resilient distributed multi-dimensional consensus problem. We consider a network of agents, each of which has a state in $\mathbb{R}^d$. Some agents in the…

Systems and Control · Electrical Eng. & Systems 2020-09-08 Waseem Abbas , Mudassir Shabbir , Jiani Li , Xenofon Koutsoukos

Strategic network formation arises where agents receive benefit from connections to other agents, but also incur costs for forming links. We consider a new network formation game that incorporates an adversarial attack, as well as…

Computer Science and Game Theory · Computer Science 2016-11-10 Sanjeev Goyal , Shahin Jabbari , Michael Kearns , Sanjeev Khanna , Jamie Morgenstern

We study a model for cascade effects over finite networks based on a deterministic binary linear threshold model. Our starting point is a networked coordination game where each agent's payoff is the sum of the payoffs coming from pairwise…

Discrete Mathematics · Computer Science 2013-01-04 Elie M. Adam , Munther A. Dahleh , Asuman Ozdaglar