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Instructional labs are widely seen as a unique, albeit expensive, way to teach scientific content. We measured the effectiveness of introductory lab courses at achieving this educational goal across nine different lab courses at three very…

Physics Education · Physics 2018-09-05 N. G. Holmes , Jack Olsen , James L. Thomas , Carl E. Wieman

Intelligent power grid research, i.e. smart grid, involves many simultaneous users spread over a relatively large geographical area. A tool for advancing research and community education is presented utilizing large-scale visualization…

Human-Computer Interaction · Computer Science 2015-09-22 Chris Foreman , Rammohan K. Ragade , James H. Graham

The objective of this paper is to describe a development of an innovative approach to enable students studying science, technology, engineering, and mathematics (STEM) to apply the concepts learned in physics and mathematics to engineering…

Physics Education · Physics 2007-08-21 Roman Ya. Kezerashvili , Candido Cabo , Djafar K. Mynbaev

A significant problem with immersive virtual reality (IVR) experiments is the ability to compare research conditions. VR kits and IVR environments are complex and diverse but researchers from different fields, e.g. ICT, psychology, or…

Human-Computer Interaction · Computer Science 2021-04-07 Kinga Skorupska , Daniel Cnotkowski , Julia Paluch , Rafał Masłyk , Anna Jaskulska , Monika Kornacka , Wiesław Kopeć

Background: Spatial reasoning has been identified as a critical skill for success in STEM. Unfortunately, under-represented groups often have lower incoming spatial ability. Courses that improve spatial skills exist but are not widely used.…

Human-Computer Interaction · Computer Science 2025-08-15 Yiannos Demetriou , Manasvi Parikh , Sara Eskandari , Westley Weimer , Madeline Endres

Smartphone-integrated physics laboratories (SmartIPLs) have emerged as a cost-effective and scalable approach that offers new opportunities for enhancing introductory physics education. By leveraging the sensing, imaging, and computing…

Physics Education · Physics 2025-12-29 Yiping Zhao

Surveying is a core component of civil engineering education, requiring students to engage in hands-on spatial measurement, instrumentation handling, and field-based decision-making. However, traditional instruction often poses logistical…

Human-Computer Interaction · Computer Science 2025-08-01 Daniel Udekwe , Dimitrios Bolkas , Eren Erman Ozguven , Ren Moses , Qianwen Guo

Exciting scientific results such as the discovery of the Higgs boson offer a great opportunity to engage young people in particle physics. International Particle Physics Masterclasses highlight how high school students across the world can…

Physics Education · Physics 2018-01-29 Ken Cecire , Ivan Melo , Boris Tomášik

Development of conceptual multiple-choice tests related to a particular physics topic is important for designing research-based learning tools to reduce the difficulties. We explore the difficulties that the advanced undergraduate and…

Physics Education · Physics 2016-02-22 Chandralekha Singh , Guangtian Zhu

With the advancement of virtual reality (VR) technology, virtual displays have become integral to how museums, galleries, and other tourist destinations present their collections to the public. However, the current lack of immersion in…

Human-Computer Interaction · Computer Science 2023-04-06 Simin Yang , Ze Gao , Reza Hadi Mogavi , Pan Hui , Tristan Braud

To help faculty use research-based materials in a more significant way, we learn about their perceived needs and desires and use this information to suggest ways for the Physics Education Research community to address these needs. When…

With the interactivity and multiple representation features, computer simulations lend itself to the guided inquiry learning. However, these simulations are usually designed for post-elementary students. Thus, the aim of this study is to…

Physics Education · Physics 2012-12-03 Sze Yee Lye , Loo Kang Wee

This chapter explores the practice of conducting user research studies and design assessments in virtual reality (VR). An overview of key VR hardware and software tools is provided, including game engines, such as Unity and Unreal Engine.…

Even if laboratory practice is essential for all scientific branches of knowledge, it is often neglected at High School, due to lack of time and/or resources. To establish a closer contact between school and experimental sciences, the…

The educational use of video and multimedia is increasing rapidly in secondary and higher education across all disciplines. Videos for physics education can be found in many universities and other educational institutions websites all over…

Physics Education · Physics 2012-11-20 M. Pilakouta , K. Mitritsakis , E. Fragkedakis , C. P. Varsamis

This paper investigates the potential of Virtual Reality (VR) as a research tool for studying diversity and inclusion characteristics in the context of human-robot interactions (HRI). Some exclusive advantages of using VR in HRI are…

Robotics · Computer Science 2023-09-27 André Helgert , Sabrina C. Eimler , Carolin Straßmann

This review presents an overview and analysis of the body of research on special relativity theory (SRT) education at the secondary and lower undergraduate level. There is currently a growing international interest in implementing SRT in…

Physics Education · Physics 2021-07-21 Paul Alstein , Kim Krijtenburg-Lewerissa , Wouter R. van Joolingen

We describe an undergraduate course where physics students are asked to conceive an outreach project of their own. The course alternates between the project conception and teachings about pedagogy and outreach, and ends in a public show. We…

Physics Education · Physics 2016-05-03 Julien Bobroff , Frédéric Bouquet

This article describes an exemplary robot exercise which was conducted in a class for mechatronics students. The goal of this exercise was to engage students in scientific thinking and reasoning, activities which do not always play an…

Physics Education · Physics 2012-05-18 Juan Pablo Carbajal , Dorit Assaf , Emanuel Benker

We describe the work of the Meta-Institute for Computational Astrophysics (MICA), the first professional scientific organization based in virtual worlds. MICA was an experiment in the use of this technology for science and scholarship,…

Instrumentation and Methods for Astrophysics · Physics 2013-01-30 S. G. Djorgovski , Piet Hut , Rob Knop , Giuseppe Longo , Steve McMillan , Enrico Vesperini , Ciro Donalek , Matthew Graham , Asish Mahabal , Franz Sauer , Charles White , Crista Lopes