Related papers: Peer Learning for Unbiased Scene Graph Generation
Recent years have witnessed the prevailing progress of Generative Adversarial Networks (GANs) in image-to-image translation. However, the success of these GAN models hinges on ponderous computational costs and labor-expensive training data.…
Scene Graph Generation (SGG) aims to extract <subject, predicate, object> relationships in images for vision understanding. Although recent works have made steady progress on SGG, they still suffer long-tail distribution issues that…
Recommender systems (RecSys) are essential for online platforms, providing personalized suggestions to users within a vast sea of information. Self-supervised graph learning seeks to harness high-order collaborative filtering signals…
Graph Contrastive Learning (GCL) is an effective way to learn generalized graph representations in a self-supervised manner, and has grown rapidly in recent years. However, the underlying community semantics has not been well explored by…
This paper introduces the unsupervised learning problem of playable video generation (PVG). In PVG, we aim at allowing a user to control the generated video by selecting a discrete action at every time step as when playing a video game. The…
Scene Graph Generation (SGG) plays a pivotal role in downstream vision-language tasks. Existing SGG methods typically suffer from poor compositional generalizations on unseen triplets. They are generally trained on incompletely annotated…
Semi-supervised learning (SSL) addresses the critical challenge of training accurate models when labeled data is scarce but unlabeled data is abundant. Graph-based SSL (GSSL) has emerged as a popular framework that captures data structure…
Graph-based collaborative filtering methods have prevailing performance for recommender systems since they can capture high-order information between users and items, in which the graphs are constructed from the observed user-item…
Training Scene Graph Generation (SGG) models with natural language captions has become increasingly popular due to the abundant, cost-effective, and open-world generalization supervision signals that natural language offers. However, such…
The performance of current Scene Graph Generation models is severely hampered by some hard-to-distinguish predicates, e.g., "woman-on/standing on/walking on-beach" or "woman-near/looking at/in front of-child". While general SGG models are…
Single-source domain generalization (SDG) for object detection is a challenging yet essential task as the distribution bias of the unseen domain degrades the algorithm performance significantly. However, existing methods attempt to extract…
Graph Neural Network (GNN) is an emerging technique for graph-based learning tasks such as node classification. In this work, we reveal the vulnerability of GNN to the imbalance of node labels. Traditional solutions for imbalanced…
Generating realistic images of complex visual scenes becomes challenging when one wishes to control the structure of the generated images. Previous approaches showed that scenes with few entities can be controlled using scene graphs, but…
Unsupervised image segmentation aims at assigning the pixels with similar feature into a same cluster without annotation, which is an important task in computer vision. Due to lack of prior knowledge, most of existing model usually need to…
Scene graph generation aims to interpret an input image by explicitly modelling the potential objects and their relationships, which is predominantly solved by the message passing neural network models in previous methods. Currently, such…
Although great progress has been made in the research of unbiased scene graph generation, issues still hinder improving the predictive performance of both head and tail classes. An unbiased scene graph generation (TA-HDG) is proposed to…
Recent generative models based on score matching and flow matching have significantly advanced generation tasks, but their potential in discriminative tasks remains underexplored. Previous approaches, such as generative classifiers, have…
This paper presents Planar Gaussian Splatting (PGS), a novel neural rendering approach to learn the 3D geometry and parse the 3D planes of a scene, directly from multiple RGB images. The PGS leverages Gaussian primitives to model the scene…
In this paper, we tackle the problem of learning visual representations from unlabeled scene-centric data. Existing works have demonstrated the potential of utilizing the underlying complex structure within scene-centric data; still, they…
Graph contrastive learning has shown great promise when labeled data is scarce, but large unlabeled datasets are available. However, it often does not take uncertainty estimation into account. We show that a variational Bayesian neural…