Related papers: Measuring and Estimating Key Quality Indicators in…
Edge computing can be defined as an emerging technology that uses cloud computing to leverage edge data centers to process, store, and analyze data close to the source. Traditional cloud computing architectures are not designed for…
User-perceived quality-of-experience (QoE) is critical in internet video delivery systems. Extensive prior work has studied the design of client-side bitrate adaptation algorithms to maximize single-player QoE. However, multiplayer QoE…
This study is a first attempt to experimentally explore the range of performance bottlenecks that 5G mobile networks can experience. To this end, we leverage a wide range of measurements obtained with a prototype testbed that captures the…
Benchmark suites are significant for evaluating various aspects of Cloud services from a holistic view. However, there is still a gap between using benchmark suites and achieving holistic impression of the evaluated Cloud services. Most…
Data-driven Artificial Intelligence (AI) systems trained using Machine Learning (ML) are shaping an ever-increasing (in size and importance) portion of our lives, including, but not limited to, recommendation systems, autonomous driving…
There is a growing need for low latency for many devices and users. The traditional cloud computing paradigm can not meet this requirement, legitimizing the need for a new paradigm. Edge computing proposes to move computing capacities to…
The fundamental conflict between the enormous space of adaptive streaming videos and the limited capacity for subjective experiment casts significant challenges to objective Quality-of-Experience (QoE) prediction. Existing objective QoE…
As video games continue to evolve, understanding what drives player enjoyment remains a key challenge. Player reviews provide valuable insights, but their unstructured nature makes large-scale analysis difficult. This study applies…
The network performance is usually assessed by drive tests, where teams of people with specially equipped vehicles physically drive out to test various locations throughout a radio network. However, intelligent and autonomous…
Mobile cloud gaming places the simultaneous demands of high capacity and low latency on the wireless network, demands that Private and Metropolitan-Area Standalone 5G networks are poised to meet. However, lacking introspection into the 5G…
Cloud computing has become increasingly popular. Many options of cloud deployments are available. Testing cloud performance would enable us to choose a cloud deployment based on the requirements. In this paper, we present an innovative…
In this work, a new approach to the definition of the quality of experience is presented. By considering the quality of service as a baseline, that portion of the QoE that can be inferred from the QoS is excluded, and then the rest of the…
Cloud gaming is a new class of services that promises to revolutionize the videogame market. It allows the user to play a videogame with basic equipment while using a remote server for the actual execution. The multimedia content is…
An emerging internet based super computing model is represented by cloud computing. Cloud computing is the convergence and evolution of several concepts from virtualization, distributed storage, grid, and automation management to enable a…
Modern video streaming services require quality assurance of the presented audiovisual material. Quality assurance mechanisms allow streaming platforms to provide quality levels that are considered sufficient to yield user satisfaction,…
Vehicles embed lots of sensors supporting driving and safety. Combined with connectivity, they bring new possibilities for Connected, Cooperative and Automated Mobility (CCAM) services that exploit local and global data for a wide…
Cloud computing is a new computing paradigm which allows sharing of resources on remote server such as hardware, network, storage using internet and provides the way through which application, computing power, computing infrastructure can…
In recent years, with the vigorous development of the video game industry, the proportion of gaming videos on major video websites like YouTube has dramatically increased. However, relatively little research has been done on the automatic…
This paper aims to propose the quality of experience (QoE) models based on the expectation and/or the perception of 5G users to evaluate for mean opinion score (MOS) for real-time or interactive services/applications with high reliability.…
Point cloud video is the most popular representation of hologram, which is the medium to precedent natural content in VR/AR/MR and is expected to be the next generation video. Point cloud video system provides users immersive viewing…