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In this paper, we study the problem of learning the exact structure of continuous-action games with non-parametric utility functions. We propose an $\ell_1$ regularized method which encourages sparsity of the coefficients of the Fourier…
In this article, we study the global-in-time well-posedness of second order mean field games (MFGs) with both nonlinear drift functions simultaneously depending on the state, distribution and control variables, and the diffusion term…
We prove two general results about the preservation of extendible and $C^{(n)}$-extendible cardinals under a wide class of forcing iterations (Theorems 5.4 and 7.5). As applications we give new proofs of the preservation of Vop\v{e}nka's…
Given a dynamic ordinal game, we deem a strategy sequentially rational if there exist a Bernoulli utility function and a conditional probability system with respect to which the strategy is a maximizer. We establish a complete class theorem…
We establish natural criteria under which normally iterable premice are iterable for stacks of normal trees. Let $\Omega$ be a regular uncountable cardinal. Let $m<\omega$ and $M$ be an $m$-sound premouse and $\Sigma$ be an…
In this paper, we investigate second-order necessary conditions and exact penalty of mathematical programs with switching constraints (MPSC). Some new second-order constraint qualifications and second-order quasi-normality are introduced…
Imitation is simple behavior which uses successful actions of others in order to deal with one's own problems. Because success of imitation generally depends on whether profit of an imitating agent coincides with those of other agents or…
We create a new two-player game on the Sperner Triangle based on Sperner's lemma. Our game has simple rules and several desirable properties. First, the game is always certain to have a winner. Second, like many other interesting games such…
The aim of this note is to investigate the open-open game of uncountable length. We introduce a cardinal number $\mu(X)$, which says how long the Player I has to play to ensure a victory. It is proved that $\su(X)\leq\mu(X)\leq\su(X)^+$. We…
We address the problem of existence and (non-)uniqueness of solutions $\big(c,u(\cdot),\mu\big)$ to ergodic mean-field games in the whole space $\mathbb{R}^{m}$ with unbounded and merely measurable data, and for non-separable Hamiltonian.…
We demonstrate that hyperuniformity, the suppression of density fluctuations at large length scales, emerges generically from the interplay between conservation laws and non-equilibrium driving. The underlying mechanism for this emergence…
We introduce $p$-uniformity to characterize the scaling of density fluctuations in spatial random systems in $\mathbb{R}^d$, ranging from hyperfluctuation to stealthy hyperuniformity. Our central theorem establishes sufficient conditions to…
This paper considers a class of reinforcement-based learning (namely, perturbed learning automata) and provides a stochastic-stability analysis in repeatedly-played, positive-utility, finite strategic-form games. Prior work in this class of…
Assume $\kappa = \kappa^{< \kappa}$ (usually $\aleph_0$ or an inaccessible). We shall deal with iterated forcings preserving ${}^{\kappa>}{\rm Ord}$ and not collapsing cardinals along a linear order $L$. A sufficient condition for this,…
We introduce bounded category forcing axioms for well-behaved classes $\Gamma$. These are strong forms of bounded forcing axioms which completely decide the theory of some initial segment of the universe $H_{\lambda_\Gamma^+}$ modulo…
The Robinson-Goforth topology of swaps in adjoining payoffs elegantly arranges 2x2 ordinal games in accordance with important properties including symmetry, number of dominant strategies and Nash Equilibria, and alignment of interests.…
We prove well-posedness of a class of kinetic-type Mean Field Games, which typically arise when agents control their acceleration. Such systems include independent variables representing the spatial position as well as velocity. We consider…
Various practical problems within the class $\Sigma_{2}^P$ possess an unambiguity property, meaning that yes-instances correspond with a unique witness. The semantic class containing all unambiguous $\Sigma_{2}^P$ problems is denoted…
The formulation of Mean Field Games (MFG) typically requires continuous differentiability of the Hamiltonian in order to determine the advective term in the Kolmogorov--Fokker--Planck equation for the density of players. However, in many…
We propose a new finite difference approximation to the Dirichlet problem for the homogeneous $\mathbf{p}$-Laplace equation posed on an $N$-dimensional domain, in connection with the Tug of War games with noise. Our game and the related…