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Morphing is the process of changing one figure into another. Some numerical methods of 3D surface morphing by deformable modeling and conformal mapping are shown in this study. It is well known that there exists a unique Riemann conformal…
In two-dimensional spectrographs, the optical distortions in the spatial and dispersion directions produce variations in the sub-pixel sampling of the background spectrum. Using knowledge of the camera distortions and the curvature of the…
This paper describes an interdisciplinary approach to geometry modeling of geospatial boundaries. The objective is to extract surfaces from irregular spatial patterns using differential geometry and obtain coherent directional predictions…
In the real world, we often come across soft objects having spatially varying stiffness, such as human palm or a wart on the skin. In this paper, we propose a novel approach to render thin, deformable objects having spatially varying…
This paper presents a method for computing two-dimensional constant mean curvature surfaces. The method in question uses the variational aspect of the problem to implement an efficient algorithm. In principle it is a flow like method in…
Ruled surface is widely used in engineering design such as parting surface design of injection mold and checking surface design of checking fixture, which are usually generated by offsetting 3D curves. However, in 3D curve offset, there…
A transformation based on mean curvature is introduced which morphs triangulated surfaces into round spheres.
In this paper, we propose a novel lower dimensional representation of a shape sequence. The proposed dimension reduction is invertible and computationally more efficient in comparison to other related works. Theoretically, the differential…
In this paper we introduce a novel notion of separation surfaces for image decomposition. A surface is embedded in the spectral total-variation (TV) three dimensional domain and encodes a spatially-varying separation scale. The method…
Slope difference distribution (SDD) is computed for the one-dimensional curve. It is not only robust to calculate the partitioning point to separate the curve logically, but also robust to calculate the clustering center of each part of the…
A good object segmentation should contain clear contours and complete regions. However, mask-based segmentation can not handle contour features well on a coarse prediction grid, thus causing problems of blurry edges. While contour-based…
This paper uses clustering algorithms to introduce a shape framework for deformable objects. Until now, the shape detection of the deformable objects has faced several challenges: 1) unable to form a unified framework for multiple shapes;…
We propose a novel iterative numerical method to solve the three-dimensional inverse obstacle scattering problem of recovering the shape of the obstacle from far-field measurements. To address the inherent ill-posed nature of the inverse…
We analyze human poses and motion by introducing three sequences of easily calculated surface descriptors that are invariant under reparametrizations and Euclidean transformations. These descriptors are obtained by associating to each…
Image representation is a fundamental task in computer vision. Recently, Gaussian Splatting has emerged as an efficient representation framework, and its extension to 2D image representation enables lightweight, yet expressive modeling of…
Distortion is widely existed in the images captured by popular wide-angle cameras and fisheye cameras. Despite the long history of distortion rectification, accurately estimating the distortion parameters from a single distorted image is…
This paper introduces a generative model for 3D surfaces based on a representation of shapes with mean curvature and metric, which are invariant under rigid transformation. Hence, compared with existing 3D machine learning frameworks, our…
We combine two-dimensional freeform reflector design with a scattering surface modelled using microfacets, i.e., small specular surfaces representing surface roughness. The model results in a convolution integral for the scattered light…
Most existing approaches for point cloud normal estimation aim to locally fit a geometric surface and calculate the normal from the fitted surface. Recently, learning-based methods have adopted a routine of predicting point-wise weights to…
A translation surface in the three-dimensional sphere $\mathbb{S}^3$ is a surface generated by the quaternionic product of two curves, called generating curves. In this paper, we present rigidity results for such surfaces. We introduce an…