Related papers: Coded Illumination for 3D Lensless Imaging
We introduce Mask-ToF, a method to reduce flying pixels (FP) in time-of-flight (ToF) depth captures. FPs are pervasive artifacts which occur around depth edges, where light paths from both an object and its background are integrated over…
Transformer-based methods have swept the benchmarks on 2D and 3D detection on images. Because tokenization before the attention mechanism drops the spatial information, positional encoding becomes critical for those methods. Recent works…
Point-spread-function (PSF) engineering is a well-established computational imaging technique that uses phase masks and other optical elements to embed extra information (e.g., depth) into the images captured by conventional CMOS image…
For lossy image compression systems, we develop an algorithm, iterative refinement, to improve the decoder's reconstruction compared to standard decoding techniques. Specifically, we propose a recurrent neural network approach for…
Face verification is a fast-growing authentication tool for everyday systems, such as smartphones. While current 2D face recognition methods are very accurate, it has been suggested recently that one may wish to add a 3D sensor to such…
Masked Modeling (MM) has demonstrated widespread success in various vision challenges, by reconstructing masked visual patches. Yet, applying MM for large-scale 3D scenes remains an open problem due to the data sparsity and scene…
Accurate and fast 3D imaging of specular surfaces still poses major challenges for state-of-the-art optical measurement principles. Frequently used methods, such as phase-measuring deflectometry (PMD) or shape-from-polarization (SfP), rely…
Coded aperture snapshot spectral imaging (CASSI) makes it possible to recover 3D hyperspectral data from a single 2D image. However, the reconstruction problem is severely underdetermined and efforts to improve the compression ratio…
The task of capturing and rendering 3D dynamic scenes from 2D images has become increasingly popular in recent years. However, most conventional cameras are bandwidth-limited to 30-60 FPS, restricting these methods to static or slowly…
Light field photography has been studied thoroughly in recent years. One of its drawbacks is the need for multi-lens in the imaging. To compensate that, compressed light field photography has been proposed to tackle the trade-offs between…
Reconstructing 3D object models is playing an important role in many applications in the field of computer vision. Instead of employing a collection of cameras and/or sensors as in many studies, this paper proposes a simple way to build a…
We address the problem of reconstructing 3D surfaces from depth and surface normal maps acquired by a sensor system based on a single perspective camera. Depth and normal maps can be obtained through techniques such as structured-light…
We present a method to edit complex indoor lighting from a single image with its predicted depth and light source segmentation masks. This is an extremely challenging problem that requires modeling complex light transport, and disentangling…
Many applications including object reconstruction, robot guidance, and scene mapping require the registration of multiple views from a scene to generate a complete geometric and appearance model of it. In real situations, transformations…
We introduce a method and a 3D-camera for single-shot 3D shape measurement, with unprecedented features: The 3D-camera does not rely on pattern codification and acquires object surfaces at the theoretical limit of the information…
The flat lensless camera design reduces the camera size and weight significantly. In this design, the camera lens is replaced by another optical element that interferes with the incoming light. The image is recovered from the raw sensor…
This paper introduces 3DFIRES, a novel system for scene-level 3D reconstruction from posed images. Designed to work with as few as one view, 3DFIRES reconstructs the complete geometry of unseen scenes, including hidden surfaces. With…
In this work we present a novel method for reconstructing 3D surfaces using a multi-beam imaging sonar. We integrate the intensities measured by the sonar from different viewpoints for fixed cell positions in a 3D grid. For each cell we…
Despite significant progress in monocular depth estimation in the wild, recent state-of-the-art methods cannot be used to recover accurate 3D scene shape due to an unknown depth shift induced by shift-invariant reconstruction losses used in…
Spatially and temporally highly resolved depth information enables numerous applications including human-machine interaction in gaming or safety functions in the automotive industry. In this paper, we address this issue using Time-of-flight…