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Generating realistic 3D worlds occupied by moving humans has many applications in games, architecture, and synthetic data creation. But generating such scenes is expensive and labor intensive. Recent work generates human poses and motions…
We, as human beings, can understand and picture a familiar scene from arbitrary viewpoints given a single image, whereas this is still a grand challenge for computers. We hereby present a novel solution to mimic such human perception…
This paper addresses the problem of transparent object matting. Existing image matting approaches for transparent objects often require tedious capturing procedures and long processing time, which limit their practical use. In this paper,…
In this paper, we aim to address the challenge of novel view rendering of human performers who wear clothes with complex texture patterns using a sparse set of camera views. Although some recent works have achieved remarkable rendering…
Long-term video understanding requires interpreting complex temporal events and reasoning over procedural activities. While instructional video corpora, like HowTo100M, offer rich resources for model training, they present significant…
Vision-Language Models (VLMs) are trained on vast amounts of data captured by humans emulating our understanding of the world. However, known as visual illusions, human's perception of reality isn't always faithful to the physical world.…
Digital human motion synthesis is a vibrant research field with applications in movies, AR/VR, and video games. Whereas methods were proposed to generate natural and realistic human motions, most only focus on modeling humans and largely…
Human-Object Interaction (HOI) detection is a longstanding computer vision problem concerned with predicting the interaction between humans and objects. Current HOI models rely on a vocabulary of interactions at training and inference time,…
This paper addresses the challenge of novel view synthesis for a human performer from a very sparse set of camera views. Some recent works have shown that learning implicit neural representations of 3D scenes achieves remarkable view…
In this study, the influence of objects is investigated in the scenario of human action recognition with large number of classes. We hypothesize that the objects the humans are interacting will have good say in determining the action being…
Reconstructing 3D human-object interaction (HOI) from single-view RGB images is challenging due to the absence of depth information and potential occlusions. Existing methods simply predict the body poses merely rely on network training on…
Achieving realistic simulations of humans interacting with a wide range of objects has long been a fundamental goal. Extending physics-based motion imitation to complex human-object interactions (HOIs) is challenging due to intricate…
Human motion transfer aims at animating a static source image with a driving video. While recent advances in one-shot human motion transfer have led to significant improvement in results, it remains challenging for methods with 2D body…
We show, for the first time, that neural networks trained only on synthetic data achieve state-of-the-art accuracy on the problem of 3D human pose and shape (HPS) estimation from real images. Previous synthetic datasets have been small,…
Human activity recognition in videos is a challenging problem that has drawn a lot of interest, particularly when the goal requires the analysis of a large video database. AOLME project provides a collaborative learning environment for…
We introduce HOSNeRF, a novel 360{\deg} free-viewpoint rendering method that reconstructs neural radiance fields for dynamic human-object-scene from a single monocular in-the-wild video. Our method enables pausing the video at any frame and…
With advancements in hardware, high-quality HMD devices are being developed by numerous companies, driving increased consumer interest in AR, VR, and MR applications. In this work, we present a new dataset, called VRBiom, of periocular…
Multi-People Tracking in an open-world setting requires a special effort in precise detection. Moreover, temporal continuity in the detection phase gains more importance when scene cluttering introduces the challenging problems of occluded…
Multi-modal Large Language Models (MLLMs) have demonstrated their ability to perceive objects in still images, but their application in video-related tasks, such as object tracking, remains understudied. This lack of exploration is…
Human motion capture either requires multi-camera systems or is unreliable when using single-view input due to depth ambiguities. Meanwhile, mirrors are readily available in urban environments and form an affordable alternative by recording…