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We investigate the problem of deciding whether a given preference profile is close to having a certain nice structure, as for instance single-peaked, single-caved, single-crossing, value-restricted, best-restricted, worst-restricted,…

Computer Science and Game Theory · Computer Science 2015-09-16 Robert Bredereck , Jiehua Chen , Gerhard J. Woeginger

We are given a bipartite graph $G = (A \cup B, E)$ where each vertex has a preference list ranking its neighbors: in particular, every $a \in A$ ranks its neighbors in a strict order of preference, whereas the preference lists of $b \in B$…

Discrete Mathematics · Computer Science 2016-03-24 Ágnes Cseh , Chien-Chung Huang , Telikepalli Kavitha

An input to the Popular Matching problem, in the roommates setting, consists of a graph $G$ and each vertex ranks its neighbors in strict order, known as its preference. In the Popular Matching problem the objective is to test whether there…

Data Structures and Algorithms · Computer Science 2018-03-28 Sushmita Gupta , Pranabendu Misra , Saket Saurabh , Meirav Zehavi

An instance $I$ of the Stable Matching Problem (SMP) is given by a bipartite graph with a preference list of neighbors for every vertex. A swap in $I$ is the exchange of two consecutive vertices in a preference list. A swap can be viewed as…

Data Structures and Algorithms · Computer Science 2022-11-16 Eduard Eiben , Gregory Gutin , Philip R. Neary , Clément Rambaud , Magnus Wahlström , Anders Yeo

Complexity theory is a useful tool to study computational issues surrounding the elicitation of preferences, as well as the strategic manipulation of elections aggregating together preferences of multiple agents. We study here the…

Artificial Intelligence · Computer Science 2012-04-18 Toby Walsh

Preference Inference involves inferring additional user preferences from elicited or observed preferences, based on assumptions regarding the form of the user's preference relation. In this paper we consider a situation in which…

Logic in Computer Science · Computer Science 2024-09-18 Nic Wilson , Anne-Marie George , Barry O'Sullivan

Preference restrictions have played a significant role in computational social choice. This paper studies a framework that connects preference restrictions with classical graph search paradigms. We model candidates as vertices of a graph…

Computer Science and Game Theory · Computer Science 2026-05-07 Guozhen Rong , Xin Li , Yongjie Yang

In a graph where vertices have preferences over their neighbors, a matching is called popular if it does not lose a head-to-head election against any other matching when the vertices vote between the matchings. Popular matchings can be seen…

Discrete Mathematics · Computer Science 2022-05-05 Ildikó Schlotter , Ágnes Cseh

Two actively researched problem settings in matchings under preferences are popular matchings and the three-dimensional stable matching problem with cyclic preferences. In this paper, we apply the optimality notion of the first topic to the…

Computer Science and Game Theory · Computer Science 2021-05-20 Ágnes Cseh , Jannik Peters

We extend Approval voting to the settings where voters may have intransitive preferences. The major obstacle to applying Approval voting in these settings is that voters are not able to clearly determine who they should approve or…

Computer Science and Game Theory · Computer Science 2017-02-28 Yongjie Yang

Iterative machine learning algorithms used to power recommender systems often change people's preferences by trying to learn them. Further a recommender can better predict what a user will do by making its users more predictable. Some…

Information Retrieval · Computer Science 2022-09-27 Hal Ashton , Matija Franklin

A preferential domain is a collection of sets of preferences which are linear orders over a set of alternatives. These domains have been studied extensively in social choice theory due to both its practical importance and theoretical…

Computer Science and Game Theory · Computer Science 2019-02-26 Palash Dey , Swaprava Nath , Garima Shakya

Stable matching in a community consisting of men and women is a classical combinatorial problem that has been the subject of intense theoretical and empirical study since its introduction in 1962 in a seminal paper by Gale and Shapley, who…

Data Structures and Algorithms · Computer Science 2021-12-14 Hugo Gimbert , Claire Mathieu , Simon Mauras

Euclidean preferences are a widely studied preference model, in which decision makers and alternatives are embedded in d-dimensional Euclidean space. Decision makers prefer those alternatives closer to them. This model, also known as…

Computer Science and Game Theory · Computer Science 2016-02-29 Dominik Peters

Popularity is an approach in mechanism design to find fair structures in a graph, based on the votes of the nodes. Popular matchings are the relaxation of stable matchings: given a graph G=(V,E) with strict preferences on the neighbors of…

Discrete Mathematics · Computer Science 2025-02-18 Erika Bérczi-Kovács , Kata Kosztolányi

It is challenging to quantify numerical preferences for different objectives in a multi-objective decision-making problem. However, the demonstrations of a user are often accessible. We propose an algorithm to infer linear preference…

Artificial Intelligence · Computer Science 2023-04-28 Junlin Lu

A preference matrix $M$ has an entry for each pair of candidates in an election whose value $p_{ij}$ represents the proportion of voters that prefer candidate $i$ over candidate $j$. The matrix is rationalizable if it is consistent with a…

Discrete Mathematics · Computer Science 2024-06-03 Agnes Totschnig , Rohit Vasishta , Adrian Vetta

Let $\mathcal{A}$ be a set of positive numbers. A graph $G$ is called an $\mathcal{A}$-embeddable graph in $\mathbb{R}^d$ if the vertices of $G$ can be positioned in $\mathbb{R}^d$ so that the distance between endpoints of any edge is an…

Computational Complexity · Computer Science 2017-10-17 Mikhail Tikhomirov

A common problem in machine learning is to rank a set of n items based on pairwise comparisons. Here ranking refers to partitioning the items into sets of pre-specified sizes according to their scores, which includes identification of the…

Machine Learning · Computer Science 2018-01-08 Reinhard Heckel , Max Simchowitz , Kannan Ramchandran , Martin J. Wainwright

We investigate the complexity of approximately counting stable matchings in the $k$-attribute model, where the preference lists are determined by dot products of "preference vectors" with "attribute vectors", or by Euclidean distances…

Computational Complexity · Computer Science 2012-04-20 Prasad Chebolu , Leslie Ann Goldberg , Russell Martin
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