English
Related papers

Related papers: Improving Deep Localized Level Analysis: How Game …

200 papers

Modeling the strategic behavior of agents in a real-world multi-agent system using existing state-of-the-art computational game-theoretic tools can be a daunting task, especially when only the actions taken by the agents can be observed.…

Computer Science and Game Theory · Computer Science 2025-01-20 Boshen Wang , Luis E. Ortiz

To which degree can abstract gameplay metrics capture the player experience in a general fashion within a game genre? In this comprehensive study we address this question across three different videogame genres: racing, shooter, and…

Human-Computer Interaction · Computer Science 2021-10-05 David Melhart , Antonios Liapis , Georgios N. Yannakakis

We investigate systematically the impact of human intervention in the training of computer players in a strategy board game. In that game, computer players utilise reinforcement learning with neural networks for evolving their playing…

Artificial Intelligence · Computer Science 2007-05-23 Dimitris Kalles

We investigate how reinforcement learning can be used to train level-designing agents. This represents a new approach to procedural content generation in games, where level design is framed as a game, and the content generator itself is…

Machine Learning · Computer Science 2020-08-14 Ahmed Khalifa , Philip Bontrager , Sam Earle , Julian Togelius

Deep neural networks (DNNs) are powerful learning machines that have enabled breakthroughs in several domains. In this work, we introduce a new retrospective loss to improve the training of deep neural network models by utilizing the prior…

Computer Vision and Pattern Recognition · Computer Science 2020-06-25 Surgan Jandial , Ayush Chopra , Mausoom Sarkar , Piyush Gupta , Balaji Krishnamurthy , Vineeth Balasubramanian

This paper proposes using a linear function approximator, rather than a deep neural network (DNN), to bias a Monte Carlo tree search (MCTS) player for general games. This is unlikely to match the potential raw playing strength of DNNs, but…

Artificial Intelligence · Computer Science 2019-03-22 Dennis J. N. J. Soemers , Éric Piette , Cameron Browne

The proliferation of deep neural networks in various domains has seen an increased need for interpretability of these models. Preliminary work done along this line and papers that surveyed such, are focused on high-level representation…

Computation and Language · Computer Science 2022-08-17 Hassan Sajjad , Nadir Durrani , Fahim Dalvi

Educational games are being increasingly used to support self-paced learning. However, educators and system designers often face challenges in monitoring student affect and cognitive load. Existing assessments in game-based learning…

Human-Computer Interaction · Computer Science 2024-05-10 Minghao Cai , Carrie Demmans Epp

As AI technology advances, research in playing text-based games with agents has becomeprogressively popular. In this paper, a novel approach to agent design and agent learning ispresented with the context of reinforcement learning. A model…

Computation and Language · Computer Science 2025-09-04 Haonan Wang , Mingjia Zhao , Junfeng Sun , Wei Liu

Humans rapidly learn abstract knowledge when encountering novel environments and flexibly deploy this knowledge to guide efficient and intelligent action. Can modern AI systems learn and plan in a similar way? We study this question using a…

Deep reinforcement learning (DRL) has made great achievements since proposed. Generally, DRL agents receive high-dimensional inputs at each step, and make actions according to deep-neural-network-based policies. This learning mechanism…

Multiagent Systems · Computer Science 2019-12-30 Kun Shao , Zhentao Tang , Yuanheng Zhu , Nannan Li , Dongbin Zhao

Prediction of the real-time multiplayer online battle arena (MOBA) games' match outcome is one of the most important and exciting tasks in Esports analytical research. This research paper predominantly focuses on building predictive machine…

Machine Learning · Computer Science 2021-06-04 Kodirjon Akhmedov , Anh Huy Phan

Continuous-time assessments of game outcomes in sports have become increasingly common in the last decade. In American football, only discrete-time estimates of play value were possible, since the most advanced public football datasets were…

Determining the completability of levels generated by procedural generators such as machine learning models can be challenging, as it can involve the use of solver agents that often require a significant amount of time to analyze and solve…

Machine Learning · Computer Science 2023-09-11 Mahsa Bazzaz , Seth Cooper

Developing effective world models is crucial for creating artificial agents that can reason about and navigate complex environments. In this paper, we investigate a deep supervision technique for encouraging the development of a world model…

Artificial Intelligence · Computer Science 2025-04-08 Andrii Zahorodnii

Accurately estimating human skill levels is crucial for designing effective human-AI interactions so that AI can provide appropriate challenges or guidance. In games where AI players have beaten top human professionals, strength estimation…

Machine Learning · Computer Science 2025-05-02 Kyota Kuboki , Tatsuyoshi Ogawa , Chu-Hsuan Hsueh , Shi-Jim Yen , Kokolo Ikeda

We present a novel deep graphical representation that seamlessly merges principles of game theory with laws of statistical mechanics. It performs feature extraction, dimensionality reduction, and pattern classification within a single…

Machine Learning · Computer Science 2024-10-17 Djamel Bouchaffra , Fayçal Ykhlef , Bilal Faye , Hanane Azzag , Mustapha Lebbah

We consider the problem of predicting human players' actions in repeated strategic interactions. Our goal is to predict the dynamic step-by-step behavior of individual players in previously unseen games. We study the ability of neural…

Computer Science and Game Theory · Computer Science 2019-11-11 Yoav Kolumbus , Gali Noti

There has been a recent explosion in the capabilities of game-playing artificial intelligence. Many classes of RL tasks, from Atari games to motor control to board games, are now solvable by fairly generic algorithms, based on deep…

Machine Learning · Computer Science 2017-05-09 Vlad Firoiu , William F. Whitney , Joshua B. Tenenbaum

Video games are a compelling source of annotated data as they can readily provide fine-grained groundtruth for diverse tasks. However, it is not clear whether the synthetically generated data has enough resemblance to the real-world images…

Computer Vision and Pattern Recognition · Computer Science 2016-08-16 Alireza Shafaei , James J. Little , Mark Schmidt