Related papers: Hit-and-run mixing via localization schemes
This paper considers the problem of distributed optimization over time-varying graphs. For the case of undirected graphs, we introduce a distributed algorithm, referred to as DIGing, based on a combination of a distributed inexact gradient…
Sampling with Markov chain Monte Carlo methods often amounts to discretizing some continuous-time dynamics with numerical integration. In this paper, we establish the convergence rate of sampling algorithms obtained by discretizing smooth…
Random walk based distributed algorithms make use of a token that circulates in the system according to a random walk scheme to achieve their goal. To study their efficiency and compare it to one of the deterministic solutions, one is led…
For random walks on graph $\mathcal{G}$ with $n$ vertices and $m$ edges, the mean hitting time $H_j$ from a vertex chosen from the stationary distribution to vertex $j$ measures the importance for $j$, while the Kemeny constant…
In this paper we show that a large class of Latent variable models, such as Mixed Membership Stochastic Block(MMSB) Models, Topic Models, and Adversarial Clustering, can be unified through a geometric perspective, replacing model specific…
While there is extensive literature on approximation, deterministic as well as random, of general convex bodies $K$ in the symmetric difference metric, or other metrics arising from intrinsic volumes, very little is known for corresponding…
The mixing time of a discrete-time quantum walk on the hypercube is considered. The mean probability distribution of a Markov chain on a hypercube is known to mix to a uniform distribution in time O(n log n). We show that the mean…
The perceived randomness in the time evolution of "chaotic" dynamical systems can be characterized by universal probabilistic limit laws, which do not depend on the fine features of the individual system. One important example is the…
We propose a sample efficient stochastic variance-reduced cubic regularization (Lite-SVRC) algorithm for finding the local minimum efficiently in nonconvex optimization. The proposed algorithm achieves a lower sample complexity of Hessian…
A long series of recent results and breakthroughs have led to faster and better distributed approximation algorithms for single source shortest paths (SSSP) and related problems in the CONGEST model. The runtime of all these algorithms,…
The problem of sampling from the stationary distribution of a Markov chain finds widespread applications in a variety of fields. The time required for a Markov chain to converge to its stationary distribution is known as the classical…
Humans are very good at optimizing solutions for specific problems. Biological processes, on the other hand, have evolved to handle multiple constrained distributed environments and so they are robust and adaptable. Inspired by observations…
We present the first sublinear-in-$n$ round algorithm for sampling an approximately uniform spanning tree of an $n$-vertex graph in the CongestedClique model of distributed computing. In particular, our algorithm requires…
Most approximation algorithms for #P-complete problems (e.g., evaluating the permanent of a matrix or the volume of a polytope) work by reduction to the problem of approximate sampling from a distribution $\pi$ over a large set $\S$. This…
By viewing the $N$-simplex as the set of positions of $N-1$ ordered particles on the unit interval, the adjacent walk is the continuous time Markov chain obtained by updating independently at rate 1 the position of each particle with a…
We present algorithms for the $(1+\epsilon)$-approximate version of the closest vector problem for certain norms. The currently fastest algorithm (Dadush and Kun 2016) for general norms has running time of $2^{O(n)} (1/\epsilon)^n$. We…
For an isotropic convex body $K\subset\mathbb{R}^n$ we consider the isotropic constant $L_{K_N}$ of the symmetric random polytope $K_N$ generated by $N$ independent random points which are distributed according to the cone probability…
Langevin diffusion processes and their discretizations are often used for sampling from a target density. The most convenient framework for assessing the quality of such a sampling scheme corresponds to smooth and strongly log-concave…
Hamiltonian Monte Carlo (HMC) is a popular method in sampling. While there are quite a few works of studying this method on various aspects, an interesting question is how to choose its integration time to achieve acceleration. In this…
We consider the dynamics of the disordered, one-dimensional, symmetric zero range process in which a particle from an occupied site $k$ hops to its nearest neighbour with a quenched rate $w(k)$. These rates are chosen randomly from the…