Related papers: Mix and Localize: Localizing Sound Sources in Mixt…
In this paper, we propose a solution for improving the quality of temporal sound localization. We employ a multimodal fusion approach to combine visual and audio features. High-quality visual features are extracted using a state-of-the-art…
Self-supervised audio-visual learning aims to capture useful representations of video by leveraging correspondences between visual and audio inputs. Existing approaches have focused primarily on matching semantic information between the…
Localizing a moving sound source in the real world involves determining its direction-of-arrival (DOA) and distance relative to a microphone. Advancements in DOA estimation have been facilitated by data-driven methods optimized with large…
Sound capture by microphone arrays opens the possibility to exploit spatial, in addition to spectral, information for diarization and signal enhancement, two important tasks in meeting transcription. However, there is no one-to-one mapping…
Metric learning seeks to embed images of objects suchthat class-defined relations are captured by the embeddingspace. However, variability in images is not just due to different depicted object classes, but also depends on other latent…
The objective of this work is to localize sound sources that are visible in a video without using manual annotations. Our key technical contribution is to show that, by training the network to explicitly discriminate challenging image…
We present a novel, reflection-aware method for 3D sound localization in indoor environments. Unlike prior approaches, which are mainly based on continuous sound signals from a stationary source, our formulation is designed to localize the…
The thud of a bouncing ball, the onset of speech as lips open -- when visual and audio events occur together, it suggests that there might be a common, underlying event that produced both signals. In this paper, we argue that the visual and…
Binaural sound localization is usually considered a discrimination task, where interaural time (ITD) and level (ILD) disparities at pure frequency channels are utilized to identify a position of a sound source. In natural conditions…
Humans are able to localize objects in the environment using both visual and auditory cues, integrating information from multiple modalities into a common reference frame. We introduce a system that can leverage unlabeled audio-visual data…
We present SoundMorpher, an open-world sound morphing method designed to generate perceptually uniform morphing trajectories. Traditional sound morphing techniques typically assume a linear relationship between the morphing factor and sound…
Object-based audio production requires the positional metadata to be defined for each point-source object, including the key elements in the foreground of the sound scene. In many media production use cases, both cameras and microphones are…
Multiple moving sound source localization in real-world scenarios remains a challenging issue due to interaction between sources, time-varying trajectories, distorted spatial cues, etc. In this work, we propose to use deep learning…
Multimedia Forensics allows to determine whether videos or images have been captured with the same device, and thus, eventually, by the same person. Currently, the most promising technology to achieve this task, exploits the unique traces…
Speech data collected in real-world scenarios often encounters two issues. First, multiple sources may exist simultaneously, and the number of sources may vary with time. Second, the existence of background noise in recording is inevitable.…
Collaborative object localization aims to collaboratively estimate locations of objects observed from multiple views or perspectives, which is a critical ability for multi-agent systems such as connected vehicles. To enable collaborative…
The hearing sense on a mobile robot is important because it is omnidirectional and it does not require direct line-of-sight with the sound source. Such capabilities can nicely complement vision to help localize a person or an interesting…
Sound recognition is an important and popular function of smart devices. The location of sound is basic information associated with the acoustic source. Apart from sound recognition, whether the acoustic sources can be localized largely…
In many data-driven applications, collecting data from different sources is increasingly desirable for enhancing performance. In this paper, we are interested in the problem of probabilistic forecasting with multi-source time series. We…
Spatial audio is an essential medium to audiences for 3D visual and auditory experience. However, the recording devices and techniques are expensive or inaccessible to the general public. In this work, we propose a self-supervised audio…