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Related papers: Sketch2FullStack: Generating Skeleton Code of Full…

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Assisting non-expert users to develop complex interactive websites has become a popular task for LLM-powered code agents. However, existing code agents tend to only generate frontend web pages, masking the lack of real full-stack data…

Software Engineering · Computer Science 2026-02-04 Zimu Lu , Houxing Ren , Yunqiao Yang , Ke Wang , Zhuofan Zong , Mingjie Zhan , Hongsheng Li

Multimodal large language models (MLLMs) have shown impressive success across modalities such as image, video, and audio in a variety of understanding and generation tasks. However, current MLLMs are surprisingly poor at understanding…

We consider the problem of reconstructing a 3D scene from multiple sketches. We propose a pipeline which involves (1) stitching together multiple sketches through use of correspondence points, (2) converting the stitched sketch into a…

Computer Vision and Pattern Recognition · Computer Science 2025-05-21 Abhimanyu Talwar , Julien Laasri

Keyword-based mobile screen search does not account for screen content and fails to operate as a universal tool for all levels of users. Visual searching (e.g., image, sketch) is structured and easy to adopt. Current visual search…

Computer Vision and Pattern Recognition · Computer Science 2023-01-18 Soumik Mohian , Christoph Csallner

Freehand sketches often contain sparse visual detail. In spite of the sparsity, they are easily and consistently recognized by humans across cultures, languages and age groups. Therefore, analyzing such sparse sketches can aid our…

Computer Vision and Pattern Recognition · Computer Science 2015-02-05 Ravi Kiran Sarvadevabhatla , R. Venkatesh Babu

We present SPRITETOMESH, a fully automatic pipeline for converting 2D game sprite images into triangle meshes compatible with skeletal animation frameworks such as Spine2D. Creating animation-ready meshes is traditionally a tedious manual…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Bastien Gimbert

Freehand sketching is a dynamic process where points are sequentially sampled and grouped as strokes for sketch acquisition on electronic devices. To recognize a sketched object, most existing methods discard such important temporal…

Computer Vision and Pattern Recognition · Computer Science 2018-11-21 Lei Li , Changqing Zou , Youyi Zheng , Qingkun Su , Hongbo Fu , Chiew-Lan Tai

We present a system for identifying conceptual shifts between visual categories, which will form the basis for a co-creative drawing system to help users draw more creative sketches. The system recognizes human sketches and matches them to…

Machine Learning · Computer Science 2018-01-12 Pegah Karimi , Nicholas Davis , Kazjon Grace , Mary Lou Maher

Recently, sketches have been introduced as a general language for representing the subgoal structure of instances drawn from the same domain. Sketches are collections of rules of the form C -> E over a given set of features where C…

Artificial Intelligence · Computer Science 2022-03-29 Dominik Drexler , Jendrik Seipp , Hector Geffner

With the recent surge in the use of touchscreen devices, free-hand sketching has emerged as a promising modality for human-computer interaction. While previous research has focused on tasks such as recognition, retrieval, and generation of…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Guangming Zhu , Siyuan Wang , Qing Cheng , Kelong Wu , Hao Li , Liang Zhang

Markerless motion capture has become an active field of research in computer vision in recent years. Its extensive applications are known in a great variety of fields, including computer animation, human motion analysis, biomedical…

Computer Vision and Pattern Recognition · Computer Science 2022-01-10 Doan Duy Vo , Russell Butler

Reconstructing 3D shape from 2D sketches has long been an open problem because the sketches only provide very sparse and ambiguous information. In this paper, we use an encoder/decoder architecture for the sketch to mesh translation. When…

Computer Vision and Pattern Recognition · Computer Science 2021-10-01 Benoit Guillard , Edoardo Remelli , Pierre Yvernay , Pascal Fua

Screenshot-to-code generation aims to translate user interface screenshots into executable frontend code that faithfully reproduces the target layout and style. Existing multimodal large language models perform this mapping directly from…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Jie Deng , Kaichun Yao , Libo Zhang

Sketching is inherently a sequential process, in which strokes are drawn in a meaningful order to explore and refine ideas. However, most generative models treat sketches as static images, overlooking the temporal structure that underlies…

Computer Vision and Pattern Recognition · Computer Science 2026-02-18 Hui Ren , Yuval Alaluf , Omer Bar Tal , Alexander Schwing , Antonio Torralba , Yael Vinker

We present a novel freehand sketch beautification method, which takes as input a freely drawn sketch of a man-made object and automatically beautifies it both geometrically and structurally. Beautifying a sketch is challenging because of…

Computer Vision and Pattern Recognition · Computer Science 2023-12-25 Deng Yu , Manfred Lau , Lin Gao , Hongbo Fu

Data reduction in storage systems is becoming increasingly important as an effective solution to minimize the management cost of a data center. To maximize data-reduction efficiency, existing post-deduplication delta-compression techniques…

Machine Learning · Computer Science 2022-02-23 Jisung Park , Jeoggyun Kim , Yeseong Kim , Sungjin Lee , Onur Mutlu

In this paper, we use deep neural networks for inverting face sketches to synthesize photorealistic face images. We first construct a semi-simulated dataset containing a very large number of computer-generated face sketches with different…

Computer Vision and Pattern Recognition · Computer Science 2016-10-25 Yağmur Güçlütürk , Umut Güçlü , Rob van Lier , Marcel A. J. van Gerven

Accurately drawing 3D objects is difficult for untrained individuals, as it requires an understanding of perspective and its effects on geometry and proportions. Step-by-step tutorials break the complex task of sketching an entire object…

Graphics · Computer Science 2016-07-28 James W. Hennessey , Han Liu , Holger Winnemöller , Mira Dontcheva , Niloy J. Mitra

In the context of a classroom lesson, concepts must be visualized and organized in many ways depending on the needs of the teacher and students. Traditional presentation media such as the blackboard or electronic whiteboard allow for static…

Human-Computer Interaction · Computer Science 2018-09-20 Ken Perlin , Zhenyi He , Karl Rosenberg

In this paper, we explore the task of generating photo-realistic face images from hand-drawn sketches. Existing image-to-image translation methods require a large-scale dataset of paired sketches and images for supervision. They typically…

Computer Vision and Pattern Recognition · Computer Science 2020-09-01 Yuhang Li , Xuejin Chen , Binxin Yang , Zihan Chen , Zhihua Cheng , Zheng-Jun Zha