Related papers: FFHQ-UV: Normalized Facial UV-Texture Dataset for …
Clothes undergo complex geometric deformations, which lead to appearance changes. To edit human videos in a physically plausible way, a texture map must take into account not only the garment transformation induced by the body movements and…
Detecting diffusion-generated images has recently grown into an emerging research area. Existing diffusion-based datasets predominantly focus on general image generation. However, facial forgeries, which pose a more severe social risk, have…
Fast and robust three-dimensional reconstruction of facial geometric structure from a single image is a challenging task with numerous applications. Here, we introduce a learning-based approach for reconstructing a three-dimensional face…
Image dehazing is one of the important and popular topics in computer vision and machine learning. A reliable real-time dehazing method with reliable performance is highly desired for many applications such as autonomous driving, security…
We present an image dehazing algorithm with high quality, wide application, and no data training or prior needed. We analyze the defects of the original dehazing model, and propose a new and reliable dehazing reconstruction and dehazing…
With the increasing demands of applications in virtual reality such as 3D films, virtual Human-Machine Interactions and virtual agents, the analysis of 3D human face analysis is considered to be more and more important as a fundamental step…
In this paper, we study the task of hallucinating an authentic high-resolution (HR) face from an occluded thumbnail. We propose a multi-stage Progressive Upsampling and Inpainting Generative Adversarial Network, dubbed Pro-UIGAN, which…
Facial recognition using deep convolutional neural networks relies on the availability of large datasets of face images. Many examples of identities are needed, and for each identity, a large variety of images are needed in order for the…
Three-dimensional (3D) reconstruction has emerged as a prominent area of research, attracting significant attention from academia and industry alike. Among the various applications of 3D reconstruction, facial reconstruction poses some of…
3D human body reconstruction has been a challenge in the field of computer vision. Previous methods are often time-consuming and difficult to capture the detailed appearance of the human body. In this paper, we propose a new method called…
We propose HeadsUp, a scalable feed-forward method for reconstructing high-quality 3D Gaussian heads from large-scale multi-camera setups. Our method employs an efficient encoder-decoder architecture that compresses input views into a…
We present HiFiHR, a high-fidelity hand reconstruction approach that utilizes render-and-compare in the learning-based framework from a single image, capable of generating visually plausible and accurate 3D hand meshes while recovering…
We propose NormalGAN, a fast adversarial learning-based method to reconstruct the complete and detailed 3D human from a single RGB-D image. Given a single front-view RGB-D image, NormalGAN performs two steps: front-view RGB-D rectification…
Human generation has achieved significant progress. Nonetheless, existing methods still struggle to synthesize specific regions such as faces and hands. We argue that the main reason is rooted in the training data. A holistic human dataset…
In this paper, we present FaceTuneGAN, a new 3D face model representation decomposing and encoding separately facial identity and facial expression. We propose a first adaptation of image-to-image translation networks, that have…
We present a single-image 3D face synthesis technique that can handle challenging facial expressions while recovering fine geometric details. Our technique employs expression analysis for proxy face geometry generation and combines…
Depth information has been proven useful for face recognition. However, existing depth-image-based face recognition methods still suffer from noisy depth values and varying poses and expressions. In this paper, we propose a novel method for…
Super-resolution algorithms often struggle with images from surveillance environments due to adverse conditions such as unknown degradation, variations in pose, irregular illumination, and occlusions. However, acquiring multiple images,…
High Dynamic Range (HDR) content (i.e., images and videos) has a broad range of applications. However, capturing HDR content from real-world scenes is expensive and time-consuming. Therefore, the challenging task of reconstructing visually…
Modern 3D-GANs synthesize geometry and texture by training on large-scale datasets with a consistent structure. Training such models on stylized, artistic data, with often unknown, highly variable geometry, and camera information has not…