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Related papers: Approval-Based Voting with Mixed Goods

200 papers

Approval-Based Committee (ABC) rules are an important tool for choosing a fair set of candidates when given the preferences of a collection of voters. Though finding a winning committee for many ABC rules is NP-hard, natural variations for…

Computer Science and Game Theory · Computer Science 2025-08-06 Zack Fitzsimmons , Zohair Raza Hassan , Edith Hemaspaandra

Consider designing an effective crowdsourcing system for an $M$-ary classification task. Crowd workers complete simple binary microtasks whose results are aggregated to give the final result. We consider the novel scenario where workers…

Machine Learning · Computer Science 2016-12-14 Qunwei Li , Aditya Vempaty , Lav R. Varshney , Pramod K. Varshney

In an indivisible participatory budgeting (PB) framework, we have a limited budget that is to be distributed among a set of projects, by aggregating the preferences of voters for the projects. All the prior work on indivisible PB assumes…

Computer Science and Game Theory · Computer Science 2023-05-19 Gogulapati Sreedurga

We introduce a model of fair division with market values, where indivisible goods must be partitioned among agents with (additive) subjective valuations, and each good additionally has a market value. The market valuation can be viewed as a…

Computer Science and Game Theory · Computer Science 2024-10-31 Siddharth Barman , Soroush Ebadian , Mohamad Latifian , Nisarg Shah

A method is given for quantitatively rating the social acceptance of different options which are the matter of a preferential vote. In contrast to a previous article, here the individual votes are allowed to be incomplete, that is, they…

Optimization and Control · Mathematics 2012-03-09 Rosa Camps , Xavier Mora , Laia Saumell

Voting can abstractly model any decision-making scenario and as such it has been extensively studied over the decades. Recently, the related literature has focused on quantifying the impact of utilizing only limited information in the…

Computer Science and Game Theory · Computer Science 2020-01-07 Aris Filos-Ratsikas , Evi Micha , Alexandros A. Voudouris

Reinforcement learning with verifiable rewards (RLVR) enhances the reasoning of large language models (LLMs), but standard RLVR often depends on human-annotated answers or carefully curated reward specifications. In machine-checkable…

Artificial Intelligence · Computer Science 2026-04-29 Xinjie Chen , Biao Fu , Jing Wu , Guoxin Chen , Xinggao Liu , Dayiheng Liu , Minpeng Liao

We study approval-based committee voting in which a target number of candidates are selected based on voters' approval preferences over candidates. In contrast to most of the work, we consider the setting where voters express uncertain…

Computer Science and Game Theory · Computer Science 2024-07-30 Hariz Aziz , Venkateswara Rao Kagita , Baharak Rastegari , Mashbat Suzuki

Several phenomena are available representing market activity: volumes, number of trades, durations between trades or quotes, volatility - however measured - all share the feature to be represented as positive valued time series. When…

Statistical Finance · Quantitative Finance 2021-07-14 Fabrizio Cipollini , Giampiero M. Gallo

We consider fair allocations of indivisible goods to agents with general monotone valuations. We observe that it is useful to introduce a new share-based fairness notion, the {\em residual maximin share} (RMMS). This share is {\em feasible}…

Computer Science and Game Theory · Computer Science 2025-07-01 Uriel Feige

We study approval-based committee voting from a novel perspective. While extant work largely centers around proportional representation of the voters, we shift our focus to the candidates while preserving proportionality. Intuitively,…

Computer Science and Game Theory · Computer Science 2025-06-24 Gregory Kehne , Ulrike Schmidt-Kraepelin , Krzysztof Sornat

This work proposes a learning method to accelerate robotic pick-and-place planning by predicting shared grasps. Shared grasps are defined as grasp poses feasible to both the initial and goal object configurations in a pick-and-place task.…

Robotics · Computer Science 2025-06-23 Liang Qin , Weiwei Wan , Jun Takahashi , Ryo Negishi , Masaki Matsushita , Kensuke Harada

In this paper we study several monotonicity axioms in approval-based multi-winner voting rules. We consider monotonicity with respect to the support received by the winners and also monotonicity in the size of the committee. Monotonicity…

Computer Science and Game Theory · Computer Science 2019-02-25 Luis Sánchez-Fernández , Jesús A. Fisteus

We study fair allocation of indivisible public goods subject to cardinality (budget) constraints. In this model, we have n agents and m available public goods, and we want to select $k \leq m$ goods in a fair and efficient manner. We first…

Computer Science and Game Theory · Computer Science 2021-07-22 Jugal Garg , Pooja Kulkarni , Aniket Murhekar

We study the problem of fairly allocating $m$ indivisible goods to $n$ agents, where agents may have different preferences over the goods. In the traditional setting, agents' valuations are provided as inputs to the algorithm. In this…

Computer Science and Game Theory · Computer Science 2025-08-05 Xiaolin Bu , Zihao Li , Shengxin Liu , Jiaxin Song , Biaoshuai Tao

Fair division mechanisms for indivisible goods require agent orderings to deterministically select one allocation when running the algorithm in practice. We introduce position envy-freeness up to one good (PEF1) as a fairness criterion for…

Computer Science and Game Theory · Computer Science 2025-11-18 Ryoga Mahara , Ryuhei Mizutani , Taihei Oki , Tomohiko Yokoyama

We study the problem of allocating indivisible goods among agents with additive valuation functions to achieve both fairness and efficiency under the constraint that each agent receives exactly the same number of goods (the \emph{balanced…

Computer Science and Game Theory · Computer Science 2026-03-09 Yasushi Kawase , Ryoga Mahara

We consider elections where the voters come one at a time, in a streaming fashion, and devise space-efficient algorithms which identify an approximate winning committee with respect to common multiwinner proportional representation voting…

Computer Science and Game Theory · Computer Science 2017-03-01 Palash Dey , Nimrod Talmon , Otniel van Handel

Every representative democracy must specify a mechanism under which voters choose their representatives. The most common mechanism in the United States -- Winner takes all single-member districts -- both enables substantial partisan…

Computer Science and Game Theory · Computer Science 2026-02-23 Nikhil Garg , Wes Gurnee , David Rothschild , David Shmoys

We study a generic framework that provides a unified view on two important classes of problems: (i) extensions of the k-median problem where clients are interested in having multiple facilities in their vicinity (e.g., due to the fact that,…

Data Structures and Algorithms · Computer Science 2018-03-13 Jarosław Byrka , Piotr Skowron , Krzysztof Sornat