Related papers: A Cut-Matching Game for Constant-Hop Expanders
Overset methods are commonly employed to enable the effective simulation of problems involving complex geometries and moving objects such as rotorcraft. This paper presents a novel overset domain connectivity algorithm based upon the direct…
We study the {\em $k$-route} generalizations of various cut problems, the most general of which is \emph{$k$-route multicut} ($k$-MC) problem, wherein we have $r$ source-sink pairs and the goal is to delete a minimum-cost set of edges to…
We provide a new constant factor approximation algorithm for the (connected) distance-$r$ dominating set problem on graph classes of bounded expansion. Classes of bounded expansion include many familiar classes of sparse graphs such as…
In this paper, we develop deterministic fully dynamic algorithms for computing approximate distances in a graph with worst-case update time guarantees. In particular, we obtain improved dynamic algorithms that, given an unweighted and…
An alternating graph is a directed graph whose vertex set is partitioned into two classes, existential and universal. This forms the basic arena for a plethora of infinite duration two-player games where Player~$\square$ and~$\ocircle$…
This paper introduces alignment games, a new class of zero-sum games modeling strategic interventions where effectiveness depends on alignment with an underlying hidden state. Motivated by operational problems in medical diagnostics,…
A $t$-spanner of an undirected $n$-vertex graph $G$ is a sparse subgraph $H$ of $G$ that preserves all pairwise distances between its vertices to within multiplicative factor $t$, also called the \emph{stretch}. We investigate the problem…
Raghavendra (STOC 2008) gave an elegant and surprising result: if Khot's Unique Games Conjecture (STOC 2002) is true, then for every constraint satisfaction problem (CSP), the best approximation ratio is attained by a certain simple…
Sparse, irregular graphs show up in various applications like linear algebra, machine learning, engineering simulations, robotic control, etc. These graphs have a high degree of parallelism, but their execution on parallel threads of modern…
Short spanning trees subject to additional constraints are important building blocks in various approximation algorithms. Especially in the context of the Traveling Salesman Problem (TSP), new techniques for finding spanning trees with…
In this article, we show that the algorithm of maintaining expander decompositions in graphs undergoing edge deletions directly by removing sparse cuts repeatedly can be made efficient. Formally, for an $m$-edge undirected graph $G$, we say…
We study a variant of the classical cop-robber game played on compact metric graphs, where each edge is assigned a positive length and identified with a real interval of corresponding length. In this setting, both the cop and the robber…
We study the fully dynamic All-Pairs Shortest Paths (APSP) problem in undirected edge-weighted graphs. Given an $n$-vertex graph $G$ with non-negative edge lengths, that undergoes an online sequence of edge insertions and deletions, the…
We consider the matching augmentation problem (MAP), where a matching of a graph needs to be extended into a $2$-edge-connected spanning subgraph by adding the minimum number of edges to it. We present a polynomial-time algorithm with an…
We consider an autonomous navigation problem, whereby a traveler aims at traversing an environment in which an adversary tries to set an ambush. A two players zero sum game is introduced. Players' strategies are computed as random path…
In SoCG 2022, Conroy and T\'oth presented several constructions of sparse, low-hop spanners in geometric intersection graphs, including an $O(n\log n)$-size 3-hop spanner for $n$ disks (or fat convex objects) in the plane, and an $O(n\log^2…
Sketching and streaming algorithms are in the forefront of current research directions for cut problems in graphs. In the streaming model, we show that $(1-\epsilon)$-approximation for Max-Cut must use $n^{1-O(\epsilon)}$ space; moreover,…
We introduce Cut-and-Play, a practically-efficient algorithm for computing Nash equilibria in simultaneous non-cooperative games where players decide via nonconvex and possibly unbounded optimization problems with separable payoff…
For many popular graph metric sparsifiers, such as spanners, emulators, and preservers, simple and elegant greedy algorithms are known that achieve state-of-the-art or existentially optimal tradeoffs between size and quality. The goal of…
Given a set system $(E, \mathcal{P})$ with $\rho \in [0, 1]^E$ and $\pi \in [0,1]^{ \mathcal{P}}$, our goal is to find a probability distribution for a random set $S \subseteq E$ such that $\operatorname{Pr}[e \in S] = \rho_e$ for all $e…