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Nominal automata models serve as a formalism for data languages, and in fact often relate closely to classical register models. The paradigm of name allocation in nominal automata helps alleviate the pervasive computational hardness of…
We study bisimulations for useful description logics. The simplest among the considered logics is $\mathcal{ALC}_{reg}$ (a variant of PDL). The others extend that logic with inverse roles, nominals, quantified number restrictions, the…
Description Logics (DLs) are a family of knowledge representation formalisms mainly characterised by constructors to build complex concepts and roles from atomic ones. Expressive role constructors are important in many applications, but can…
We define a model for linear logic based on two well-known ingredients: games and simulations. This model is interesting in the following respect: while it is obvious that the objects interpreting formulas are games and that everything is…
We consider systems of rational agents who act and interact in pursuit of their individual and collective objectives. We study and formalise the reasoning of an agent, or of an external observer, about the expected choices of action of the…
We consider (finitary, propositional) logics through the original use of Category Theory: the study of the "sociology of mathematical objects", aligning us with a recent, and growing, trend of study logics through its relations with other…
Using semi-tensor product of matrices, the structures of several kinds of symmetric games are investigated via the linear representation of symmetric group in the structure vector of games as its representation space. First of all, the…
Autonomous systems require the management of several model views to assure properties such as safety and security among others. A crucial issue in autonomous systems design assurance is the notion of emergent behavior; we cannot use their…
Compositional Game Theory is a new, recently introduced model of economic games based upon the computer science idea of compositionality. In it, complex and irregular games can be built up from smaller and simpler games, and the equilibria…
Description Logics (DLs) are a family of knowledge representation formalisms mainly characterised by constructors to build complex concepts and roles from atomic ones. Expressive role constructors are important in many applications, but can…
This paper investigates first-order game logic and first-order modal mu-calculus, which extend their propositional modal logic counterparts with first-order modalities of interpreted effects such as variable assignments. Unlike in the…
We look at substructural calculi from a game semantic point of view, guided by certain intuitions about resource conscious and, more specifically, cost conscious reasoning. To this aim, we start with a game, where player I defends a claim…
Ideal or real - that is the question.In this work, we explore whether principles from game theory can be effectively applied to the evaluation of large language models (LLMs). This inquiry is motivated by the growing inadequacy of…
The characterization of second-order type isomorphisms is a purely syntactical problem that we propose to study under the enlightenment of game semantics. We study this question in the case of second-order λ$\mu$-calculus, which can be…
Recent ideas about epistemic modals and indicative conditionals in formal semantics have significant overlap with ideas in modal logic and dynamic epistemic logic. The purpose of this paper is to show how greater interaction between formal…
We introduce frame-equivalence games tailored for reasoning about the size, modal depth, number of occurrences of symbols and number of different propositional variables of modal formulae defining a given frame-property. Using these games,…
We extend concurrent game structures (CGSs) with a simple notion of preference over computations and define a minimal notion of rationality for agents based on the concept of dominance. We use this notion to interpret a CL and an ATL…
In this paper, we examine the use of Conformal Language Modelling (CLM) alongside Answer Set Programming (ASP) to enhance the performance of standard open-weight LLMs on complex multi-step reasoning tasks. Using the StepGame dataset, which…
A quantitative model of concurrent interaction is introduced. The basic objects are linear combinations of partial order relations, acted upon by a group of permutations that represents potential non-determinism in synchronisation. This…
Game Logic is an excellent setting to study proofs-about-programs via the interpretation of those proofs as programs, because constructive proofs for games correspond to effective winning strategies to follow in response to the opponent's…